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Messages - Yeong

Pages: 1 ... 144 145 [146] 147 148 ... 276
2176
Miscellaneous / Re: Happy Halloween!!!
« on: October 31, 2011, 05:42:04 pm »
gah! I voted wrong thing! D:

2177
News / Re: 3rd edition of TCAP currently underway!
« on: October 31, 2011, 03:02:22 pm »
do I have to know french to join? :D

2178
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 31, 2011, 12:56:40 pm »
2251: You know that 5 more from two times evil is leet.

2179
Axe / Re: Mario?
« on: October 31, 2011, 12:50:37 pm »
pxl-test?

2180
Humour and Jokes / Re: Submarine racing -- Awesome pictures!
« on: October 31, 2011, 12:06:46 pm »
lol :P

2181
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 31, 2011, 09:49:04 am »
another beta version!
This reduces the time of exporting!
you NEED celtic III or DCS7!
EDIT:Read teh readme files

2182
Lua / Re: Chemical Reaction Analysis (Graphical Lua program)
« on: October 31, 2011, 08:57:42 am »
* Yeong wants
It looks great!

2183
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 31, 2011, 07:32:22 am »
I definitely mentioned about installing both prgmAINSTALL and prgmINSTFILE.
I can't really do anything about people making mistakes XP

2184
TI-Nspire / Re: [Lua] Image Editor
« on: October 31, 2011, 07:24:41 am »
Oh yeah. I'm keep forgetting to try menu button XP
thanks XD

2185
TI-Nspire / Re: [Lua] CubeField
« on: October 31, 2011, 07:20:35 am »
I don't think it's worse than a previous version.
also, 3d stuff is nice :D

2186
TI-Nspire / Re: [Lua] Image Editor
« on: October 31, 2011, 07:19:43 am »
can I have a link for the manual? :D

2187
TI-Nspire / Re: [Lua] CubeField
« on: October 31, 2011, 07:17:17 am »
It's awesome but the key responding is kinda bad D:

2188
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 31, 2011, 07:10:40 am »
Ram cleared. I put the group back on my calc. Only ainstall was Ungrouped and it screwed up my files. The size of some files multiplied ridiculously. Soon, my ram just cleared.
X.x
without prgmINSTFILE, it might/will crash your calculator D:

2189
ASM / Re: I don't know what's wring with this code D:
« on: October 30, 2011, 10:21:14 am »
In my opinion, this should work. After I compile it, it worked for while and it sharted to go haywire and crashed my calc. What did I do wrong?
Code: [Select]
.org userMem-2
.db $BB, $6D
   BCALL ClrLCDFull
   CALL INITCOOR
   LD HL,PIE
   BCALL PutS
LOOP:
   BCALL getKey
   CP kUp
   CALL Z,GOUP
   CP kDown
   CALL Z,GODOWN
   CP kRight
   CALL Z, GORIGHT
   CP kLeft
   CALL Z,GOLEFT
   CP kClear
   RET Z
   BCALL ClrLCDFull
   CALL INITCOOR
   LD HL,PIE
   BCALL PutS
   JR LOOP
PIE:
.db "pi_symbol",0
COOR:
.db 0,0
INITCOOR:
   LD HL,COOR
   LD A,(HL)
   LD (CURROW),A
   LD HL,COOR+1
   LD A,(HL)
   LD (CURCOL),A
   RET
GOUP:
   LD HL,COOR
   LD A,(HL)
   DEC A
   LD (HL),A
   RET
GODOWN:
   LD HL,COOR
   LD A,(HL)
   INC A
   LD (HL),A
   RET
GOLEFT
   LD HL,COOR+1
   LD A,(HL)
   DEC A
   LD (HL),A
   RET
GORIGHT:
   LD HL,COOR+1
   LD A,(HL)
   INC A
   LD (HL),A
   RET
You forgot a  :
There is supposed to be a  :  after GOLEFT
Even though I don't know shit about asm XD
That was a typo <_<
I do have a colon after that because otherwise, Mimas won't let me compile

(note: we talked on IRC XD)
Here is a version that is a little more optimised. I could do another optimisation, but that would probably just cause some confusion XD And it only saves 2 bytes, anyway...
Code: [Select]
Loop:
     bcall(_ClrScrnFull)      ;Clears the homescreen
     ld hl,(Coor)
     ld (CurRow),hl
     ld hl,PIE
     bcall(_PutS)
     bcall(_getkey)
     ld hl,(Coor)           ;obtains the current cursor coordinates (l=row, h=col)
     ld d,h \ ld e,l
TestRightKey:
     dec a            ;if a was 1, it becomes 0 and sets the z flag
     jr nz,TestLeftKey
       inc d
TestLeftKey:
     dec a
     jr nz,TestUpKey
       dec d
TestUpKey:
     dec a
     jr nz,TestDownKey
       dec e
TestDownKey:
     dec a
     jr nz,TestClearKey
       inc e
TestClearKey:
;At this point, "a" has been decremented 4 times, so we test kClear-4
     cp kClear-4 \ ret z
CheckBounds:
     ld a,e \ and 7
     ld l,a
     ld a,d \ cp 8
     jr nc,NotOutOfXBound
       ld h,d
NotOutOfXBound
     ld (Coor),hl
     jr Loop
PIE:
.db "pi_symbol",0
Coor:
.dw 0
What is .dw?

2190
Minecraft Discussion / Re: Minecraft HUGE bomb
« on: October 30, 2011, 09:14:54 am »
O.O
what the...
will it lag(freeze) your computer when it blows up?
screenshot the crater! XD

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