1921
Miscellaneous / Re: How much time I spend on Omnimaga
« on: November 14, 2011, 06:05:16 pm »
nope. his ID is still active.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1921
Miscellaneous / Re: How much time I spend on Omnimaga« on: November 14, 2011, 06:05:16 pm »
nope. his ID is still active.
1922
The Axe Parser Project / Re: Bug Reports« on: November 14, 2011, 03:00:40 pm »
This happened again: Axe have a bug with generating appvar O.o
It gives me ERR:MEMORY even though appvar is only 48 bytes big O.o 1923
Elimination Developers / Re: Elimination: If you want to design game levels« on: November 14, 2011, 02:59:36 pm »
ah ok.
1924
The Axe Parser Project / Re: Features Wishlist« on: November 14, 2011, 01:12:36 pm »
I'm just curious, but does axe already have a function to absorb TI-OS Strings?
1925
Miscellaneous / Re: Cool German vehicle -- Fighter jet, car, or motorcycle?« on: November 14, 2011, 12:58:12 pm »
I'll take 1.
having more than 1 of that is waste ![]() 1926
Miscellaneous / Re: How much time I spend on Omnimaga« on: November 14, 2011, 12:56:58 pm »
I spend time here a lot.
1927
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: November 14, 2011, 08:30:40 am »
UPDATE Beta 3
I'll update the beta soon ![]() New features: -Better GUI -Able to name the music file now (Not MSAVE anymore) -Able to export several files at once (like subprograms ![]() -2 Options for exporting: AppVar and Executable File -Faster Parsing (No optimization required) -Little bit changed editing 1928
Other Calculators / Re: Anti-Axe/BASIC mentality/debates« on: November 14, 2011, 07:18:32 am »
+1 for you, DJ.
![]() I agree with that all language stuff. I was in Cemetech other day and saw people discouraging people from using hex code. Really, in my opinion, people should use language that they want, not the language "recommended" by peer pressure. ![]() Quote *cough*and spellingwell, it's kinda hard to fix that (at least, me) 1929
Elimination Developers / Re: Elimination: If you want to design game levels« on: November 14, 2011, 07:05:41 am »
ah ok. Also, how do I test it?
1930
Art / Re: [SPRITE REQUEST] some 16x16 monsters.« on: November 14, 2011, 07:05:10 am »Okay, tell me if this is kinda what you wantyes. but I need 3 frames per monster. ![]() 1931
Art / Re: [SPRITE REQUEST] some 16x16 monsters.« on: November 12, 2011, 08:39:40 pm »I'm not an awesome artist, but I'll give it a shotthanks. ![]() 1932
Other Calculators / Re: How much stuff is on YOUR calc?« on: November 12, 2011, 08:39:01 pm »at one point I had 312 programs on my SE, most of which were tiny subroutines or unfinished mini projects.I remember I had about 80 games I made on mine, which were wiped by a mem clear. Most were absolutely terrible, though.Source for [CENSORED].Pr0n? or secret project. ![]() EDIT: Ooh. I didn't see the next post ![]() 1933
Art / Re: [SPRITE REQUEST] some 16x16 monsters.« on: November 12, 2011, 08:38:21 pm »
I think marionette is what I'm looking for.
![]() Maybe the one looking like voodoo puppet too. ![]() 1934
Other Calculators / Re: The 1st homemade Nspire full-dock connector« on: November 12, 2011, 08:37:35 pm »
now connecting earphone using that somehow?
![]() 1935
Art / Re: [SPRITE REQUEST] some 16x16 monsters.« on: November 12, 2011, 08:34:59 pm »
what is marionette?
If it's like that creepy human-like puppet, yes. EDIT: oh btw, all ppl who help me will be credited ![]() |
|