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Messages - Yeong

Pages: 1 ... 145 146 [147] 148 149 ... 276
2191
ASM / I don't know what's wring with this code D:
« on: October 30, 2011, 09:08:07 am »
In my opinion, this should work. After I compile it, it worked for while and it sharted to go haywire and crashed my calc. What did I do wrong?
Code: [Select]
.org userMem-2
.db $BB, $6D
   BCALL ClrLCDFull
   CALL INITCOOR
   LD HL,PIE
   BCALL PutS
LOOP:
   BCALL getKey
   CP kUp
   CALL Z,GOUP
   CP kDown
   CALL Z,GODOWN
   CP kRight
   CALL Z, GORIGHT
   CP kLeft
   CALL Z,GOLEFT
   CP kClear
   RET Z
   BCALL ClrLCDFull
   CALL INITCOOR
   LD HL,PIE
   BCALL PutS
   JR LOOP
PIE:
.db "pi_symbol",0
COOR:
.db 0,0
INITCOOR:
   LD HL,COOR
   LD A,(HL)
   LD (CURROW),A
   LD HL,COOR+1
   LD A,(HL)
   LD (CURCOL),A
   RET
GOUP:
   LD HL,COOR
   LD A,(HL)
   DEC A
   LD (HL),A
   RET
GODOWN:
   LD HL,COOR
   LD A,(HL)
   INC A
   LD (HL),A
   RET
GOLEFT
   LD HL,COOR+1
   LD A,(HL)
   DEC A
   LD (HL),A
   RET
GORIGHT:
   LD HL,COOR+1
   LD A,(HL)
   INC A
   LD (HL),A
   RET

2192
TI Z80 / Re: Silence (and 2)
« on: October 29, 2011, 05:56:09 pm »
it's not dragon lair :P

2193
Axe / Re: Trying to get this to work
« on: October 28, 2011, 08:29:35 pm »
Optimized recalling appvar pic

:GetCalc("appvPIC",Y0)
:ClrDraw
:Copy(Y0,L6,768)
:DispGraph

8)

2194
Grammer / Re: Grammer 2-The APP
« on: October 28, 2011, 07:16:47 pm »
NNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOO I was not the first one to download! ;( But I download still, want always to have the newest version! ;)
>:D

2195
Forum Arcade Games / Re: Starcraft
« on: October 28, 2011, 07:15:16 pm »
n....ne.....necropost! O.O
Hm. It shouldn't. Perhaps you should go to actual arcade section and run it from there?

2196
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 28, 2011, 07:12:46 pm »
Minor Updates:
Now added the rests. :D
took epic7's idea and now - and 6 can be used to scroll through notes left and right (so can + and 3 with octaves)

I'll post the new beta once I get deleting pages done XD

2197
Introduce Yourself! / Re: Hai
« on: October 28, 2011, 07:01:40 pm »
I thought you hated it. :P

2198
Axe / Re: Axe Q&A
« on: October 28, 2011, 06:58:15 pm »
so if we have [0000000000000000FFFFFFFFFFFFFFFF], [0000000000000000] will be the first sprite and [FFFFFFFFFFFFFFFF] will be the 2nd sprite.

2199
Introduce Yourself! / Re: Hai
« on: October 28, 2011, 06:45:43 pm »
!peanuts

here.

2200
TI Z80 / Re: The Blue Flame: A tower defense
« on: October 28, 2011, 04:10:18 pm »
avalanche is the games that basically you avoid the falling icicle.

2201
TI Z80 / Re: The Blue Flame: A tower defense
« on: October 28, 2011, 03:19:55 pm »
for beginner games, how about something like avalanche?

2202
TI Z80 / Re: Silence (and 2)
« on: October 28, 2011, 12:03:38 pm »
if you played it, did you found any bug that I should know about?

2203
TI Z80 / Re: Grammer Run
« on: October 28, 2011, 12:02:55 pm »
I think making the gravity a bit higher might actually make the game a bit *easier* because as it is right now, at high speeds, when you jump off a platform, an entire screen might pass before you land back down, so it is literally impossible to know if you will be able to land once your jump is finished.
Supersonic was just for a joke. :P
you do get 1 achievement in that mode though :D

2204
Minecraft Discussion / Re: Note to self: TNT is dangerous
« on: October 28, 2011, 12:01:17 pm »
O.O
but if we destroy bedrock, we might fall into the void...

2205
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 28, 2011, 12:00:22 pm »
2317: you have 1+ files uploaded in downloads section

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