Author Topic: Ultima V: Combat  (Read 2392 times)

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Offline Ranman

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Ultima V: Combat
« on: November 05, 2005, 11:57:00 am »
Ultima V combat will work like this...

Enemies normally have 3 choices: attack, move toward player, or pass. As the level of the player increases, the chance for the enemy to pass decreases. If the enemy has a "distance" weapon (like a throwing axe) his chance for moving decreases.

Every enemy has a "flee" flag. If you are kicking the monster's butt, he may decide to escape. This is the only time he will ever move away from the player. Once he decides to flee, he will never pass, attack, or move toward the player again. If you want the treasure, you better kill him before he flees. However, if he is a "non-evil" monster... you better let him go because if you kill a fleeing non-evil monster your virtue will drop.
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Offline tifreak

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Ultima V: Combat
« Reply #1 on: November 05, 2005, 12:26:00 pm »
That sounds like Golden Sun... I need to work on mine for TI-City. I had this really complex algorithim that would decide all of it. Wish I had put it with the rest of my notes... :(sad.gif
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dragon__lance

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Ultima V: Combat
« Reply #2 on: November 05, 2005, 12:41:00 pm »
That sounds cool :)smile.gif will this be in real time?

Offline Ranman

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Ultima V: Combat
« Reply #3 on: November 05, 2005, 01:34:00 pm »
QuoteBegin-dragon__lance+5 November 2005, 18:41-->
QUOTE (dragon__lance @ 5 November 2005, 18:41)
That sounds cool :)smile.gif will this be in real time?

No. Combat in Ultima V is a "round robin" turn based style.

A maximum of 6 players can be within your party. Once, all 6 party members have performed their move, then it is enemies time to move, attack, pass, or flee.

QuoteBegin-tifreak8x+5 November 2005, 18:26
-->
QUOTE (tifreak8x @ 5 November 2005, 18:26)
I had this really complex algorithim that would decide all of it. Wish I had put it with the rest of my notes... sad.gif

Oooh! I hate it when that happens. :(sad.gif
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: Combat
« Reply #4 on: November 05, 2005, 01:47:00 pm »
reminds me of Final Fantasy tactics but without isometric view :)smile.gif
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