This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Yeong
Pages: 1 ... 44 45 [46] 47 48 ... 276
676
« on: May 09, 2012, 10:12:58 pm »
Woo. Still no progress so far.  However, I'm planning to replay ROL3 on-calc again after AP Stat exam next week and this time, I'm writing down everything so that I don't have to play it again. After another playthrough, the progress might speed up.
677
« on: May 09, 2012, 09:47:10 pm »
Question:
This code won't work properly.
Send(760,"VBuf3→Y Send(768,"VBuf→Z "GPic1→A Unarchive A solve(1,A,Y,760 Archive A Disp 'Z
solve(1,Y,Z,760 DispGraph
It kinda doesn't work. The screen looks kinda shifted. What did I do wrong here?
678
« on: May 09, 2012, 09:41:59 pm »
one of the character from your post seems broken to me but I'm presuming that it's a ^-1?
679
« on: May 09, 2012, 09:38:15 pm »
I thought this was the best one.
680
« on: May 09, 2012, 08:55:15 pm »
Welcome here.  Where can I find the Sunrise 1 and 2?
681
« on: May 09, 2012, 08:33:02 pm »
Well, it's keep happening again.  but this time, with BalancedFury, not me.
682
« on: May 09, 2012, 08:31:32 pm »
I know that lot of stuff can slow down the list loading time a lot, but I hope that it's the cause for wipeout.
683
« on: May 09, 2012, 08:26:15 pm »
And, if much of the RAM is used on a game, the picture variable is preferable.
Preferable by some that is. I myself find it difficult to play *any* games that use picture variables, simply because I already have a bunch of picture variables archived on my calc that are used as sprite sheets for many of my Axe games.
^ I just wish that TI-BASIC lets me use appvar.
684
« on: May 09, 2012, 08:22:00 pm »
When you have 69 respect 
What's wrong with that...?
That awkward moment when someone doesn't know what 69 stands for.
I would love to explain it, but I'm pretty sure I can't because of the NSFW factor. :\
685
« on: May 09, 2012, 08:18:14 pm »
Also, if your data go aver a 1 picture variable just a bit, you'll end up using 2 picture vars with one of them having a lot of useless space.
686
« on: May 09, 2012, 08:10:22 pm »
Probably less than $10.  (Since it's made in China. No racial stuff or anything)
687
« on: May 09, 2012, 08:03:19 pm »
Nice job! I can't wait to play the official release.
688
« on: May 09, 2012, 08:02:25 pm »
But it can be more efficient if you're not using it very much. EDIT: At least, faster than For loops
689
« on: May 09, 2012, 08:01:40 pm »
He's not allowed to release it until TI-Concours is over.
690
« on: May 09, 2012, 07:58:08 pm »
* Eeems set #omnimaga-spam mode +o AaronBot2 * parserp has quit IRC (Ping timeout) yeongJIN_COOL we repeat stuffs here. a lot. * parserp has joined #omnimaga-spam parserp ssssssssssssssssssss parserp pppppppppppppppppppppp parserp aaaaaaaaaaaaaaaaaaaaaaaaaaa parserp mmmmmmmmmmmmmmmmmm yeongJIN_COOL we repeat stuffs here. a lot. yeongJIN_COOL we repeat stuffs here. a lot. yeongJIN_COOL we repeat stuffs here. a lot. yeongJIN_COOL we repeat stuffs here. a lot. yeongJIN_COOL we repeat stuffs here. a lot. yeongJIN_COOL we repeat stuffs here. a lot. parserp we repeat stuffs here. a lot. parserp we repeat stuffs here. a lot. parserp we repeat stuffs here. a lot. parserp we repeat stuffs here. a lot. parserp we repeat stuffs here. a lot. parserp we repeat stuffs here. a lot. parserp we repeat stuffs here. a lot. parserp we repeat stuffs here. a lot. parserp we repeat stuffs here. a lot. parserp we repeat stuffs here. a lot.
we repeat stuffs here. a lot.
Pages: 1 ... 44 45 [46] 47 48 ... 276
|