Author Topic: Who is entering the Axe Parser programming contest?  (Read 31739 times)

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Offline willrandship

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Re: Who is entering the Axe Parser programming contest?
« Reply #75 on: September 03, 2010, 09:35:58 pm »
Want an upload?

Here you go.

DoorsCS Bin (GreyAxe2) and Source(Grey2)

Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #76 on: September 03, 2010, 10:13:52 pm »
I hope it doesn't contain too much code from your entry, though x.x
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Offline willrandship

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Re: Who is entering the Axe Parser programming contest?
« Reply #77 on: September 04, 2010, 10:57:12 pm »
None of it is my entry. This was an example/test prog, so no worries ;)

Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #78 on: September 04, 2010, 11:43:43 pm »
Ah ok good :)
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Offline Raylin

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Re: Who is entering the Axe Parser programming contest?
« Reply #79 on: September 06, 2010, 10:55:34 am »
If one can make a really polished simple game, can one win the grand prize...?
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Offline shmibs

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Re: Who is entering the Axe Parser programming contest?
« Reply #80 on: September 06, 2010, 11:48:55 am »
if said game astounded all those judging then it is possible, but considering the amount of work that has been put into some of the entries so far i rather doubt it

Offline LordConiupiter

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Re: Who is entering the Axe Parser programming contest?
« Reply #81 on: September 06, 2010, 03:56:19 pm »
you can allways give it a try, why not, you'll see it. Or is this not something you are going to do? Is it a question for security reasons? that not somebody who came in lately and spent a very little time on coding his game will win the grand prize? I can't say it, but when the smallest game is the best, then that game will win the contest!
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Offline Quigibo

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Re: Who is entering the Axe Parser programming contest?
« Reply #82 on: September 06, 2010, 07:37:14 pm »
If its super creative and unlike anything else out there now, and in addition very polished and fun/addicting, then yes definitely its possible.  I would say that even if its simple it can win, but we won't know until we see all the entries.  They are not really judged on how complex or how large they are, but more along the lines of creativity, enjoyability, and quality.
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Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #83 on: September 06, 2010, 07:58:56 pm »
If one can make a really polished simple game, can one win the grand prize...?
yes it is possible. It can be hard to compete against Starcraft with Arkanoid but if the Starcraft game has horrible controls, gameplay, runs slow and crashes every minute or so, the arkanoid game that is very polished with amazing controls and fancy features with moderately good graphics may be a good competitor. There's also the fact that besides judging, there will also be a poll that will be ran, where all Omnimaga the current forum members can vote. Everyone's different opinions may have unpredictable effects on the final results. Example, if someone absolutely hate strategy games he may be tempted to vote for something else.
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Offline squidgetx

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Re: Who is entering the Axe Parser programming contest?
« Reply #84 on: September 07, 2010, 06:01:30 pm »
lol well yesterday i finally got my engine pretty much up and running and so now i'm really excited. I will probably enter it in the contest if i can smooth out the bugs in time (considering i started the project like less than a week ago shouldn't be too hard ;) )

oh and quigibo, the new backup feature pretty much saved my life today. :DD
« Last Edit: September 07, 2010, 06:03:40 pm by squidgetx »

Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #85 on: September 07, 2010, 06:10:22 pm »
Nice to see the backup feature worked for you. HOWEVER, do not rely 100% on it. It saves your life most of the time, but here I really say "most of the time". One person had data corruption, so I still recommedn some regular backups on a computer or another calc from time to time. Good luck on your entry. :)
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Offline FinaleTI

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Re: Who is entering the Axe Parser programming contest?
« Reply #86 on: September 07, 2010, 06:43:16 pm »
Actually, my corrupted back-up came from the fact I used the Instant Goto on a program over 7kb most likely, so if your source gets too big, I suggest splitting it into include files.


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Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #87 on: September 07, 2010, 06:53:10 pm »
Do you mean Doors CS instant goto?
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Offline FinaleTI

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Re: Who is entering the Axe Parser programming contest?
« Reply #88 on: September 07, 2010, 07:23:24 pm »
Axe's Instant Goto. It's a known bug that it can corrupt programs over 7-8kb in size when you use it. Then, since I had the Auto-Backup feature on, I backed up the corrupted program.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

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Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

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My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
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I will be combining Blur and Collision Course into a single gamepack. On hold.

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Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #89 on: September 07, 2010, 08:13:04 pm »
I didn't knew Axe had instant goto O.o

Was it added recently? For me it always scrolled like in BASIC.

I recommend multiple files anyway, because otherwise the code gets friggin hard to read
« Last Edit: September 07, 2010, 08:13:51 pm by DJ Omnimaga »
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