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Axe / Re: Why is the sound getting disrupted on button press?
« on: November 07, 2011, 08:39:06 pm »
ah. 
I don't need MirageOS interrupts then

I don't need MirageOS interrupts then

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2026
Axe / Re: Why is the sound getting disrupted on button press?« on: November 07, 2011, 08:39:06 pm »
ah.
![]() I don't need MirageOS interrupts then ![]() 2027
Axe / Re: Why is the sound getting disrupted on button press?« on: November 07, 2011, 08:34:58 pm »
how do I slow the game down with MOS?
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Axe / Re: Why is the sound getting disrupted on button press?« on: November 07, 2011, 08:22:48 pm »
Apparently, FnOff turns off the interrupt mode
![]() so it turns off MirageOS's silly interrupt, making sound output better. 2029
Gaming Discussion / Re: nes games you would you recomend?« on: November 07, 2011, 08:06:08 pm »
Crystalis++
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Axe / Re: Why is the sound getting disrupted on button press?« on: November 07, 2011, 07:30:51 pm »
Problem solved!
![]() It was just MOS being idiotic. Putting FnOff at first solved it ![]() Thanks for ppl who were in IRC ![]() 2031
Axe / Re: Why is the sound getting disrupted on button press?« on: November 07, 2011, 07:17:34 pm »Yes but it would be a real pain to type that in if we wanted to make changes while we tested ![]() I don't have a link access with me right now so I'll post the on-calc source later (around 8:30) but you can try the executable. ![]() 2032
Axe / Re: Why is the sound getting disrupted on button press?« on: November 07, 2011, 07:15:35 pm »
source is already posted
![]() Executable file: http://www.omnimaga.org/index.php?action=dlattach;topic=4837.0;attach=10241 EDIT: the notes sounds weird whenever I press the buttons. 2033
Axe / Why is the sound getting disrupted on button press?« on: November 07, 2011, 07:09:22 pm »
can somebody explain me why the sound gets distorted?
Here's the code: Code: [Select] :..MUSIC INCLUDE //prgmMUSEINC Code: [Select] :..ROUTINE //prgmMUSERT prgmYSPRITE1 and prgmYRPGSPR4 is a sprite and tilemap datas. Code: [Select] :.ASTEST is it problem with getKey? is there a way to fix it?
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TI Z80 / Re: zStart - an app that runs on ram clears« on: November 07, 2011, 06:45:20 pm »
w00 update!
Great job ![]() 2035
TI Z80 / Re: Robo-Gun: My first big axe game« on: November 07, 2011, 06:21:47 pm »
one that controls bullet?
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The Axe Parser Project / Re: Command reference help« on: November 07, 2011, 06:07:45 pm »
no. I meant the online one
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TI Z80 / Re: Robo-Gun: My first big axe game« on: November 07, 2011, 06:05:47 pm »
can I see the code?
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TI Z80 / Re: Robo-Gun: My first big axe game« on: November 07, 2011, 06:04:23 pm »what is the key for starting the game and key for shooting bullet?If those use same button, that might be a problem. ![]() 2039
Gaming Discussion / Re: New Heart of the Swarm Multiplayer Units« on: November 07, 2011, 05:44:12 pm »
I wish they put the carriers back in LotV (I don't think carriers will end up being in HotS) with same power as SC1
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Gaming Discussion / Re: New Heart of the Swarm Multiplayer Units« on: November 07, 2011, 05:42:29 pm »
but..but...tempest is not carrier
![]() * TBO_Yeong will miss carrier even though it wasn't as strong as the one in SC1
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