Author Topic: DOA  (Read 67148 times)

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Offline AaroneusTheGreat

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Re: DOA
« Reply #90 on: June 02, 2010, 08:13:40 pm »
Thanks guys :-)

Next up on the list is more storyline, maybe some more boobytraps and a few tasks for certain levels so that there's more to do than just killing scifi characters, as fun as that may be.

jsj795, there's an alpha already out, it's only got a couple of levels and no energy cannon, but you can goof around with it. here's the forum link where it is. http://tifreakware.ath.cx/index.php?showtopic=1042&st=420 it's somewhere down in the posts, and you also need the HW3Patch if you are using an 89 titanium edition, which there's a link for on the next page

Offline jsj795

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Re: DOA
« Reply #91 on: June 02, 2010, 11:27:40 pm »
thanks ^^
I already have HW3Patch, and nice! I get to play the demo :D
I was getting bored because I don't have TI+84 back yet (my friend borrowed it and I'll get it back by next week) and playing pokemon on TI89 was getting boring frankly :P


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline AaroneusTheGreat

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Re: DOA
« Reply #92 on: January 05, 2012, 11:44:43 pm »
Egads! DOA has seen some progress!

I just implemented the ability to save and load both the minigame and the storymode, along with the menu stuff for each. I'll post a screenshot when I get a chance. :D

Offline DJ Omnimaga

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Re: DOA
« Reply #93 on: January 06, 2012, 12:38:44 am »
Wow great to hear! I'M glad you revived this. Good luck! :)
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Offline Jim Bauwens

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Re: DOA
« Reply #94 on: January 06, 2012, 03:37:27 am »
Yay \o/

Offline TIfanx1999

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Re: DOA
« Reply #95 on: January 06, 2012, 10:12:50 am »
Egads! DOA has seen some progress!

I just implemented the ability to save and load both the minigame and the storymode, along with the menu stuff for each. I'll post a screenshot when I get a chance. :D

O_O You're working on this again! Very nice! ;D The 68k scene has been much to quite lately...

Offline AaroneusTheGreat

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Re: DOA
« Reply #96 on: January 06, 2012, 04:32:32 pm »
For some odd reason I can't get my screenshot software to work despite much effort put forth. Anyone have any suggestions? And yes, DOA is officially under development again. I kept hearing stuff around my college about how people there were playing Doom89 and it kind of stroked my ego enough for me to get some motivation. A couple of my professors know who I am because of my previous work, so I figured it would probably be beneficial to my plan to try to weasel my way into the research department there if I completed this soon.

DOA really doesn't need a whole lot of work to be completed, but I want to implement some things to make it more interesting than just running around killing things. More storyline stuff, tasks, etc. I have a couple half done already, the only thing to do now is chug along and push forward.

I'm glad to see that people are still interested in this project, that's what keeps me going with this, that people will enjoy the game when it's done.

By the way... The game... you lose! haha Oh crap so do I. O.o :p

Oh by the way, If you're curious how many levels there are right now: 16 levels, 8 transport pod cinematic scenes, and 1 minigame level. I'm working on level design right now. I'm planning to add on to the points/purchasing system in the minigame, so you can buy the next level in the minigame with the points you get from killing the enemies. It's an escape plan, and a fun way to explore another level when playing. Each next level will cost more points. I don't know how many levels I'll make for the minigame, but I've got 40-something KB of space left in my mapfile, so I could potentially put a ton of levels for both the story mode and the minigame in there.
« Last Edit: January 06, 2012, 05:13:40 pm by AaroneusTheGreat »

Offline flyingfisch

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Re: DOA
« Reply #97 on: January 06, 2012, 05:17:15 pm »
Why does no one make stuff like this for casio calcs? ??? I think the closest we got to this was Wolfenstein3D, which didnt have very good AI, and that was the only one like it ever made. :(



Quote from: my dad
"welcome to the world of computers, where everything seems to be based on random number generators"



The Game V. 2.0

Offline DJ Omnimaga

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Re: DOA
« Reply #98 on: January 06, 2012, 05:21:29 pm »
@Aaron you may need to ask in the help section and give info on what version and which screenshot making software you are using and which emu/version. Hopefully someone can help there.

