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Messages - Yeong

Pages: 1 ... 134 135 [136] 137 138 ... 276
2026
Axe / Re: Why is the sound getting disrupted on button press?
« on: November 07, 2011, 08:39:06 pm »
ah. :D
I don't need MirageOS interrupts then <_<

2027
Axe / Re: Why is the sound getting disrupted on button press?
« on: November 07, 2011, 08:34:58 pm »
how do I slow the game down with MOS?

2028
Axe / Re: Why is the sound getting disrupted on button press?
« on: November 07, 2011, 08:22:48 pm »
Apparently, FnOff turns off the interrupt mode :D
so it turns off MirageOS's silly interrupt, making sound output better.

2029
Gaming Discussion / Re: nes games you would you recomend?
« on: November 07, 2011, 08:06:08 pm »
Crystalis++

2030
Axe / Re: Why is the sound getting disrupted on button press?
« on: November 07, 2011, 07:30:51 pm »
Problem solved! XD
It was just MOS being idiotic.
Putting FnOff at first solved it XD
Thanks for ppl who were in IRC XD

2031
Axe / Re: Why is the sound getting disrupted on button press?
« on: November 07, 2011, 07:17:34 pm »
Yes but it would be a real pain to type that in if we wanted to make changes while we tested x.x
D:
I don't have a link access with me right now so I'll post the on-calc source later (around 8:30)
but you can try the executable. :D

2032
Axe / Re: Why is the sound getting disrupted on button press?
« on: November 07, 2011, 07:15:35 pm »
source is already posted :P
Executable file:
http://www.omnimaga.org/index.php?action=dlattach;topic=4837.0;attach=10241
EDIT: the notes sounds weird whenever I press the buttons.

2033
Axe / Why is the sound getting disrupted on button press?
« on: November 07, 2011, 07:09:22 pm »
can somebody explain me why the sound gets distorted?
Here's the code:

Code: [Select]
:..MUSIC INCLUDE  //prgmMUSEINC
:Data(2100r,1990r,1870r,1770r,1670r,1580r,1490r,1400r,1320r,1250r,1180r,1110r,1050r,996r,940r,887r,837r,790r,746r,704r,665r,627r,592r,559r,527r,498r,470r,444r,419r,395r,373r,352r,332r,314r,296r,279r,264r,249r,235r,222r,209r,198r,186r,176r,166r,157r,148r,140r,132r,124r,117r,111r,105r,99r,93r,88r,83r,78r,74r,70r,66r,62r,59r,55r,52r,49r,47r,44r,42r,39r,37r,35r,33r,31r,29r,28r,26r,25r,23r,22r,21r,20r,19r,18r,17r,16r,15r,14r,13r,12r,11r,10r,10r,9r,9r,8r,8r,7r,7r)→GDB0
:0→oCN
:2→oCS
:4→oDN
:6→oDS
:8→oEN
:10→oFN
:12→oFS
:14→oGN
:16→oGS
:18→oAN
:20→oAS
:22→oBN
:Data(8192r,16384r,32796r,65535r)→GDB1
:0→oTS
:2→oSX
:4→oET
:6→oQR


Code: [Select]
:..ROUTINE //prgmMUSERT
:Lbl PM
:Freq({24*r2+r1+GDB0}r,{r3+GDB1}r
:Return

prgmYSPRITE1 and prgmYRPGSPR4 is a sprite and tilemap datas.

Code: [Select]
:.ASTEST
:prgmYSPRITE1
:prgmYRPGSPR4
:prgmMUSEINC
:Data(8,3,2,0,3,2,18,2,2,8,3,2,0,3,2,18,2,2,8,3,2,18,2,2,10,3,2,0,3,2,18,2,2,10,3,2,0,3,2,18,2,2,8,3,2,0,3,2,4,3,2,22,2,2,14,2,2,4,3,2,22,2,2,14,2,2,4,3,2,14,2,2,8,3,2,0,3,2,14,2,2,8,3,2,0,3,2,14,2,2,8,3,2,4,3,2)→Pic1M//Music Data
:32→T
:Data(0,0,9,10,0,9,10,0,9,10,0,0,0,0,5,5,10,4,4,9,5,5,0,0,0,0,5,5,5,5,5,5,5,5,0,0,0,0,5,5,5,5,5,5,5,5,0,7,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,25,25,0,0,25,25,25,25,25,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)→Str9//Tilemap Data
:ClrDraw
:0→C
:For(B,0,7                                       //Creates Tilemap and store into
:For(A,0,11                                     //L3
:{Str9+C}→D
:Pt-Off(8*A,8*B,8*D+Pic001
:C+1→C
:End:End
:Copy(L6,L3,768
:40→X→Y
:0→Z→P
:Repeat getKey(15)       //Main Loop
:ClrDraw
:Copy(L3,L6,768
:Pt-Off(X,Y,8*P+Str100
:DispGraph
:If getKey(2)
:X-8→X
:2→P
:End
:If getKey(3)
:X+8→X
:3→P
:End
:If getKey(1)
:Y+8→Y
:0→P
:End
:If getKey(4)
:Y-8→Y
:1→P
:End
:PM({3*Z+Pic1M},{3*Z+1+Pic1M},{3*Z+2+Pic1M}  //This plays sound
:Z+1→Z
:Z=32?0→Z   //Makes sound loop
:End
:prgmMUSERT
is it problem with getKey? is there a way to fix it?

2034
TI Z80 / Re: zStart - an app that runs on ram clears
« on: November 07, 2011, 06:45:20 pm »
w00 update!
Great job XD

2035
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 07, 2011, 06:21:47 pm »
one that controls bullet?

2036
The Axe Parser Project / Re: Command reference help
« on: November 07, 2011, 06:07:45 pm »
no. I meant the online one XD

2037
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 07, 2011, 06:05:47 pm »
can I see the code?

2038
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 07, 2011, 06:04:23 pm »
what is the key for starting the game and key for shooting bullet?
If those use same button, that might be a problem. :D

2039
Gaming Discussion / Re: New Heart of the Swarm Multiplayer Units
« on: November 07, 2011, 05:44:12 pm »
I wish they put the carriers back in LotV (I don't think carriers will end up being in HotS) with same power as SC1 :P

2040
Gaming Discussion / Re: New Heart of the Swarm Multiplayer Units
« on: November 07, 2011, 05:42:29 pm »
but..but...tempest is not carrier D:
* TBO_Yeong will miss carrier even though it wasn't as strong as the one in SC1

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