Author Topic: Ultima V: Warriors Of Destiny, Status: Progressing  (Read 51171 times)

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Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #345 on: February 04, 2006, 11:12:00 am »

       
QuoteBegin-tifreak8x+4 February 2006, 17:09
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QUOTE (tifreak8x @ 4 February 2006, 17:09)
Wow... That is impressive!! :)smile.gif

I have no idea how many dialogues are gonna be in my game... It might compete with yours word wise. :Dbiggrin.gif:Pblah.gif

 Maybe...

I think in uncompressed bytes, the total Ultima V dialogue is about 200Kb. O_Oshocked2.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

dragon__lance

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #346 on: February 05, 2006, 06:54:00 am »

       
WOAH!!!! thats insane! the map is also huge, this has got to be an AWESOME game when finished!!! Keep up the great work Ranman :thumb:google.gif (*sobs that i dont have an 89)  

       
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Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #347 on: February 05, 2006, 07:08:00 am »

       
QuoteBegin-dragon__lance+5 February 2006, 12:54
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QUOTE (dragon__lance @ 5 February 2006, 12:54)
WOAH!!!! thats insane! the map is also huge, this has got to be an AWESOME game when finished!!! Keep up the great work Ranman :thumb:google.gif (*sobs that i dont have an 89)  

 Thank you Dragon Lance.

You can get a TI-89 on eBay for around $70. That's not too bad.  

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Krid

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #348 on: February 05, 2006, 07:42:00 am »

       
Cough83pluspleasecough. No, seriously, this is looking really nice! One must love big RPG's :Dbiggrin.gif

       
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tenniskid493

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #349 on: February 05, 2006, 07:44:00 am »

       
An 83+ port would be sweet but not very likely to happen.  The game's just simply to big!!  Keep up the good work Ranman.  I can't wait till this game comes out. :woot:woot.gif

       
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Offline kalan_vod

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #350 on: February 05, 2006, 03:54:00 pm »

       
Still it would be very cool if it was, but we can understand if there wasn't one :(sad.gif.  

       
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Offline Ranman

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« Reply #351 on: February 05, 2006, 05:29:00 pm »

       
I dont think we will ever see Ultima V on an 83+. It is just too big.

However, I think Ultima IV could fit. Ultima IV is a great game too!  

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

dragon__lance

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #352 on: February 07, 2006, 03:16:00 pm »

       
i think it could be done is asm. if only ranman was to start coding for 83's...  

       
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Liazon

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #353 on: February 07, 2006, 04:35:00 pm »

       
Probably would have to be black and white then, or an APP.  It just looks so impossibly huge!!  and awesome!  

       
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dysfunction

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #354 on: February 07, 2006, 04:59:00 pm »

       
Probably both BW and an app. Perhaps one could do what pat and I are doing for Aura- making the engine a map, and then all level data external, so when you finish a level, you just load the next one.  

       
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Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #355 on: February 07, 2006, 06:56:00 pm »

       
QuoteBegin-dysfunction+7 February 2006, 22:59
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QUOTE (dysfunction @ 7 February 2006, 22:59)
Probably both BW and an app. Perhaps one could do what pat and I are doing for Aura- making the engine a map, and then all level data external, so when you finish a level, you just load the next one.  

 To me, the greatest thing about the classic Ultimas is that they are all non-linear.

There are no "levels" or "chapters". You can do anything in any order; although there are smart ways to get things done.

There are 4 main quests that are required to complete to finish the game. There are even numerous subquests -- not all subquests are required to win, but, you may or may not ever know that. This adds to the replay value ;)wink.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

dysfunction

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #356 on: February 08, 2006, 01:48:00 am »

       
Wow, that sounds really cool- it reminds me of the GTA games.  

       
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Offline kalan_vod

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #357 on: February 08, 2006, 02:13:00 am »

       
Thats what I was thinking of too.  

       
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Offline Ranman

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« Reply #358 on: February 08, 2006, 03:13:00 am »

       
Hmmmm....

Maybe we can say that the classic Ultimas really set the standard for the rest of the game industry. ;)wink.gif (I may be a little biased)

My favorite "new" game is Medal of Honor: Allied Assault. Great story! Good graphics (for the time). Excellent cinematics! But, as with most newer games, it is very linear. It even directs you down a path without the chance to go exploring. :(sad.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

saubue

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #359 on: February 08, 2006, 06:52:00 am »

       
QuoteBegin-Ranman+8 February 2006, 9:13
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QUOTE (Ranman @ 8 February 2006, 9:13)
But, as with most newer games, it is very linear. It even directs you down a path without the chance to go exploring. :(sad.gif

 Kind of true. In the old days, developers had not that great graphics, so they tried to make the game intresting using other things such as excellent stories, un-linear gameplay etc.

Hopefully Ultima V will lead to an explosion of new, creative TI software  :Pblah.gif

       
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