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Messages - Yeong

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631
TI Z80 / Re: [Contest] Cyanoid
« on: July 08, 2012, 03:06:56 pm »
well it didn't crash my calc but it locked down all my keys O.O

632
TI Z80 / Re: [Contest] M.E.T.A.
« on: July 08, 2012, 03:06:02 pm »
Just wanted to clear some stuffs out:
1. the thing that looks like water is lava. That's why you're taking damage.
2. The thing that looks like the spike is actually a grass/moss XP
3. You can kill the enemies with the bullets even though bullets go through. some of them take   some time to kill XD
4. If you quit, it autosaves. when it loads, you start from beginning of the map, but you keep all your upgrades. Just like how Metroid works XD

633
News / Re: Contest 2012 Community Vote (z80)
« on: July 08, 2012, 01:58:31 pm »
gl to everyone :D

634
there's a attachment at the starting thread that contains all the programs. :D

635
can't wait to try the nspire ones since i played all the z80 ones :D

636
Miscellaneous / Re: Birthday Posts
« on: July 08, 2012, 09:57:40 am »
HB,DJ!

637
at least we hav more nspire thing than z80 this time ;D

638
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« on: July 07, 2012, 08:17:12 pm »
4 hours or 4 minutes?

639
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« on: July 07, 2012, 08:15:39 pm »
wait contest is over now?

640
TI Z80 / Re: [Contest] M.E.T.A.
« on: July 06, 2012, 05:14:44 pm »
Successfully submitted XD
even though there's no sound (the program's too big XP )
It's about 18k big O.o
have fun, judges :D
also, screenshot now.

641
TI Z80 / Re: [Contest] M.E.T.A.
« on: July 03, 2012, 09:32:46 am »
So the demo itself is done ;D
Now I'll just gonna "add" some stuff and submit in 7/6 :D (Deadline is 7/8, right?)

642
TI Z80 / Re: [Contest] M.E.T.A.
« on: July 01, 2012, 12:16:46 pm »
it's ok since i got my half of my maps done and basic mechanics. :)

643
TI Z80 / M.E.T.A.
« on: June 30, 2012, 10:49:38 am »
So this is my new entry that I'm coding and it's working smoothly. :D
So far, I got most of my game mechanics done and some maps as well.

META will be Metroid-like platformer that contains enemy and bosses as well. Since there's not much time left, I'll release the demo by the deadline. :)

I don't think I'll be posting screenshot though, because it'll be a huge spoiler. :D

So far, some awesome thing that works so far is wall scaling and wall jumping. :D

644
nSDL / Re: nSDL 0.3.2—A fast & robust TI-Nspire graphics library
« on: June 27, 2012, 11:58:47 am »
so ETA of release? ;D

645
nSDL / Re: nSDL 0.3.2—A fast & robust TI-Nspire graphics library
« on: June 27, 2012, 10:20:56 am »
O.o I can't wait!

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