Author Topic: Ivoah's GBA programming thread  (Read 3378 times)

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Offline Ivoah

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Ivoah's GBA programming thread
« on: November 02, 2015, 12:04:57 am »
I recently got an EZ-Flash IV GBA flash cart. It lets me run custom roms on real GBA hardware. This was my first program:

You just move the '#' around with the dpad.

And then I ported sl. It runs super slowly. ROM is attached
http://codinghobbit.no-ip.org
My Calcs:
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Offline c4ooo

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Re: Ivoah's GBA programming thread
« Reply #1 on: November 02, 2015, 06:58:35 am »
Ahh thats cool :D (Especialy the ascii train!)
Is there any particular reason why the train runs so slowly? I mean like, wil it be faster if you used sprites instead of text?
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Offline Art_of_camelot

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Re: Ivoah's GBA programming thread
« Reply #2 on: November 04, 2015, 11:08:37 am »
Cool ascii animation! :D Are you working on anything else for it?

Offline ivelegacy

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Re: Ivoah's GBA programming thread
« Reply #3 on: September 25, 2016, 09:55:43 am »
which toolchain are you using?

Offline Ivoah

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Re: Ivoah's GBA programming thread
« Reply #4 on: September 25, 2016, 03:57:10 pm »
which toolchain are you using?
I'm using the excellent devkitARM
http://codinghobbit.no-ip.org
My Calcs:
TI-86 (now broken) $2
TI SR-56 - $0
TI-Nspire CX CAS - $152
TI-84+ Silver Edition - $56
TI-84+ Silver Edition - $0
TI-85 - $0
TI-73 Explorer VS - $10
ViewScreen - $3

Offline ivelegacy

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Re: Ivoah's GBA programming thread
« Reply #5 on: September 25, 2016, 04:09:45 pm »
here I am on a gcc-arm-none
manually compile on a PowerPC laptop
under linux
« Last Edit: September 25, 2016, 04:12:46 pm by ivelegacy »