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Messages - Yeong

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601
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« on: July 25, 2012, 02:40:28 pm »
I have 5 TI-84+SE just in case :D

602
News / Re: Omnimaga Programming Contest 2012: The Results
« on: July 25, 2012, 02:38:57 pm »
yay I have TI-86 :D
Now I just have to learn how to program with it <_<

603
News / Re: Omnimaga Programming Contest 2012: The Results
« on: July 25, 2012, 11:48:58 am »
that's what I thought as well?

604
General Calculator Help / Re: HELP ME D: SOLVED
« on: July 24, 2012, 09:09:16 am »
so that's why calc84 didn't wanted to distribute the one you have O.o
Also, how does the loading ROMs works with gpsp?

605
Anime and Manga / Re: Legend of Zelda mangas
« on: July 24, 2012, 09:07:13 am »
I read the Oracle of Seasons and Ocarina of Time. :3

606
TI Z80 / Re: M.E.T.A.
« on: July 23, 2012, 10:29:53 am »
Also don't forget about the boss glitch letting you walk under him then go behind to be protected from any hit while still being able to shoot him. :P
There's a faster way to kill him, and it's MetaBox. :D
Just jump up and down with metabox and you'll kill him quite fast. XD

607
TI Z80 / Re: GamePack
« on: July 23, 2012, 10:26:11 am »
Is invasion what I think it is?

608
TI Z80 / Re: M.E.T.A.
« on: July 22, 2012, 08:24:46 pm »
Nope. I got 6/7 actually. Also nice game. The only suggestion I would have is if you make more versions in the future, you should find do the following:

-Speed upgrade, so we can walk twice faster
-The first Ball thing upgrade should be weaker, so it's less OP. With it I could pretty much go anywhere and if I fell down all I had to do is crawl walls like a spider :P. Maybe one that only lets you crawl walls for half a second so you have to wall-jump (and still can't reach some places if both walls are too far apart)?
-Not have you start right next to an enemy when entering a new room. Maybe move them more in the middle of areas?

Also I am unsure but at one point I think my energy went to 65535 O.O
1. That'll be in later version
2. In later version, you'll get that upgrade WAY later XD
3. Yeah, that was kinda cheap, I guess
4. lot of people told me about that energy glitch, and I know why. I'll fix that in later version. :D

609
News / Re: Contest 2012 Community Vote (z80)
« on: July 22, 2012, 08:15:39 pm »
Ok I finally got some free time to try the z80 entries. I commented in some threads but I'll sum things up here with 6 small reviews:


-CYANOID
Nice looking entry with smooth speed. Kinda repetitive after a while and it's hard to pass between walls.

-Embers-Phoenix
My favorite entry of all, nice graphics and gameplay. Only issues are glitched maps (at the top or bottom, there is garbage sometimes when moving too far there) and the boss hit detection. Also the sword is hard to find and get.

-M.E.T.A.
My second favorite entry, also some nice graphics and power ups. However the difficulty was a bit too easy since if you stood behind the boss to shoot at him, you didn't take any hit and the ball power up (F3) was a bit OP. :P

-Vortex    15
Interesting entry with awesome AI. However I found the difficulty a bit too hard, even in easy mode. I actually won once, but I never managed to figure out how to do things such as getting money to buy items and grab what's inside treasure chests. Shooting at the latter just destroyed them with no reward.

-ZAMPO!
Never managed to figure out how to play. Graphics looked nice, though.

-Rock Paper Scissors   
Never figured out how to play RPS. Just kidding lol. The game itself was simple but just the achievement system reminded me of a Flash game I played once and if it wasn't for getting repetitive fast, it would have made it to my top 3. Easily the most original RPS clone out there.


I think a lot of work was put in all those entries considering the very limited amount of time people had to finish them. :)
For META, there was 3 patterns for boss: Ramming, shooting stuff through 8 directions, and laz0rs. Actually, there's even more OP way to kill it, and that's using MetaBox XD.

610
ROM Hacking and Console Homebrew / Re: Petit Computer
« on: July 22, 2012, 03:34:52 pm »
so we'll be seeing WFRNG in 3DS soon?

611
TI Z80 / Re: TinyCraft II (name subject to change)
« on: July 19, 2012, 12:14:11 pm »
wow I really should try this O.O

612
TI-Nspire / Re: GBA emulator?
« on: July 19, 2012, 10:24:14 am »
ah, AR codes. :)
Can't wait to have it on my calc ;D

613
TI-Nspire / Re: GBA emulator?
« on: July 18, 2012, 01:06:51 pm »
just a question 2 calc84: by cheat, you mean memory editor or like gameshark and stuff?

614
News / Re: A theme editor coming for Ndless 3.1
« on: July 18, 2012, 09:37:26 am »
well kinda like blood except my title gradiation goes from #C70000 to #FF0000

615
wow additional 5MB :D

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