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Messages - Yeong

Pages: 1 ... 44 45 [46] 47 48 ... 276
676
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]
« on: May 09, 2012, 10:12:58 pm »
Woo. Still no progress so far. D:

However, I'm planning to replay ROL3 on-calc again after AP Stat exam next week and this time, I'm writing down everything so that I don't have to play it again.
After another playthrough, the progress might speed up. :)

677
Grammer / Re: Grammer Q&A
« on: May 09, 2012, 09:47:10 pm »
Question:

This code won't work properly.

Code: [Select]
Send(760,"VBuf3→Y
Send(768,"VBuf→Z
"GPic1→A
Unarchive A
solve(1,A,Y,760
Archive A
Disp 'Z

solve(1,Y,Z,760
DispGraph

It kinda doesn't work. The screen looks kinda shifted.
What did I do wrong here?

678
TI-BASIC / Re: Is it possible...
« on: May 09, 2012, 09:41:59 pm »
one of the character from your post seems broken to me but I'm presuming that it's a ^-1?

679
Miscellaneous / Re: What is your avatar?
« on: May 09, 2012, 09:38:15 pm »
I thought this was the best one.


680
Introduce Yourself! / Re: Hi - blue_bear_94
« on: May 09, 2012, 08:55:15 pm »
Welcome here. :)
Where can I find the Sunrise 1 and 2? :)

681
Well, it's keep happening again. D: but this time, with BalancedFury, not me.

682
Other Calculators / Re: Calculator Total Wipeout
« on: May 09, 2012, 08:31:32 pm »
I know that lot of stuff can slow down the list loading time a lot, but I hope that it's the cause for wipeout.

683
TI-BASIC / Re: Vertical Text Sprites
« on: May 09, 2012, 08:26:15 pm »
And, if much of the RAM is used on a game, the picture variable is preferable.

Preferable by some that is.  I myself find it difficult to play *any* games that use picture variables, simply because I already have a bunch of picture variables archived on my calc that are used as sprite sheets for many of my Axe games. 
^

I just wish that TI-BASIC lets me use appvar.

684
Humour and Jokes / Re: The awkward moment when...
« on: May 09, 2012, 08:22:00 pm »
When you have 69 respect D:
What's wrong with that...?
That awkward moment when someone doesn't know what 69 stands for.
I would love to explain it, but I'm pretty sure I can't because of the NSFW factor. :\

685
TI-BASIC / Re: Vertical Text Sprites
« on: May 09, 2012, 08:18:14 pm »
Also, if your data go aver a 1 picture variable just a bit, you'll end up using 2 picture vars with one of them having a lot of useless space. D:

686
Probably less than $10. XD (Since it's made in China. No racial stuff or anything)

687
TI Z80 / Re: Swords 2
« on: May 09, 2012, 08:03:19 pm »
Nice job! I can't wait to play the official release. :)

688
TI-BASIC / Re: Vertical Text Sprites
« on: May 09, 2012, 08:02:25 pm »
But it can be more efficient if you're not using it very much.
EDIT: At least, faster than For loops

689
TI Z80 / Re: [TI-Concours] Mister Oops!!
« on: May 09, 2012, 08:01:40 pm »
He's not allowed to release it until TI-Concours is over.

690
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: May 09, 2012, 07:58:08 pm »
Quote from: #omnimaga-spam
*   Eeems set #omnimaga-spam mode +o AaronBot2
*   parserp has quit IRC (Ping timeout)
yeongJIN_COOL   we repeat stuffs here. a lot.
*   parserp has joined #omnimaga-spam
parserp   ssssssssssssssssssss
parserp   pppppppppppppppppppppp
parserp   aaaaaaaaaaaaaaaaaaaaaaaaaaa
parserp   mmmmmmmmmmmmmmmmmm
yeongJIN_COOL   we repeat stuffs here. a lot.
yeongJIN_COOL   we repeat stuffs here. a lot.
yeongJIN_COOL   we repeat stuffs here. a lot.
yeongJIN_COOL   we repeat stuffs here. a lot.
yeongJIN_COOL   we repeat stuffs here. a lot.
yeongJIN_COOL   we repeat stuffs here. a lot.
parserp   we repeat stuffs here. a lot.
parserp   we repeat stuffs here. a lot.
parserp   we repeat stuffs here. a lot.
parserp   we repeat stuffs here. a lot.
parserp   we repeat stuffs here. a lot.
parserp   we repeat stuffs here. a lot.
parserp   we repeat stuffs here. a lot.
parserp   we repeat stuffs here. a lot.
parserp   we repeat stuffs here. a lot.
parserp   we repeat stuffs here. a lot.
we repeat stuffs here. a lot.

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