Author Topic: Progress of "M"  (Read 69562 times)

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Offline calc84maniac

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Progress of "M"
« on: September 08, 2008, 10:59:31 pm »
Project M is a Super Mario Bros clone for the TI-83+ family.
Features so far include:
  • Smooth-scrolling animated tilemapper
  • Support for many different types of objects. These include: sprite objects, enemies with customizable movement types, bouncing blocks which hurt enemies, flying debris, mushrooms, bouncing coins, and possibly more I haven't mentioned.
  • Tiles detect collisions from various sides.
  • You can grab coins by hitting them with blocks.
  • Sprite routine is masked and clipped, and it is possible to manually clip the associated object (such as ones that go into pipes or powerups rising out of blocks).
  • Powerup and death animations.
  • Animated coin counter and lives counter.
  • Pipes! Incomplete, however, because it only supports going down into and coming up out of pipes (none of the other 3 directions yet).
  • The game is around 6000 bytes so far (not including the map, which I haven't separated from the program yet).

Things I need to work on:
Hills
Variable map heights

Latest screenshot:
« Last Edit: December 17, 2008, 12:39:45 am by necro »
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline tr1p1ea

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Re: Progress of "M"
« Reply #1 on: September 08, 2008, 11:00:26 pm »
Yay first post! This game looks awesome ... w00t vertical scrolling :).

*waits for feather*
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Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #2 on: September 08, 2008, 11:04:04 pm »
Yay glad you finally posted ^^, looks nice as usual. However, I notice now it looks like SMB1 instead of SMB3, does it means you'll not have any items from SMB3/SMW like a feather/cape and higher maps? I hope you finish this either way though :)

Offline necro

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Re: Progress of "M"
« Reply #3 on: September 08, 2008, 11:05:53 pm »
sweet!
I'm like a woot burger with awesome fries


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Offline calc84maniac

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Re: Progress of "M"
« Reply #4 on: September 08, 2008, 11:08:01 pm »
Yay glad you finally posted ^^, looks nice as usual. However, I notice now it looks like SMB1 instead of SMB3, does it means you'll not have any items from SMB3/SMW like a feather/cape and higher maps? I hope you finish this either way though :)
Well, I just happened to use the first level from SMB1, so that's probably why it looks that way. :P
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline tr1p1ea

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Re: Progress of "M"
« Reply #5 on: September 08, 2008, 11:08:47 pm »
Super Mario Allstars then eh?
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #6 on: September 09, 2008, 12:26:20 am »
That would be cool lol, altough personally for SMB3 items you should only add the basic items, like star, flower, mushroom, shrooms and feather. Btw are you planning to have a level editor when the entire game is finished?

Offline calc84maniac

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Re: Progress of "M"
« Reply #7 on: September 09, 2008, 08:02:38 am »
Yep, a level editor is a must. And by the way, SMB3 had the leaf/Racoon Mario, not the feather/Cape Mario. ;) Also, I added some info to the feature list which I forgot about (namely, program size and another application of the clipped sprite routine).
« Last Edit: September 09, 2008, 08:05:41 am by calc84maniac »
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #8 on: September 09, 2008, 01:59:47 pm »
oh i always get confused between feather and leaf cuz they kinda look a bit similar in SMB3/SMW. SMB3 racoon mario would be easier to do I guess. Keep up the good work :)

Offline Tribal

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Re: Progress of "M"
« Reply #9 on: September 09, 2008, 04:29:03 pm »
Is this going to be like the other mario game which when you get hit, no matter if you have fire power or whatever, you go back to little mario?

Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #10 on: September 09, 2008, 06:48:05 pm »
Maybe allow Mario to keep an item and when he gets hit he gets small this item falls from the top of the screen like in SMW? Also another thing, please make mario dying animation at the same speed than the original Mario games. I never understood why every Mario fan games has it go very slow. Even Super Mario 68k does that x.x

Offline TIfanx1999

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Re: Progress of "M"
« Reply #11 on: September 09, 2008, 08:32:13 pm »
Well, regardless of what style you choose it looks very promising in these early stages. I do have to say however that adding a racoon leaf would be quite a feat, and certainly a delight.  ;D

Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #12 on: September 09, 2008, 10:10:02 pm »
true, I saw very few mario fan games with that before

Offline fugot

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Re: Progress of "M"
« Reply #13 on: September 12, 2008, 10:35:57 pm »
Do you need anyone to help test the game and look for bugs?
If so let me know and i would be glad to help with that

Offline fugot

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Re: Progress of "M"
« Reply #14 on: September 13, 2008, 09:34:11 pm »
calc84maniac

could you send me a copy of the program so i could test in on my ti-84 plus sliver edition?