Author Topic: Game BGM during runtime  (Read 2461 times)

0 Members and 1 Guest are viewing this topic.

Offline Joey H.

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 6
  • Rating: +0/-0
  • Take Care!
    • View Profile
Game BGM during runtime
« on: February 17, 2022, 10:20:09 pm »
I have regained my interest in programming with Axe again, and I began to wonder about this:
Is there a way to play music while my game is running with a 4-channel tracker (similar to the Musictunes' way of running audio: Although I have got the feeling that this is not possible to implement without lagging the game to a HUGE degree, I believe it was worth asking. Here is an example of something (from MobileTunes) that is like the sound I'm looking for (in the attachments).  Please take a look at Mobiletunes to see what I mean about the "programming" of the tunes. I'm honestly very curious about this. I couldn't find anything when I looked it up.