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Messages - Yeong

Pages: 1 ... 38 39 [40] 41 42 ... 276
586
General Discussion / Re: Learning to write music
« on: July 31, 2012, 09:41:08 am »
Well what I use to make music is MuseScore because I'm more familiar with notations and whatnot. After MuseScore, I save it as midi and convert to mp3 with Direct MP3 Converter since it has awesome soundfont. :D

587
General Discussion / Re: Learning to write music
« on: July 30, 2012, 11:39:23 am »
For me, equalizing is kinda hard part since different equalizing can change the song complete. (my v1 of battle against fate... It was more awful than current version lol bc all the guitars were in same loud volume. Now it's better except that loud drums D:)

588
TI Z80 / Re: M.E.T.A.
« on: July 30, 2012, 09:04:20 am »
@parserp: I would love to, but I'm not skilled in greyscale than I am in monochrome so I'll just stay with B&W :)

589
TI Z80 / Re: M.E.T.A.
« on: July 29, 2012, 04:39:27 pm »
so probably some wall decoration?

590
ROM Hacking and Console Homebrew / Re: UFO Defender 1.0
« on: July 29, 2012, 02:16:06 pm »
I usually use DesMuME when I'm using computer with decent graphic card. But as far as I know, no$gba is bit more compatible with older graphic card. (Even though setting save format almost every time I use no$gba tires me sometimes)

591
TI Z80 / Re: M.E.T.A.
« on: July 29, 2012, 02:13:36 pm »
It took me a while to think of that name :P
So for now, I have finished the complete redesign of the character sprite.
so little update info: You will be able to shoot up now.

EDIT: Re-designed the title screen as well. what do you think? :D

592
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: July 28, 2012, 05:09:46 pm »
3106: you don't have ponies as ur avatar
* yeongJIN_COOL runs

593
TI Z80 / Re: M.E.T.A.
« on: July 28, 2012, 02:19:28 pm »
oh, the entire maps will be redesigned, since the map was for testing

594
Grammer / Re: Grammer 2-The APP
« on: July 28, 2012, 07:44:47 am »
Great. It'll help some rpg dev :D

595
TI Z80 / Re: M.E.T.A.
« on: July 27, 2012, 10:09:21 am »
since im improving the engine (such as sprites), I was wondering if I should implement scrolling screen. Even though it'll hard for me to do so since all the enemies involved X.x

596
TI Z80 / Re: M.E.T.A.
« on: July 27, 2012, 09:48:32 am »
I'm wondering if people are satisfying with non-scrolling map?

597
TI Z80 / Re: [Contest] Embers:Phoenix
« on: July 26, 2012, 09:46:30 am »
Ok, thanks. I'll try that.

598
TI Z80 / Re: [Contest] Embers:Phoenix
« on: July 26, 2012, 09:34:13 am »
how do you achieve scrolling maps and enemy at the same time? I tried that once but I couldn't do it.

599
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: July 25, 2012, 02:42:11 pm »
3077: you have programmed on more than 1 calc at the same time (True Story)

600
TI-Nspire / Re: GBA emulator?
« on: July 25, 2012, 02:40:51 pm »
what was AHB again?

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