Author Topic: Ultima V: Warriors Of Destiny, Status: Progressing  (Read 51122 times)

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Offline Ranman

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #45 on: September 20, 2005, 02:14:00 am »

       
QuoteBegin-arti+19 September 2005, 15:59
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QUOTE (arti @ 19 September 2005, 15:59)
Try http://www.dosgamesarchive.com - it's all 100% legal.

I can't wait for Ultima5 to come out on the 68k's - meanwhile I'll search the net for a 'rum'  :Dbiggrin.gif

 Thanks Arti... Yep, drink some rum and then have an uncontrollable character for 20 turns or so. That was fun :)smile.gif

Quick update:

I implemented some new tiles (sprites). Now when your character or an NPC is over a chair or bed, their tile changes to an actual "sit down" or "lay down" tile.  

       
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Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #46 on: September 20, 2005, 03:04:00 am »

       
sound nice, I think this game is more complex than FF, of course the graphics arent as great since it was made back in the '80s but its still nice :)smile.gif


@arti thx for the link, I found another site with old games avaliable for download but some didnt even had a download button <_<dry.gif , now if only I could find a demo of Ys 1 and 2, I loved the Ys series for the SNES :Dbiggrin.gif

       
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Offline Ranman

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« Reply #47 on: September 21, 2005, 04:44:00 pm »

       
QuoteBegin-Kevin+20 September 2005, 9:04
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QUOTE (Kevin @ 20 September 2005, 9:04)
sound nice, I think this game is more complex than FF, of course the graphics arent as great since it was made back in the '80s but its still nice :)smile.gif

On the graphics... I decided to stay with the "Classic" Ultima style of tiles.  Of course the tileset is a file all by itself, so if someone felt like redrawing all 512 tiles with a FF style... they could simply replace my tileset with their own. Any one interested?  ;)wink.gif

On another note.... Quick update:

 - More tiles implemented. Now when your character or an NPC is over an up or a down ladder, their tile changes to an actual "climb down" or "climb up" tile. Cool  B)cool.gif

 - Boarding and exiting frigates, skiffs, and horses is now working. :)smile.gif

This post has been edited by David Randall on 22 Sep, 2005, 8:09

       
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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #48 on: September 22, 2005, 02:12:00 am »

       
nice (actually I think its always a good idea to stay with the old tiles and converting them instead of making better ones for nostalgia purposes :Dbiggrin.gif )  

       
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Offline Ranman

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« Reply #49 on: September 22, 2005, 02:21:00 am »

       
I believe I have all of the files laid out and with my best estimation the Ultima V memory requirements will be the following:

- about 150Kb of RAM free  >Dgni.gif  (I originally it was going to be 176Kb)
- about 200Kb of FLASH to store the game :Dbiggrin.gif

Not too bad considering the original game required used over 1Mb of disk space. That was unheard of in the late 80's  ;)wink.gif

#####################################

QuoteBegin-Kevin+22 September 2005, 8:12
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QUOTE (Kevin @ 22 September 2005, 8:12)
nice (actually I think its always a good idea to stay with the old tiles and converting them instead of making better ones for nostalgia purposes :Dbiggrin.gif )

I agree!

BTW: I have finally informed the Ultima community of my project  :ph43r:ninja.gif

This post has been edited by Kevin on 23 Sep, 2005, 8:19

       
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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #50 on: September 23, 2005, 02:18:00 am »

       
oh nice, is there a forum somewhere or somehting?  

       
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Offline Ranman

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« Reply #51 on: September 23, 2005, 04:49:00 am »

       
QuoteBegin-Kevin+23 September 2005, 8:18
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QUOTE (Kevin @ 23 September 2005, 8:18)
oh nice, is there a forum somewhere or somehting?  

