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Art / Re: ASCII sprite arts
« on: November 17, 2011, 08:31:22 am »
<'^ bat
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1847
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: November 17, 2011, 07:30:37 am »
Yet Another Update(This makes it MuseInc Beta 3.3)
Update stuff: -In responce to DJ's request, MuseInc now supports dotted notes and up to whole note. -Now you can use up/down to scroll through pages. -If you created music with previous version, you'll have some tempo changes to do ![]() 1848
Axe / Re: Axe Q&A« on: November 17, 2011, 07:25:48 am »
if you make greyscale picture and send it with ti-connect, it will dither(?) the picture into b/w picture.
Don't do that. 1849
Art / Re: Megaman Sprites« on: November 16, 2011, 09:37:40 pm »
birdy?
EDIT:And wiggler. There's 2 left ![]() 1850
Miscellaneous / Re: Who do you know personally?« on: November 16, 2011, 09:36:08 pm »
BalancedFury.
He's my brother ![]() 1851
Art / Re: [SPRITE REQUEST] some 16x16 monsters.« on: November 16, 2011, 09:35:18 pm »
*Bump*
Anyone please? ![]() 1852
Art / Re: Megaman Sprites« on: November 16, 2011, 09:34:20 pm »
Sprite request: Knight man!
It's one of my favorite robot master ![]() 1853
The Axe Parser Project / Re: Which Axe version do you use?« on: November 16, 2011, 09:33:03 pm »
I don't think I'll vote until I get the "Complete" version of Axe
![]() 1854
TI Z80 / Re: Project Ideas needed!« on: November 16, 2011, 09:32:03 pm »
Point and Click games (Like Silence)
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The Axe Parser Project / Re: Features Wishlist« on: November 16, 2011, 09:30:35 pm »
ah. I just had a time when I pressed zoom, it didn't work.
![]() Maybe I pressed it at the wrong time or something. 1856
Axe / More Axe questions.« on: November 16, 2011, 09:25:08 pm »
I always wanted to make a platform games and stuff, but this question always prevented me from doing so.
![]() How do I test if sprite 'touched' the specific objects when the map is created by 8x8 sprite tilemap and sprite doesn't move by 8 pxls each time? 1857
Miscellaneous / Re: What was your first Omnimaga post?« on: November 16, 2011, 09:19:23 pm »
yea, mine was also in the introduce section.
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The Axe Parser Project / Re: Features Wishlist« on: November 16, 2011, 09:17:51 pm »
I meant as a "Permanent off"
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The Axe Parser Project / Re: Features Wishlist« on: November 16, 2011, 09:10:58 pm »
I think there should be an option to turn off peephole optimization.
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Humour and Jokes / Re: The awkward moment when...« on: November 16, 2011, 09:08:18 pm »
I do the same except I say 12. XP
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