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Messages - yoman82

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46
Pokemon Red / Re: Pokemon Red
« on: June 19, 2010, 02:30:44 pm »
I've noticed that there's an astoundingly high rate of critical hits...

47
Pokemon Red / Re: Pokemon Red
« on: June 19, 2010, 02:07:17 pm »
Yeah, Iḿ hoping. Is there anything we can do in terms of porting data?

48
Pokemon Red / Re: Pokemon Red
« on: June 19, 2010, 02:01:51 pm »
I keep running into a bug where I die when the enemy uses gust when I have 80%+ percent health.

49
The Axe Parser Project / Re: Calling Brave Axe Warriors!
« on: June 19, 2010, 12:12:46 pm »
I'm not saying it'll be fun, I'm just saying it'll be beneficial for people like me who can go days without seeing a computer.

50
Pokemon Red / Re: Pokemon Red
« on: June 19, 2010, 11:20:49 am »
WOW. How far are you into the game so far?
(IE, what features?)
Edit:
Itś not transfering, it fails during validation...
Edit 2:
I got it to transfer. Great work. How easy is it to add more features?

51
The Axe Parser Project / Re: Calling Brave Axe Warriors!
« on: June 19, 2010, 11:16:01 am »
Can we have the on-calc signing? I'm not really sure what the advantage of compiling on-calc is when you can't even finish the job...

52
Miscellaneous / Re: A Formal Explanation for Today's Events
« on: June 17, 2010, 10:38:28 pm »
Thanks for the explanation. I'm new here, and I didn't really understand what was going on, so I guess I owe you all, (Especially Kevin) an apology if I sounded somewhat insensitive.

53
The Axe Parser Project / Re: Axe Tokens (Read Post Before Voting)
« on: June 17, 2010, 09:32:49 pm »
That seems like a fair solution, and, paired with forum autocorrect, should help us avoid the problem. Nice thinking, guys.

54
The Axe Parser Project / Re: Axe Without Token Hook
« on: June 17, 2010, 04:48:26 pm »
Sorry if that was harshly worded, I wasn't trying to be critical of DJ. I can see where's he's coming from, I just wound up on the other side of the aisle here.

55
The Axe Parser Project / Re: Axe Parser
« on: June 17, 2010, 04:18:54 pm »
Great work, I love the new tokens thing. Any chance of integrated TIBASIC in the next version?

56
Other Calculators / Re: Final year into programming?
« on: June 17, 2010, 03:41:20 pm »
It's a shame, I started playing your games about two years ago, and still enjoy them to this day. I wish you the best.

57
The Axe Parser Project / Re: Axe Without Token Hook
« on: June 17, 2010, 03:27:38 pm »
Does anyone know why DJ is freaking out? I read the topic, and I think it's a bit of an overreaction.

58
The Axe Parser Project / Re: Axe Parser
« on: June 07, 2010, 05:17:31 pm »
Uh-oh... That could bork a lot of stuff.

59
The Axe Parser Project / Re: On Calc Documentation
« on: June 06, 2010, 09:17:21 am »
Well, it works for me. Personally, I think it could be made to look a little better, but it converted suprisingly well as-is. If I were making it from scratch I'd probably make it more like the ctlghelp app. It would be really awesome if it could integrate into the OS like that, too.
We could probably get some amazing guy like Brandonw to disassemble it for us and just replace the text.
That'd be a nice idea: a hacked version of CtlgHelp (is it copyrighted?) that displays Axe syntax for items such as det( as well as the pure BASIC use.

60
The Axe Parser Project / Re: On Calc Documentation
« on: June 05, 2010, 05:20:35 pm »
I'm more than willing to update it if people want.
Also, what unofficial versions of AXE? And this isn't related to the contest, I don't think.

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