Author Topic: Axioms?  (Read 4492 times)

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Offline Runer112

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Re: Axioms?
« Reply #15 on: January 22, 2011, 01:10:58 am »
Sorry for the necropost, but are Axioms supposed to be fully functional now? I wrote an Axiom and it looks like Axe doesn't call it a bad axiom, but it doesn't seem to recognize my new commands either. (Bad symbol error)
« Last Edit: January 22, 2011, 01:11:43 am by Runer112 »

Offline Quigibo

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Re: Axioms?
« Reply #16 on: January 22, 2011, 03:34:03 am »
They will be in 1.0.0.  Right now, they are still disabled (they can be imported, just not parsed).
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Offline Runer112

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Re: Axioms?
« Reply #17 on: January 22, 2011, 03:36:24 am »
Okay well I have an InsertMem/DelMem Axiom all ready :P Or if you want I could just give you my code and you can add them as built-in features.

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Re: Axioms?
« Reply #18 on: January 23, 2011, 02:13:50 am »
* DJ Omnimaga can't wait until we can use Runer's raycaster in Axe as an Axiom :P