Author Topic: Events detection  (Read 3545 times)

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Offline jsj795

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Events detection
« on: November 10, 2009, 06:54:23 pm »
While coding TLM, I have problem trying to make events detection, like running into NPC and they start talking, running into door and they open, etc... I use matrix, but the thing is that if there's a lot of events going on, there's too much memory consumption. Like, the NPC has to talk about the quest when it's appropriate, and when you go into the door, it must get to right house, etc. How would you do that???


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Builderboy

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Re: Events detection
« Reply #1 on: November 10, 2009, 06:57:49 pm »
If you are worried about speed, it is helpfull to sort all tile numbers by event or non event, so that all event tiles are larger than a # and all other tiles are less.  Then it is easy to check whether or not there is an event.  After that, you can jump to a seperate piece of code where you determine what event needs to be executed. 

The concept behind this is that we are adding speed to the main engine by taking it from other portions of the program where it is less important.

...unless that isn't what you wanted?

Offline jsj795

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Re: Events detection
« Reply #2 on: November 10, 2009, 07:18:42 pm »
Well, I'm not that worried about speed, and that's what I'm doing. It's just the huge amount of memory needed to see what kind of things need to be executed, like one of the opening thing is to get to the city. When you get to the gate, the guard says that the gate is closed because it's too late. So you worry about where to sleep, and then the door pops up where there once was a tree and you can get into there, which is a cave. Since the maps and matrix are hard-cored, how do I go changing matrix in smallest memory possible? There will be too many events to check up and change individual matrix number, since this will be pretty large game. T.T


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*