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Messages - Yeong
Pages: 1 ... 35 36 [37] 38 39 ... 276
541
« on: August 23, 2012, 06:34:14 pm »
My Spawn Point one time: Right next to the lava pit Few missteps later K.O.
542
« on: August 23, 2012, 09:19:09 am »
543
« on: August 22, 2012, 10:31:10 pm »
Also, iirc, TI has the free manual uploaded in their website, which is actually quite useful for learning interface.
544
« on: August 22, 2012, 10:28:49 pm »
No, until calc84 implements it(Which is quite doubtful).
545
« on: August 22, 2012, 10:27:39 pm »
3289: and losing the game.
3290: We repeat stuffs here. A lot.
546
« on: August 22, 2012, 04:43:25 pm »
3276: You have met at least one Omni member IRL.
547
« on: August 22, 2012, 04:39:38 pm »
great news.  That means we can transfer illusiat for TI-80 without seeing the "NSFW" materials * yeongJIN_COOL runs
548
« on: August 22, 2012, 07:06:03 am »
I thought there was an another song that had a same title?
549
« on: August 21, 2012, 10:52:36 pm »
Mine did the similar thing before except that it would randomly rotate and shift my screen O.x I got that symptom while I was playing Swords, but I don't think that has anything to do with it.
550
« on: August 21, 2012, 10:50:18 pm »
are you trying to figure out some mystery? and yes, if each "level" is a complete image, you are going to need a rather strong compression algorithm. you can definitely afford one, though, without any realtime requirements.
* shmibs always recommends working out code before starting on cosmetic things. Yes, you are solving some mystery. Well, I do have some of the codes such as displaying pics off of appvars and stuff. Technically all I have to figure out is how to design the level data.
551
« on: August 21, 2012, 10:30:55 pm »
It's not related to Doctor Who. XP It's a point-and-click adventure game that quite goes like this:
552
« on: August 21, 2012, 10:21:53 pm »
Well, since I just finished to organized the huge story, not yet. :\ I probably have to finish some pictures before I get code going. Also, I'll have to find the way to fit entire level data into appvar. Once I get that done, the coding will go smoothly. Besides, I can always recycle my old codes if I have to
553
« on: August 21, 2012, 09:55:41 pm »
Great to see that you are working on another silence game . -Posted from an android device
Yeah.  BTW, this means I won't continue Silence 2 anymore(well, since Silence 1's storyline changed a lot, you can assume that Silence 2's did as well.)
554
« on: August 21, 2012, 09:53:45 pm »
Well, there's a PLENTY of my games that were lost actually because of me losing calc few years ago. 3 or my RPGs were lost and one text-based adventure game as well.
555
« on: August 21, 2012, 09:52:46 pm »
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