Author Topic: External axe compiler?  (Read 432 times)

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Offline Nathonion

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External axe compiler?
« on: January 27, 2017, 08:55:37 pm »
So I'm making a game that is pretty large, but whenever I try to compile it, the code gets changed around slightly, and messes it up. Is there some way to upload the source code to some program on my computer and compile it there? Or maybe there's something wrong with my calculator? ???

Offline Runer112

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Re: External axe compiler?
« Reply #1 on: January 27, 2017, 08:58:24 pm »
There is no computer version of the compiler. The closest thing is just running Axe in an emulator and compiling programs in the emulator.

Offline Nathonion

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Re: External axe compiler?
« Reply #2 on: January 27, 2017, 09:07:13 pm »
But do you know why this is happening? Can I prevent it?

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Re: External axe compiler?
« Reply #3 on: January 27, 2017, 11:57:50 pm »
No clue. Never heard of something like that before.

Offline Sorunome

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Re: External axe compiler?
« Reply #4 on: January 28, 2017, 04:05:36 am »
Which OS are you using? I experianced such issues with 2.53MP

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Offline Nathonion

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Re: External axe compiler?
« Reply #5 on: January 28, 2017, 01:09:55 pm »
Maybe it's something to do with the fact that i'm using a TI-83 plus rather than 84. Do you think?

Offline E37

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Re: External axe compiler?
« Reply #6 on: January 30, 2017, 12:36:27 pm »
Are you using zStart? That can cause problems.
Send me your source if not. I can try to fix it.
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Offline Nathonion

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Re: External axe compiler?
« Reply #7 on: January 31, 2017, 04:25:02 pm »
I'm not even sure what that is, so I assume I don't have it. The source code is linked to this comment. CSSRC is the main game, and CSTILE is the tile info.

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Re: External axe compiler?
« Reply #8 on: January 31, 2017, 06:38:30 pm »
Thanks. What is it supposed to do? What part is being left out?
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Offline coops

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Re: External axe compiler?
« Reply #9 on: January 31, 2017, 08:51:16 pm »
That would be nice if you could compile an axe program straight into a 8xp file...

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Re: External axe compiler?
« Reply #10 on: February 01, 2017, 01:49:59 pm »
That would be nice if you could compile an axe program straight into a 8xp file...
Technically that is exactly what Axe does.
/e

Offline Nathonion

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Re: External axe compiler?
« Reply #11 on: February 01, 2017, 02:57:14 pm »
Thanks. What is it supposed to do? What part is being left out?
You should just be able to compile the CSSRC file and it automatically combines it with the CSTILE file. It is suppose to be the beginnings of a top-down shooter (hence CS, short for CounTI Strike). I'll include the already compiled version that I compiled with an emulator.

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Re: External axe compiler?
« Reply #12 on: February 21, 2017, 08:07:10 pm »
I seemed to have the same problem a couple of days ago. Even with backup off, axe would create a backup of the file, even if a backup already existed (it wouldn't overwrite, it would create two vars of the same name). It would then revert to the second to last backup.
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