Author Topic: Your Projects - Post and Critique  (Read 107626 times)

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Offline meishe91

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Re: Your Projects - Post and Critique
« Reply #465 on: July 27, 2010, 09:47:37 pm »
Runer, are you trying to compete with Spencer or are you submitting that for the contest?

Who is Spencer?  ???

From what I understand he is one of the big programmers over at Revsoft who is/was creating a Zelda clone. I could be wrong on some of that though. I don't know a whole lot myself.
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Offline Runer112

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Re: Your Projects - Post and Critique
« Reply #466 on: July 27, 2010, 11:27:31 pm »
Oh right, now that you mention it I do remember hearing about that. I think there's a sample video of two of it on youtube. Oh well, I'll resume work anyways, it will be a challenging and fun project. Plus if I actually get it somewhat working, it would make a great Axe parser contest entry. ;)

Offline TIfanx1999

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Re: Your Projects - Post and Critique
« Reply #467 on: July 28, 2010, 07:32:56 am »
Runer, are you trying to compete with Spencer or are you submitting that for the contest?

Who is Spencer?  ???
* Art_of_camelot facepalms
Well sonny, He's somewhat of a legend round' these here parts! ;D He's got an original Zelda title that he's been working on since.... Oh I'm not even sure, but it's been a while. It's black and white 16X16 graphics, alot of them custom made. I highly recommend taking a look at it. It's gonna be a mongsta when it's finished.
http://www.revsoft.org/phpBB2/viewforum.php?f=30&sid=fe2e76af99811ff354b0a50daebebc22

Offline Runer112

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Re: Your Projects - Post and Critique
« Reply #468 on: July 28, 2010, 01:40:54 pm »
Oh wow, this is going to make things so much easier.

For a while now I've been asking myself how I'm going to draw all the foreground people/enemies/items etc. in 4-color grayscale with transparency for this Link's Awakening thing. Quigibo's new routine would have worked wonders, if only LA was a 3-color grayscale game.

I decided I'd start with the basics, just getting Link displayed. I was starting the process of converting all his sprites to 8x8, and a bit through the first sprite I noticed it was kind of funny that there were no dark gray pixels in this sprite. And then the next sprite lacked dark gray too. And the next. And the next.

I said to myself, "Wait a second. Why is the area around Link in these sprites dark gray?" *Thinks for a moment...* HUZZAH!! EVERY SINGLE FOREGROUND SPRITE IN LINK'S AWAKENING USES DARK GRAY NOT AS A COLOR BUT AS TRANSPARENCY! It's amazing I never even noticed that during the hours I must have played it. I was thinking all sorts of crazy thoughts like a third foreground transparency buffer and weird stuff, but now this will be so much simpler. :) Well, at least if I can complete the momentous task of converting all the foreground sprites, which are much more specific and detailed than background sprites, to 8x8 from 16x16. I may want to add back dark gray as a color into the palette just so the sprites convert decently, but I'll try using the 3-color palette first. If any good spriters want to help me out a bit, I'd be eternally grateful.
« Last Edit: July 28, 2010, 01:45:30 pm by Runer112 »

Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #469 on: July 28, 2010, 02:18:59 pm »
Runer, are you trying to compete with Spencer or are you submitting that for the contest?

Who is Spencer?  ???
* Art_of_camelot facepalms
Well sonny, He's somewhat of a legend round' these here parts! ;D He's got an original Zelda title that he's been working on since.... Oh I'm not even sure, but it's been a while. It's black and white 16X16 graphics, alot of them custom made. I highly recommend taking a look at it. It's gonna be a mongsta when it's finished.
http://www.revsoft.org/phpBB2/viewforum.php?f=30&sid=fe2e76af99811ff354b0a50daebebc22
You gotta understand that not every single member in the community know about every site that exists, though, not to mention Revsoft is almost dead and was down for one month recently, so a lot of people probably did not bother checking as much, plus some people may not take the Spencer Zelda project for granted, considering updates are not very frequent.

Btw this is awesome Runer112, I hope you finish this :)

Offline calc84maniac

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Re: Your Projects - Post and Critique
« Reply #470 on: July 28, 2010, 02:51:08 pm »
Oh wow, this is going to make things so much easier.

For a while now I've been asking myself how I'm going to draw all the foreground people/enemies/items etc. in 4-color grayscale with transparency for this Link's Awakening thing. Quigibo's new routine would have worked wonders, if only LA was a 3-color grayscale game.

I decided I'd start with the basics, just getting Link displayed. I was starting the process of converting all his sprites to 8x8, and a bit through the first sprite I noticed it was kind of funny that there were no dark gray pixels in this sprite. And then the next sprite lacked dark gray too. And the next. And the next.

