Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Yeong

Pages: 1 ... 126 127 [128] 129 130 ... 276
1906
TI-Nspire / Re: Balance game
« on: November 15, 2011, 01:16:57 pm »
does LuaCS works well? because last time I tried it, it froze D:

1907
News / Re: Pacman Lua released
« on: November 15, 2011, 01:14:13 pm »
i see that it's close to being 1337

1908
Grammer / Re: Grammer 2-The APP
« on: November 15, 2011, 01:11:30 pm »
* TBO_Yeong grabs it
EDIT: I just realized that the version number got lower O.o

1909
TI-Nspire / Re: Balance game
« on: November 15, 2011, 01:01:39 pm »
I would love to learn Lua but I rarely programs on computer D:

1910
Grammer / Re: Grammer Q&A
« on: November 15, 2011, 12:53:32 pm »
Also, the ) and } are solely for aesthetics. Grammer doesn't actually recognise them XD
But it looks nice and clean that way :P

1911
Grammer / Re: Grammer Q&A
« on: November 15, 2011, 12:49:41 pm »
accessing byte XD
if it's 8bit number, do (B+1)
if it's 16bit number, do {B+1}
EDIT: didn't see that post XP

1912
Grammer / Re: Grammer Q&A
« on: November 15, 2011, 12:46:25 pm »
First, you can create program or appvar like this:
Send(size,"UTEMP->B
This will create appvar TEMP and store it into pointer B.

and then:
B[4,4,4,4,4,4,4,4,4,4

This will store 4 into first 10 bytes of that appvar TEMP.

1913
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 15, 2011, 11:40:22 am »
Yet Another Update(This makes it MuseInc Beta 3.2)

Update stuff:
-fixed the crappy preview
-now pressing 2nd in editor previews one note.
-improved GUI for exporting
-add an option for exporting

1914
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 15, 2011, 07:18:09 am »
Minor Update:
-Lets you see how far is exporting is done
-Added a ristriction of naming files.

EDIT: Screenshots!

-Making a new File-


-Loading a File-


-Exporting a File-

1915
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 14, 2011, 07:02:41 pm »
all the museInc files are saved into programs XD
just scroll through your program list and you'll find them XD
and no, you can't load them all at once D:

1916
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 14, 2011, 07:00:41 pm »
that's where multiple file choice comes from:
let's say that you have a file called: A0000001, A0000002, A0000003, A0000004.
If you put '6' at # of files, and type A0000001, A0000002, A0000001, A0000003, A0000004, A0000004, MuseInc will export the music in that order.
It makes making music quite easier.

1917
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 14, 2011, 06:56:01 pm »
Why have >1 file?
did you read the readme?
You'll understand if you see the one in example folders and mess with it. :D

1918
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 14, 2011, 06:52:10 pm »

1919
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 14, 2011, 06:51:31 pm »
oh crap. I forgot to mention this:
music files MUST BE IN 8 LETTERS!
Messing with that can cause some serious problem later XD

1920
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 14, 2011, 06:43:13 pm »
It's here! XD
can somebody make a screenshot for me? :D

Pages: 1 ... 126 127 [128] 129 130 ... 276