View full version: The Axe Parser Project
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  1. Maps with Axe?
  2. GDB vs Pic
  3. Lag Problems with Collisions
  4. Auto Backup for Sub-programs.
  5. Sprites and Many Instances of a Sprite
  6. Features Wishlist
  7. Convert Number to String
  8. Breaking the 8K limit
  9. External axe compiler?
  10. Getting Started with Axe Parser
  11. Need Help With Collision
  12. Axe Parser Grayscale
  13. Rotating points around a center point in Axe
  14. Bug Reports
  15. Dynamically access variables
  16. Axe Library, Axiom, and Tool Collection
  17. GUI Librarie
  18. Lenght string function in pixel
  19. How to create an Axiom with Mimas
  20. USBpad8x: USB keyboard axiom
  21. Menu Librarie
  22. Degree symbol
  23. Some super crappy Axe code...
  24. Axe Parser on-calc documentation
  25. Tilemap advice
  26. [Axiom] Run (Un/Archived) External Assembly Programs
  27. Read lowercase letters from Ti-Basic string
  28. Axe Parser
  29. Evaluate TIOS expressions?
  30. MOVED: Reading programs in Axe
  31. Axe Parser compiling as Application breaks program
  32. 2 Axe Questions
  33. Axe Sprite Hex Code Generator
  34. Assembly Programmers - Help Axe Optimize!
  35. AXECUBE Example
  36. Image scaling
  37. 84+ce AXE
  38. Axe Parser Compatible with 84+ Keypad?
  39. Calcnet Axiom
  40. copy command not working with expression as size
  41. [AXE] SptiteToHex 2.0
  42. Adapting 4 Level Grey Code
  43. [AXE] asm codes
  44. [Axiom] Menu( using OS's bcalls (finished !)
  45. Axiom Requests
  46. Scaled sprites axiom
  47. Drawing a picture
  48. Variable Help
  49. Sprite Helpers
  50. On-calc command list/guide