Author Topic: Metroid 68k - In TI-BASIC  (Read 9933 times)

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Liazon

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Metroid 68k - In TI-BASIC
« Reply #15 on: June 21, 2006, 06:50:00 am »
I already asked tifreak8x on irc and he said that since you hadn't entered when you asked, it's perfectly ok.

Offline Radical Pi

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Metroid 68k - In TI-BASIC
« Reply #16 on: June 21, 2006, 07:51:00 am »
Back on topic...
SM68k Basic? Nice. I should work on my SMASCII someday.

Well, considering that is a prototype screenshot, its good. I assume that is the beginning of World 1-1? It usually has a ? block before/around the first enemy.
I think it needs a nice background.

If you have any questions, ask the super mario nerd here. ^^
One of these days I'll get a sig I'm really proud of.

Offline bfr

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Metroid 68k - In TI-BASIC
« Reply #17 on: June 21, 2006, 10:56:00 am »
Thanks.  I'm going to work more on the background later.  Also, I'm not really going to make it be exactly the same as ther original Super Mario; there is already a Super Mario in 68k assembly that I think follows the original Mario.  I suppose I could make it kind of similar though because I have the original Super Mario Gameboy game.  

And if I have any questions, I'll remember to look for you ;)wink.gif .

Also, now Mario can jump.  This kind of complicated things a bit though.

crzyrbl

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Metroid 68k - In TI-BASIC
« Reply #18 on: June 21, 2006, 11:36:00 am »
68k basic any better than z80?

Offline bfr

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Metroid 68k - In TI-BASIC
« Reply #19 on: June 21, 2006, 11:41:00 am »
Yes.  There is Try...Else...EndTry (so you can try some code, and if there is an error, it does whatever is between "Else" and "EndTry"), programs can have arguements (so you can do stuff like:  display("Hello World",4,5) or something like that), there are nifty little program control commands such as "Exit" or "Cycle", and 68ks are faster, etc.

Offline DJ Omnimaga

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Metroid 68k - In TI-BASIC
« Reply #20 on: June 21, 2006, 12:12:00 pm »
like javascript i guess?
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Alex

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Metroid 68k - In TI-BASIC
« Reply #21 on: June 22, 2006, 06:12:00 am »
Standalone basic is better on the 68k's than on the z80's, because it is a more flexible language with powerful functions. However, when z80 basic is complemented by Xlib, I'd say that z80 > 68k.

- Alex

Offline bfr

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« Reply #22 on: June 22, 2006, 06:41:00 am »
Well, there's FLib and Vertel for 68ks (and http://bfr.ticalcs.net/sprites_library.php as well ;)wink.gif )

Liazon

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Metroid 68k - In TI-BASIC
« Reply #23 on: June 22, 2006, 08:38:00 am »
i've never tried those.

Offline bfr

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« Reply #24 on: June 29, 2006, 09:06:00 am »
I've made some progress.  Mario can now jump to avoid the goomba thing and Mario can also jump on top of the thing that kind of looks like:
__
||
||

Offline Radical Pi

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« Reply #25 on: June 29, 2006, 09:20:00 am »
Can Mario jump on the Goomba yet?
One of these days I'll get a sig I'm really proud of.

Offline bfr

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« Reply #26 on: June 29, 2006, 12:29:00 pm »
No, sorry.  In pure BASIC, since I can't easily tell whether stuf fhas been jumped on by using a bitmas, it's a little bit hard.  Don't worry though, jumping on goomba will be very easy to implement.

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« Reply #27 on: June 29, 2006, 01:21:00 pm »
keep up the good work on this
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Offline Radical Pi

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« Reply #28 on: June 29, 2006, 01:55:00 pm »
Ah, that's alright. You've successfully implemented a jumping system and hopefully gravity and stopping falling (If you can fall onto the pipe (it is a pipe, right?), you should have this then.).

^ That's crazy grammar in there. ^^

You've taken the first big step; just remember to keep walking. ;)wink.gif
One of these days I'll get a sig I'm really proud of.

Alex

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Metroid 68k - In TI-BASIC
« Reply #29 on: June 30, 2006, 09:59:00 am »
Something tells me that you could make Mario and enemies graphics without any big speed sacrifice (XorPic). Keep up the good work, I want to play this on my 89 some day :)smile.gif

- Alex