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Topics - yunhua98

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61
Do you guys think it's a good idea to add "from the Omnimaga Community" or something similar to readme's or descriptions on programs from Omnimaga members?  This could gain us new members. :)

EDit:  Is this in the right section? ???

62
Other / TI PET Projects
« on: July 19, 2010, 05:54:50 pm »
looking at some of these links on this website: http://www.datamath.org/Story/PET_Project.htm
I find it hard to believe they are made by the same company that gave us nSpire OS 2.1, 2.53MP, and other crap like the hardware revision.

63
Art / Pokemon Sprites
« on: July 19, 2010, 04:34:49 pm »
Due to boredom and too many sightings of Pokemon Clones with bad graphics and complaining no one is willing to draw graphics for them (e.g. http://www.ticalc.org/archives/files/fileinfo/185/18537.html)  I decided to draw four-level greyscale sprites of every pokemon in the Original Pokemon.

Here's what I have so far:

Also, anyone can help.  Just make sure the graphics are the ones used in Pokemon Red/Blue.

btw, I wasn't referring to Pokemon Purple, Bucleye's clone, FinaleTI's, or Metagross's.

65
Art / Post your random sprites!
« on: July 03, 2010, 05:26:24 pm »
This is what boredom gets you...


If anyone has any random sprites they found or aren't using please post them here.  Then people can use them if they need them.

66
Axe / Help on hit detection for my AXE parser contest entry
« on: June 07, 2010, 04:01:56 pm »
OK, Thanks.

Read Topic for Question^^

Here's the code:
Quote
:.Keep in mind I'm skipping a lot of the code
:Repeat K=15 or (L=0
:.(X,Y) is your coordinates and (P,Q) is the bomb's
:If (X-P<16 or (P-X<16)) and (Y=Q
:If (Y-Q<16 or (Q-Y<16)) and (P=X
:0->L
:End:End
:End

For some reason I won't die unless I'm right on top of the bomb when it explodes.

Oh, and i used quote instead of code so the < are underlined.

EDIT:  ugh, I was stupid, put Y-Q=0 and P-X=0 instead of Y=Q and P=X, optimized now.


67
Axe / How do you read and possibly write to an external program?
« on: June 04, 2010, 06:13:26 pm »
The topic says it all.
I want to make a level editor for my bomberman program I'm making for the Axe Competition.
I want it so that a user writes a program named BOMBLVL(#/Letter) and the program can automatically detect which programs are there and read from them.  of course I'll probably add a random level generator and some included levels.

If it's not possible to detect many levels, at least one? ???
And then you could name it whatever you want, and you can still make many levels, just Rcl them into a program called BOMBRLVL or whatever I choose.

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