Author Topic: DOA  (Read 67642 times)

0 Members and 1 Guest are viewing this topic.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: DOA
« Reply #165 on: April 17, 2012, 02:38:25 am »
Still looking good. :) By the way, did you ever send that alpha build to my email? If you did send it out I didn't get it for some reason. :/
« Last Edit: April 17, 2012, 02:38:43 am by Art_of_camelot »

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: DOA
« Reply #166 on: April 19, 2012, 11:20:01 am »
Thanks! :D I did send it, I have a feeling your spam filter got it. I resent it to you just now. Let me know if you don't get this either, then I might be doing something wrong.

Progress Update:

I found and fixed a really bad bug today. It was a bug that caused an actual crash, so it's good that it's gone :D.
« Last Edit: April 19, 2012, 11:20:28 am by AaroneusTheGreat »

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: DOA
« Reply #167 on: April 20, 2012, 12:19:28 am »
Alright. I'll check my email when i get home. =)

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: DOA
« Reply #168 on: April 22, 2012, 12:47:05 pm »
Art_Of_Camelot:

Cool deal. I hope you enjoy it!

Progress Update:

I added a little feature that when the marquee isn't displaying a message, it will now display the current time. This is the system time, same as the clocks on the wall in the game. Now you always know how much time you're wasting playing my game!

Also I've been spending quite a bit of time picking through the code and optimizing things as well as documenting the code really well. Documentation is a pretty big task, I just totaled up the lines of code I've written, I was blown away. 11,059 LINES! And that's the current version. I've rewritten many sections of the game too!  O.O
« Last Edit: April 22, 2012, 12:47:40 pm by AaroneusTheGreat »

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: DOA
« Reply #169 on: April 22, 2012, 02:55:38 pm »
Wow, and that time feature is a really nice addition!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: DOA
« Reply #170 on: April 25, 2012, 05:40:43 am »
11059 Lines of code geeze... you are a beast man! Got around to checking my email and this was in the "junk" folder for some reason or another. >.< Gonna load it up and give it a go. =)

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: DOA
« Reply #171 on: April 25, 2012, 06:44:24 am »
aaroneus: I think your attachment got lost with the corruption scandal yesterday (jk @the scandal ofc)
I'm not a nerd but I pretend:

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: DOA
« Reply #172 on: January 25, 2013, 10:54:33 pm »
unfortunately since the last update, I lost that particular screenshot to a reformat and a fresh install on my laptop. The good news is i have updates:

[reposted from tifreakware.net]
I worked on this a little today, and for the past few weeks off and on, I've made some pretty significant improvements in the speed of the game. I'm trying to focus on optimization and testing right now still, before moving on to advance the plot of the game and the gameplay. I feel like if I spend enough time on optimizing right now, I won't run into as many performance issues as I have in the past. As it is now the game runs much smoother than it did during my last serious spurt of work.

I hope to have more to show for my work soon, but I have fixed a few more minor bugs and cleaned up and commented a bunch of the code, got rid of some unnecessary steps in some of the functions that control targeting for the auto aim and a few other odds and ends.

I'll let you all know when anything else happens. I also want to release another alpha soon for some more extensive testing. When I feel like it's stable enough for this, I will make an announcement.

The short and the long of it is DOA is not dead! Still! I promise lol

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: DOA
« Reply #173 on: January 25, 2013, 11:07:29 pm »
Ouch, sorry about your data loss. I hope nothing too precious was lost besides the game. ANyway glad to hear from you again :)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: DOA
« Reply #174 on: January 26, 2013, 12:20:14 am »
Nice to see you around and working on this again. ^^

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Re: DOA
« Reply #175 on: January 26, 2013, 12:59:32 am »
Woo hoo!

Ranman breakdances and moonwalks
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: DOA
« Reply #176 on: January 29, 2013, 10:45:04 pm »
DJ: Nah nothing was lost that was important.

Thanks guys! It's good to be working again.

I fixed the code to save the configuration of the customizable keys and the settings for auto aim and graphical quality.
« Last Edit: January 29, 2013, 10:46:11 pm by AaroneusTheGreat »

Offline tr1p1ea

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 647
  • Rating: +110/-0
    • View Profile
Re: DOA
« Reply #177 on: January 29, 2013, 11:33:50 pm »
Any updated screenshots? :).
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: DOA
« Reply #178 on: January 30, 2013, 02:32:02 pm »
Yes! It's cool you're working on this.
I hope this, as well as Jumpman gets done so we may have a cool POTY this year(unlike last year :P).


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: DOA
« Reply #179 on: January 30, 2013, 09:02:30 pm »
Tr1p1ea: No not at the moment, there's not a lot to see in a screenshot at this moment. Most of the work I've done recently isn't very visible unless you're playing it, it's mostly speed improvements.

Thanks Stefan I hope it's done this year too. I started this project in 2008 or so, so it's about 5 years in the making... It's way overdue lol :p