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Offline calcdude84se

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Re: Features Wishlist
« Reply #1140 on: September 06, 2010, 02:45:48 pm »
That could be made more generic :)
Perhaps something like EXPR!#, where EXPR is any expression, ! is the factorial symbol, and # is a constant or variable between 0 and 3 indicating what nibble.
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Offline LordConiupiter

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Re: Features Wishlist
« Reply #1141 on: September 06, 2010, 02:54:13 pm »
or perhaps EXPR[ # ], like arrays? EXPR would be the pointer to the data, and # could be any number/variable with any value. and when that's unrealizable, just constant 0 - 3.

a feature request: when I currently want to draw an Inverted Rectangle, I have to do:
Code: [Select]
Rect(X,Y,W,H
RectI(X,Y,W,H
could you change invT( in the 2nd DISTR menu to Inv, so that we can type InvRect(X,Y,W,H)? or would this be too much work?

another thing I suddenly thought of: could DelVar perhaps be changed to DelCalc(, since it is a member of the Calc var handling system? IMO it would be nice to have GetCalc( and DelCalc( look similar, because of the same Syntax and use.

and the PTR in the documentation used in the External Variables part for GetCalc(PTR) is not the same PTR as for float{PTR}, or am I wrong at this point? Else it would perhaps be more consistent to use EXPR in stead of PTR.

one last note: in the documentation it says: Sub(, but in the editor it is sub( with a lower case S.
« Last Edit: September 06, 2010, 03:51:31 pm by LordConiupiter »
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Offline AngelFish

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Re: Features Wishlist
« Reply #1142 on: September 07, 2010, 12:39:56 am »
It would be nice to be able to initialize a program whether Axe or BASIC without having the compiler put the code for the secondary program into the compiled code. For example, this would allow end users to install only the levels for a game that they have the memory to run. It would also open up the possibility of creating a base program to which one can add modules for different functions.

It's clearly possible in Assembly since BASIC is simply interpreted Assembly, but I don't know if it could be implemented efficiently in Axe.
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Offline LordConiupiter

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Re: Features Wishlist
« Reply #1143 on: September 07, 2010, 01:41:16 am »
ninja'd? or double post? ;) was the site acting weird, or is this message that important to you, so you posted it twice?
« Last Edit: September 07, 2010, 01:41:28 am by LordConiupiter »
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline Builderboy

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Re: Features Wishlist
« Reply #1144 on: September 07, 2010, 01:45:24 am »
That is an interesting double post o.O not sure what the site policies are about that XD

Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #1145 on: September 07, 2010, 04:09:52 am »
I think he might have hit Post twice. I think the site is a bit slower when sending posts, tho, nowadays, so people may click again when nothing happens.

Fixed
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Offline Ikkerens

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Re: Features Wishlist
« Reply #1146 on: September 07, 2010, 10:40:26 am »
It would be nice to be able to initialize a program whether Axe or BASIC without having the compiler put the code for the secondary program into the compiled code. For example, this would allow end users to install only the levels for a game that they have the memory to run. It would also open up the possibility of creating a base program to which one can add modules for different functions.

It's clearly possible in Assembly since BASIC is simply interpreted Assembly, but I don't know if it could be implemented efficiently in Axe.

Seconded, running out of space on my app.

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Offline Raylin

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Re: Features Wishlist
« Reply #1147 on: September 07, 2010, 12:04:10 pm »
Quintuple post?! o.o
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Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #1148 on: September 07, 2010, 12:16:05 pm »
Fixed. Qwerty.55, when the forum doesn't respond when you reply, do not click submit again. Copy your post in your clipboard or in another application, then after 30 seconds, hit refresh in your browser. If your post won't show up on the last topic page, then paste your post and try submitting again.
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Offline AngelFish

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Re: Features Wishlist
« Reply #1149 on: September 07, 2010, 03:08:19 pm »
I'd try that advice if I hadn't already tried it. The last multiple post was the result of one submission. I pressed the button and didn't touch my phone until it had sent it. I mean that literally. I set the phone down on my desk and watched it. I think I'll just stick with a computer from now on.

PS: I tried to delete all of the extra posts I had made. Apparently I missed a few.

Sorry.


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Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #1150 on: September 07, 2010, 03:09:45 pm »
Weird, might be a bug or something with the phone app x.x

Don,t worry though, as some of us deleted the extra posts
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Offline AngelFish

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Re: Features Wishlist
« Reply #1151 on: September 07, 2010, 03:23:37 pm »
Wouldn't surprise me. My luck with software as of late has been less than desirable to say the least.
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Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #1152 on: September 07, 2010, 03:24:28 pm »
That happens x.x

In my case it's when I code site-related stuff or update. Usually it turns out to be a major failure x.x
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Offline Ikkerens

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Re: Features Wishlist
« Reply #1153 on: September 07, 2010, 03:37:27 pm »
That happens x.x

In my case it's when I code site-related stuff or update. Usually it turns out to be a major failure x.x

Lol, thought you were quite capable of doing things (looking at what you've achieved already)
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Re: Features Wishlist
« Reply #1154 on: September 07, 2010, 03:45:14 pm »
Oh I know how to code BASIC and some Axe, but site design is not my cup of tea. I don't like it much. I sometimes have an urge to do some artwork, hence the new forum theme, but it took me over 2 weeks to design the style sheet x.x

That reminds me, would triple buffering, at the cost of the 27 real variables, be easy to implement? (It would use L1, L3 and L6) Useful for 8 level grayscale
« Last Edit: September 07, 2010, 08:23:53 pm by DJ Omnimaga »
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