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TI Z80 / Re: [Contest] Cyanoid
« on: July 08, 2012, 03:06:56 pm »
well it didn't crash my calc but it locked down all my keys

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TI Z80 / Re: [Contest] Cyanoid« on: July 08, 2012, 03:06:56 pm »
well it didn't crash my calc but it locked down all my keys
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TI Z80 / Re: [Contest] M.E.T.A.« on: July 08, 2012, 03:06:02 pm »
Just wanted to clear some stuffs out:
1. the thing that looks like water is lava. That's why you're taking damage. 2. The thing that looks like the spike is actually a grass/moss XP 3. You can kill the enemies with the bullets even though bullets go through. some of them take some time to kill ![]() 4. If you quit, it autosaves. when it loads, you start from beginning of the map, but you keep all your upgrades. Just like how Metroid works ![]() 634
News / Re: Contest ends in 10 minutes! (actually extended to 2 AM Eastern Summer Time)« on: July 08, 2012, 12:34:33 pm »
there's a attachment at the starting thread that contains all the programs.
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News / Re: Contest ends in 10 minutes! (actually extended to 2 AM Eastern Summer Time)« on: July 08, 2012, 09:59:51 am »
can't wait to try the nspire ones since i played all the z80 ones
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News / Re: Contest ends in 10 minutes! (actually extended to 2 AM Eastern Summer Time)« on: July 08, 2012, 08:56:40 am »
at least we hav more nspire thing than z80 this time
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News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence« on: July 07, 2012, 08:17:12 pm »
4 hours or 4 minutes?
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News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence« on: July 07, 2012, 08:15:39 pm »
wait contest is over now?
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TI Z80 / Re: [Contest] M.E.T.A.« on: July 06, 2012, 05:14:44 pm »
Successfully submitted
![]() even though there's no sound (the program's too big XP ) It's about 18k big O.o have fun, judges ![]() also, screenshot now. ![]() 641
TI Z80 / Re: [Contest] M.E.T.A.« on: July 03, 2012, 09:32:46 am »
So the demo itself is done
![]() Now I'll just gonna "add" some stuff and submit in 7/6 ![]() 642
TI Z80 / Re: [Contest] M.E.T.A.« on: July 01, 2012, 12:16:46 pm »
it's ok since i got my half of my maps done and basic mechanics.
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So this is my new entry that I'm coding and it's working smoothly.
![]() So far, I got most of my game mechanics done and some maps as well. META will be Metroid-like platformer that contains enemy and bosses as well. Since there's not much time left, I'll release the demo by the deadline. ![]() I don't think I'll be posting screenshot though, because it'll be a huge spoiler. ![]() So far, some awesome thing that works so far is wall scaling and wall jumping. ![]() 644
nSDL / Re: nSDL 0.3.2—A fast & robust TI-Nspire graphics library« on: June 27, 2012, 11:58:47 am »
so ETA of release?
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nSDL / Re: nSDL 0.3.2—A fast & robust TI-Nspire graphics library« on: June 27, 2012, 10:20:56 am »
O.o I can't wait!
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