 Here are a couple of websites specifically for Ultima remakes:

Ultima: Aiera
http://aiera.timeimmortal.net/

Ultima: The Reconstruction
http://reconstruction.voyd.net/

There are others, but they have a lot of spoilers :ph43r:ninja.gif

       
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« Reply #52 on: September 23, 2005, 12:16:00 pm »

       
oh nice I should check it out, in the mean time I should also check if my local game store has Ultima Exodus for the Nintendo I think they sometimes have it at $10  

       
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« Reply #53 on: September 25, 2005, 03:43:00 pm »

       
QuoteBegin-Kevin+23 September 2005, 18:16
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QUOTE (Kevin @ 23 September 2005, 18:16)
oh nice I should check it out, in the mean time I should also check if my local game store has Ultima Exodus for the Nintendo I think they sometimes have it at $10

Ultima III: Exodus was a very fun game. You could kill anything and steal anything without any reprocussions.

$10 seems a little steep, but it is probably a "rare" cartridge for NES.

###################################################

Ultima V Update :woot:woot.gif

New screenshot for the TI89 :Dbiggrin.gif

user posted image

and...

Talking with NPCs is now dynamic. For testing purposes, I have been hard coding a NPC number to talk with. Now, it is fully dynamic. I search the list of NPCs based on XY coordinates to locate the NPC. If the NPC is found, talking begins (if the NPC feels like talking %)rolleyes2.gif )

Notice the History window is now working... Cool :thumb:google.gif

This post has been edited by Kevin on 26 Sep, 2005, 9:13

       
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Ranman
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Offline DJ Omnimaga

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Ultima V: Warriors Of Destiny, Status: Progressing
« Reply #54 on: September 26, 2005, 03:20:00 am »

       
user posted image...

indeed its a rare cartridge, not as much as FF1 and Zelda 1-2 tho. Btw your game look vewry awesome so far. The graphicvs reminds me dragon warrior but with more different stuff in them :)smile.gif I wish I could play this on my PC :(sad.gif

       
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Offline Ranman

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« Reply #55 on: September 27, 2005, 02:27:00 am »

       
Another minor update:

The "look" command is now working.

Now you can look in a specified direction to get a description of what you see. If a sign is present, the sign will be displayed in the Runic alphabet.

This post has been edited by David Randall on 27 Sep, 2005, 19:56

       
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« Reply #56 on: September 27, 2005, 03:21:00 am »

       
I assume its kinda like the look command in Dragon Warrior, right? Can it be used to find hidden treasures?  

       
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« Reply #57 on: September 27, 2005, 01:28:00 pm »

       
QuoteBegin-Kevin+27 September 2005, 9:21
-->
QUOTE (Kevin @ 27 September 2005, 9:21)
I assume its kinda like the look command in Dragon Warrior, right? Can it be used to find hidden treasures?

...

I wish I could play this on my PC :(sad.gif

It sounds very similar to Dragon Warrior... And, yes you can play this on your PC. I don't know what is more difficult; finding Ultima V for SNES or for PC. I was lucky, I found it for the PC at a consignment shop for $1. I just checked eBay, they did not have it for the SNES. I believe Ultima V for the SNES was stripped down (not all the story line and/or functionality). I could be wrong.


Ultima V has the following related commands:

[Look] Identify any object or terrain feature or read signs one step away.

[Search] Search an object or location. Searching may detect traps on chests, concealed doors, dungeon floor traps, or reveal hidden items.

[Get] Take possession of gold, food, and other items.


Sorry about that previous double post.

This post has been edited by David Randall on 27 Sep, 2005, 19:54

       
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« Reply #58 on: September 28, 2005, 02:34:00 am »

       
ah I see, I think I'll go check my local video game store again in case they might have it, the only thing is that maybe they changed the sprites for the SNES version since its a 16 bits console and was released later  

       
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Offline Ranman

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« Reply #59 on: September 29, 2005, 02:01:00 am »

       
Ultima V Update  :woot:woot.gif

I have begun adding the animated NPC tiles to the game. Check out the screenshot...

user posted image

You can see the use of the 'Look' command too.

:ru13z:king2.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.