I said to myself, "Wait a second. Why is the area around Link in these sprites dark gray?" *Thinks for a moment...* HUZZAH!! EVERY SINGLE FOREGROUND SPRITE IN LINK'S AWAKENING USES DARK GRAY NOT AS A COLOR BUT AS TRANSPARENCY! It's amazing I never even noticed that during the hours I must have played it. I was thinking all sorts of crazy thoughts like a third foreground transparency buffer and weird stuff, but now this will be so much simpler. :) Well, at least if I can complete the momentous task of converting all the foreground sprites, which are much more specific and detailed than background sprites, to 8x8 from 16x16. I may want to add back dark gray as a color into the palette just so the sprites convert decently, but I'll try using the 3-color palette first. If any good spriters want to help me out a bit, I'd be eternally grateful.
Yeah, all sprites on the Gameboy and Gameboy Color are three colors and transparency.
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Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #471 on: July 28, 2010, 02:55:11 pm »
I always wondered why Link was 3 level grayscale on the GB. Now I know why. :P

Offline Magic Banana

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Re: Your Projects - Post and Critique
« Reply #472 on: July 28, 2010, 04:43:59 pm »
...I may want to add back dark gray as a color into the palette just so the sprites convert decently, but I'll try using the 3-color palette first. If any good spriters want to help me out a bit, I'd be eternally grateful.

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I do sprites and stuff, so yeah.

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i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline Runer112

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Re: Your Projects - Post and Critique
« Reply #473 on: July 28, 2010, 06:11:50 pm »
http://www.kousougames.com/sprites.php?show=LA%20Graphics%20Dump

I found this a while ago and bookmarked it, because I knew this would be extremely helpful for all matters graphics. In there is every single piece of graphical data from Link's Awakening. I'm probably not going to take the same graphics data storage approach as the original game did, because that's a complete mess, but all the graphics are there. The second and third images contain all the sprites of Link. @EVERYONE: Feel free to do as few or as many as you want. I managed all the overground map tiles myself, but those could (for the most part) be easily scaled down and still look decent. For me at least, people/creatures are always very difficult to scale down while retaining quality. I tried working on Link for like half an hour and then gave up. :-\

I'll be making sure to give proper credit in any public versions I release to the person who completed that graphics dump and anyone who wants to help me out.

This is a pretty fun project, with any luck I might be able to go all the way with it. Perhaps I should start a topic designated for it?
« Last Edit: July 28, 2010, 06:16:38 pm by Runer112 »

Offline Magic Banana

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Re: Your Projects - Post and Critique
« Reply #474 on: July 28, 2010, 06:36:23 pm »
Do you plan on keeping Link in 3 grayscale using the dark gray as a transparency or do you have something else in mind?
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline Quigibo

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Re: Your Projects - Post and Critique
« Reply #475 on: July 28, 2010, 06:41:21 pm »
You can always try these: http://ourl.ca/35290  A lot of good sprites in there.
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Offline Magic Banana

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Re: Your Projects - Post and Critique
« Reply #476 on: July 28, 2010, 07:03:56 pm »
Whoa, those look pretty nice. He's even got a couple enemies done as well.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline Runer112

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Re: Your Projects - Post and Critique
« Reply #477 on: July 28, 2010, 07:59:12 pm »
Do you plan on keeping Link in 3 grayscale using the dark gray as a transparency or do you have something else in mind?

Oh, didn't notice this post. Obviously things would be easier on the programming side and quicker on the performance side, although it would be harder to convert all the foreground sprites to 8x8 with only 1 shade of gray. Can you try a few sprites in both 3 and 4? I figure if I'm going to decide whether or not 3 colors is enough, I should let someone good try a few and see how the come out.

Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #478 on: July 29, 2010, 03:40:00 am »
I did not read through most of the discussion, but Runer, are you actually planning to ditch the entire hard work you put on the 4 level grayscale tiles and converting to 3 level maps? Or am I misunderstanding? Although 3 level may look nice too, it would suck to have to restart from scratch :(

Otherwise, do you just mean the sprites that requires masking?

Offline Runer112

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Re: Your Projects - Post and Critique
« Reply #479 on: July 29, 2010, 06:04:35 am »
I did not read through most of the discussion, but Runer, are you actually planning to ditch the entire hard work you put on the 4 level grayscale tiles and converting to 3 level maps? Or am I misunderstanding? Although 3 level may look nice too, it would suck to have to restart from scratch :(

Otherwise, do you just mean the sprites that requires masking?

The background tiles in the game are all 4-level grayscale, as they are the bottom layer and thus don't need transparency. However, all the foregronud sprites, such as items, people, creatures, etc. are 3-level grayscale in the game. The question is, should I/others who may help me with sprites use only 3-level grayscale for easier masking? Or 4-level transparency for (an undetermined amount of) better visual quality? Tomorrow I might try testing the game with about 16 random sprites on the screen, which would cover most situations. If it still runs decently fast with 4-level grayscale foreground sprites, then that will probably be the way to go. Otherwise, 3-level grayscale sprites.    
« Last Edit: July 29, 2010, 06:10:10 am by Runer112 »