Author Topic: Celtic III Scrolling Background Tutorial  (Read 15737 times)

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metagross111

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Re: Celtic III Scrolling Background Tutorial
« Reply #15 on: February 13, 2009, 10:08:16 pm »
i wish i could help, but i have yet to discover anything useful, lol :)

Offline Iambian

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Re: Celtic III Scrolling Background Tutorial
« Reply #16 on: February 14, 2009, 12:17:35 am »
I'm probably gonna go ahead and write up a small tutorial involving some of the technical functions that might go right over BASIC users' heads. Like how to use the binary read/write functions and its bin/hex/dec converter to extract useful information out of it, so that you can effectively have a variable keeping track of "int" data instead of bulky float (real) vars.
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Offline {AP}

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Re: Celtic III Scrolling Background Tutorial
« Reply #17 on: February 14, 2009, 12:23:03 am »
Hm... when these tutorials get written up, do any of you (Nitacku and Iambian currently) mind if I post them on my site?
Proper credit will be given, of course.

metagross111

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Re: Celtic III Scrolling Background Tutorial
« Reply #18 on: February 14, 2009, 12:26:32 am »
only a jerk would say no anyway ;)

Offline {AP}

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Re: Celtic III Scrolling Background Tutorial
« Reply #19 on: February 14, 2009, 12:31:11 am »
Haha, true. Still, it's common courtesy to ask first.

Speaking of such, I should update the site's tutorial page.
Be back in a few minutes. Or hours.
ADD is one hell of a mental condition. ^_~

metagross111

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Re: Celtic III Scrolling Background Tutorial
« Reply #20 on: February 14, 2009, 12:43:45 am »
ADD? you has it?

when i was twelve, one out of two doctors diagnosed me with ADD. however, since we never pursued any sort of treatment or anything. i assumed i didn't have it.

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Re: Celtic III Scrolling Background Tutorial
« Reply #21 on: February 14, 2009, 01:56:51 am »
Has it.
Still finished.

All video tutorials and this tutorial are now on my site.

Offline Galandros

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Re: Celtic III Scrolling Background Tutorial
« Reply #22 on: February 14, 2009, 07:12:35 am »
hmm, maybe we should create a massive Celtic/xLIB tricks & techniques tutorial.
I know general tutorials already exist, but there are no special tutorials combining everything the community has to offer.
It could bring great graphics games in BASIC by more more people. ^^
You are making me to start using xLib/CelticIII...
Hobbing in calculator projects.

Offline DJ Omnimaga

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Re: Celtic III Scrolling Background Tutorial
« Reply #23 on: February 14, 2009, 09:54:36 am »
actually on TI-BD it might be a good place, since there is alerady the xLIB Guru there, but it's ok on your site. Just make sure to have a copy on Omnimaga in case your webhost went down or if your site got cracked. x.x

Offline Drak

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Re: Celtic III Scrolling Background Tutorial
« Reply #24 on: February 14, 2009, 10:02:50 am »
only a jerk would say no anyway ;)

wat aboot a toal beef jerkiee???

Offline skuller972

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Re: Celtic III Scrolling Background Tutorial
« Reply #25 on: May 19, 2009, 08:02:21 pm »
if you stare at the screenshot, it goes from looking like snow to like a rocket going up to a vertical view of a plane over water.
sorry i just wanted to let everyone know that...
Then again, maybe not...
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Re: Celtic III Scrolling Background Tutorial
« Reply #26 on: May 19, 2009, 08:07:09 pm »
if you stare at the screenshot, it goes from looking like snow to like a rocket going up to a vertical view of a plane over water.
Drugs are bad

Offline noahbaby94

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Re: Celtic III Scrolling Background Tutorial
« Reply #27 on: May 19, 2009, 08:08:38 pm »
if you stare at the screenshot, it goes from looking like snow to like a rocket going up to a vertical view of a plane over water.
Drugs are bad
They really are.
That's what she said!!!

Offline trevmeister66

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Re: Celtic III Scrolling Background Tutorial
« Reply #28 on: May 19, 2009, 08:20:57 pm »
not if they're free

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Offline Iambian

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Re: Celtic III Scrolling Background Tutorial
« Reply #29 on: May 19, 2009, 08:38:21 pm »
I think... this is the first time I've seen the topic. Gawd, gotta check here more often and stuff.

But, on a much earlier note, 16x16 should be possible, but I did 8*8 because the ASM code used for that was extremely simple to get working. I may make an extension to the same command some time later. My plan: Check the string as to whether or not it'll make a 8*8 tile or a 16*16 tile. Nothing else should be needed.
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