Author Topic: ChainFire Pinball Library  (Read 9547 times)

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Offline Builderboy

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Re: ChainFire Pinball Library
« Reply #30 on: February 13, 2011, 02:59:06 pm »
Hahah gotcha, thanks :D

Offline DJ Omnimaga

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Re: ChainFire Pinball Library
« Reply #31 on: August 29, 2011, 11:21:51 pm »
So I wonder if anyone could make Sonic with this? Also would Nspire Lua be fast enough for this?
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Re: ChainFire Pinball Library
« Reply #32 on: August 30, 2011, 12:32:46 am »
someone probably could, but i don't know how well it would work with screen scrolling. that would probably slow things down considerably. there's not really any reason for calc sonic to have physics this advanced (eg, all the sticking to walls stuff). it could just determine by your speed upon entering a loop/half loop or something whether or not you are going fast enough to make it around.

Offline Builderboy

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Re: ChainFire Pinball Library
« Reply #33 on: August 30, 2011, 01:40:58 am »
This is not the engine you would want to use, that one would be this:

http://ourl.ca/7764

Which is a lot less computationally intensive than chainFire, and it replicates the physics of sonic using the specific algorithms and method that the original sonic used!  And adding scrolling wouldn't harm the physics calculations in the slightest, it would just add the computational time of doing the actual scrolling.

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Re: ChainFire Pinball Library
« Reply #34 on: October 17, 2011, 02:30:05 am »
Ah ok thanks for the info. I guess at such small resolution not as much precision is needed indeed. Now for a Sonic project, someone would have to make the tiles and sprites, though. :P
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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