Also keep up the good work :)

@flyingfisch blame TI's monopoly on schools. Teachers are sold out to Texas Instruments so students are almost forced to get a TI calc instead of a Casio. :( Also they aren't as documented as z80 and 68K calcs yet due to the much smaller community. Actually the TI-89 is facing the same problem now: Almost nobody program for them anymore, since TI is slowly phasing them out in favor of the TI-Nspire series. AaroneusTheGreat is probably one of, if not the only 68K ASM/C programmer remaining in the TI community right now.
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Offline Nick

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Re: DOA
« Reply #99 on: January 06, 2012, 05:21:46 pm »
By the way... The game... you lose! haha Oh crap You know the rules, and so do I. O.o :p

it's really amazing.. but what are the exact problems with the screenie?

Offline AaroneusTheGreat

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Re: DOA
« Reply #100 on: January 07, 2012, 12:06:18 am »
@Nick: Nice. Yeah lol I just thought of that while I was typing because I used the phrase "the game" in the post. The problem with the screenshot is that for some reason, calccapture can't find the window to start taking the feed from. I haven't figured it out, I've tinkered with it quite a bit. I was more thinking if anyone reading this could point me to possibly newer or better software that worked easily, I'd forgo the tinkering and just use that.

@everyone: Thanks for the encouragement, it means a lot. You'll be interested to know I've poked around in the maps quite a bit today, and while I haven't done much of anything today, I did relearn how I implemented some stuff, and kind of got my place in the code again. I was running around a lot today, and saw a movie, so I haven't done much with the project other than fix a moderately annoying menu quirk.

@flyingfisch: If you could point me to a really good set of Casio C tools, I'd be on it in a heartbeat, some of those Casio calculators are pretty powerful in terms of hardware. I got mildly into HP's 50g for a while, and I most likely will start working on something for that at some point here in the not so distant future. No promises yet, but I've gotten so much better at coding than I was when I started messing with it back in the day, that I feel like I could probably handle it better now. I lacked the confidence and knowledge base that I have now to really continue what I built effectively, so I put it on hold. Now that I've got colleagues that I regularly consult at the university, I have more of a quick support base to explain some things that are better explained in person where you can ask questions more quickly.

Anyways, supposing I don't figure out a way to do this soon, and for other reasons, you can expect I'll be calling on one of you to do some screenshots and such for me before too long. I am going to need alpha and beta testers who are willing and have the time to do some stuff like that for me. Also who can make some suggestions when it comes to things they like or don't like that I should put more work into. I could use the direction. I'm kind of darting around between quite a few things in the development, testers help me streamline the focus on the most important things.

Offline TIfanx1999

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Re: DOA
« Reply #101 on: January 07, 2012, 10:08:17 am »
@ATG: You should check out the Casio Prizm. It's high res. and color. =)

Offline Nick

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Re: DOA
« Reply #102 on: January 07, 2012, 12:40:48 pm »
i watched a movie too today, harry potter instead of studying lol

and i would love to help, but i only have 84+ and nspire, so i won't be able too, i'm sorry :s

Offline AaroneusTheGreat

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Re: DOA
« Reply #103 on: January 07, 2012, 04:49:42 pm »
@art of camelot: Wow. I will have to do that. :D

@nick: you can help with an emulator of your choice, that would be good as well because it would let me know if the emulators run my stuff right or if the bugs that might come up have to do with an emulator, and I may be able to fix them so that the game will run on any compatible platform.

Progress Update:

I focused on some optimizations and one or two minor bug fixes today, the game is now running quite a bit faster than it did before. I was in the shower thinking about ways I could avoid some more wasted cycles, and I came up with a plan to split the sprites entirely by type, and handle each category individually (sprites that move and sprites that don't) I had a bit of this setup already, but not to the extent that I've done today.

I have a couple more tricks up my sleeve for trimming some more wasted cycles. As it is, the game is pretty darn responsive, even when a lot's going on, but now it speeds back up a lot more on it's own when there's less going on. It's almost a little creepy to see it slow and speed up on it's own, but it tells me that I'm getting closer to wasting no cycles with checks.

My whole system is an event based system for the most part anyways, so it makes perfect sense why it slows up a tad when there's a bunch going on (when you're being swarmed by enemies in the minigame for instance), but I'm trying to make it not noticeable at all.

I'll see what I can get done tomorrow, I'm kind of coded-out today, I spent the last few hours on this. Probably about 3 or so hours of non stop coding, so I feel good about what I accomplished. A good step forward even if it's just tuning up what I've already made.

Offline Loulou 54

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Re: DOA
« Reply #104 on: January 07, 2012, 05:39:29 pm »
Awesome project !! I've seen the captures on the 1st page, that's really great ! :D
Good luck ! I'll have to try it. :)
Some of my program available here.. :)
http://ti.bank.free.fr/index.php?mod=archives&ac=voir2&id=1471