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TI Z80 / Re: LytsOut
« on: November 01, 2011, 07:06:48 pm »
@Xeda: for the 'stages', you could do loops 
just randomly generate a stage with loop

just randomly generate a stage with loop
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2146
TI Z80 / Re: LytsOut« on: November 01, 2011, 07:06:48 pm »
@Xeda: for the 'stages', you could do loops
![]() just randomly generate a stage with loop 2147
News / Re: Omnimaga introduces instant quick-reply and enhanced CODE tags« on: November 01, 2011, 07:00:40 pm »
ooh it shows that post itself when the link is clicked
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TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: November 01, 2011, 06:54:46 pm »Axe, Doors CS7, an app I made, A bunch of ti-basic programs, a few axe programs...Try deleting DCS7 and install Celtic III. I heard that DCS7 is kinda unstable. Why make music on a calc??? There isnt even good software for PCs.Why not? ![]() 2149
Humour and Jokes / Re: [CONTEST] 42 signs you're addicted to calcs and Omni« on: November 01, 2011, 06:52:01 pm »Code: [Select] For(A,1,42)
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TI Z80 / Re: YEONG RPG(Back in Action!)« on: November 01, 2011, 06:44:01 pm »
My battle engine plan is this:
1st screen: | 1 2 3 | | 4 5 6 | | 7 8 9 | choose 3 from here... (that numbers represent character) and then... Screen 2: | 3 E | | 7 E | | 2 E | actual battle screen! so it's basically like modified 3v3 battle. also, when enemies attack, all 9 characters have a chance to get hit. ![]() although the numbers seems a bit large. ![]() maybe should I just use a normal big text? 2151
News / Re: Omnimaga introduces instant quick-reply and enhanced CODE tags« on: November 01, 2011, 03:59:56 pm »
sounds awesome!
Quote While Juju was looking for My Little Pony, Friendship is Magic toys at his local Korvette store instead of helpinglol 2152
TI Z80 / Re: YEONG RPG(Back in Action!)« on: November 01, 2011, 03:56:43 pm »
*Bump*
Necropost!...jk Well, maybe it IS necroposting, but since I think I'm good enough in axe to make this, so I'm continuing this now ![]() Progress so far: I just finished the fancier way of displaying numbers so... screenshot of me messing with it. ![]() More screenies will come when I can get that warrior sprite ![]() 2153
TI-Nspire / Re: [Lua] CubeField« on: November 01, 2011, 03:44:55 pm »
Final Fantasy.
* Yeong runs
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Lua / Re: Chemical Reaction Analysis (Graphical Lua program)« on: November 01, 2011, 03:40:49 pm »All right, I finished the translation and updated the graphical and rounding routines at the same time.It's it for cas version only? 2155
TI Z80 / Re: CalcHero: Guitar Hero for the Ti!« on: November 01, 2011, 03:38:19 pm »Cmon music is the core of the guitar hero series! Use a second calc for music playback!lol ![]() 2156
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: November 01, 2011, 03:35:18 pm »
Hmm I wonder what got you there
![]() TI-BASIC files (Even with all that fancy Celtic III and stuff) won't crash your calculator... Also, I didn't use any Axe/Asm either. What else did you had in your calculator at that moment? 2157
Art / Re: 16x16 Teen looking warrior request« on: November 01, 2011, 03:33:44 pm »
*Bump
anyone? ![]() 2158
[DE] Off-Topic / Re: Rhabarberbarbera!« on: November 01, 2011, 01:16:54 pm »![]() es ist zu lang zu lesen... (Ich meine, indem sie in Google übersetzen) 2159
[DE] Off-Topic / Re: Rhabarberbarbera!« on: November 01, 2011, 01:11:45 pm »
is that mean good or bad?
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[DE] Off-Topic / Re: Rhabarberbarbera!« on: November 01, 2011, 01:08:13 pm »
Ich weiß nur, dass euch nur das Spiel verloren.
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