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Messages - Yeong

Pages: 1 ... 142 143 [144] 145 146 ... 276
2146
TI Z80 / Re: LytsOut
« on: November 01, 2011, 07:06:48 pm »
@Xeda: for the 'stages', you could do loops :D
just randomly generate a stage with loop

2147
News / Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« on: November 01, 2011, 07:00:40 pm »
ooh it shows that post itself when the link is clicked :D

2148
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 01, 2011, 06:54:46 pm »
Axe, Doors CS7, an app I made, A bunch of ti-basic programs, a few axe programs...
Try deleting DCS7 and install Celtic III. I heard that DCS7 is kinda unstable.

Why make music on a calc??? There isnt even good software for PCs.
Why not? :P

2149
Humour and Jokes / Re: [CONTEST] 42 signs you're addicted to calcs and Omni
« on: November 01, 2011, 06:52:01 pm »
Code: [Select]
For(A,1,42)
randInt(0,1)->B
Disp A
If B
Disp "I LOST TEH GAME
If not(B
Disp "WFRNG FTW
End

2150
TI Z80 / Re: YEONG RPG(Back in Action!)
« on: November 01, 2011, 06:44:01 pm »
My battle engine plan is this:
1st screen:

| 1 2 3 |
| 4 5 6 |
| 7 8 9 |

choose 3 from here... (that numbers represent character)
and then...

Screen 2:

| 3     E |
| 7     E |
| 2     E |

actual battle screen!
so it's basically like modified 3v3 battle.

also, when enemies attack, all 9 characters have a chance to get hit. :D

although the numbers seems a bit large.
D:
maybe should I just use a normal big text?

2151
News / Re: Omnimaga introduces instant quick-reply and enhanced CODE tags
« on: November 01, 2011, 03:59:56 pm »
sounds awesome!


Quote
While Juju was looking for My Little Pony, Friendship is Magic toys at his local Korvette store instead of helping
lol

2152
TI Z80 / Re: YEONG RPG(Back in Action!)
« on: November 01, 2011, 03:56:43 pm »
*Bump*
Necropost!...jk
Well, maybe it IS necroposting, but since I think I'm good enough in axe to make this, so I'm continuing this now XD
Progress so far:
I just finished the fancier way of displaying numbers so...
screenshot of me messing with it.

More screenies will come when I can get that warrior sprite D:

2153
TI-Nspire / Re: [Lua] CubeField
« on: November 01, 2011, 03:44:55 pm »
Final Fantasy.
* Yeong runs

2154
Lua / Re: Chemical Reaction Analysis (Graphical Lua program)
« on: November 01, 2011, 03:40:49 pm »
All right, I finished the translation and updated the graphical and rounding routines at the same time.

The updated version has been posted, and it's at the same place on TI-Planet :
http://tiplanet.org/index.php?mod=archives&ac=voir&id=3754
It's it for cas version only?

2155
TI Z80 / Re: CalcHero: Guitar Hero for the Ti!
« on: November 01, 2011, 03:38:19 pm »
Cmon music is the core of the guitar hero series! Use a second calc for music playback!
lol :P

2156
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 01, 2011, 03:35:18 pm »
Hmm I wonder what got you there D:
TI-BASIC files (Even with all that fancy Celtic III and stuff) won't crash your calculator...
Also, I didn't use any Axe/Asm either.
What else did you had in your calculator at that moment?

2157
Art / Re: 16x16 Teen looking warrior request
« on: November 01, 2011, 03:33:44 pm »
*Bump
anyone? D:

2158
[DE] Off-Topic / Re: Rhabarberbarbera!
« on: November 01, 2011, 01:16:54 pm »
D:
es ist zu lang zu lesen...
(Ich meine, indem sie in Google übersetzen)

2159
[DE] Off-Topic / Re: Rhabarberbarbera!
« on: November 01, 2011, 01:11:45 pm »
is that mean good or bad?

2160
[DE] Off-Topic / Re: Rhabarberbarbera!
« on: November 01, 2011, 01:08:13 pm »
Ich weiß nur, dass euch nur das Spiel verloren. :P

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