Author Topic: Limit on xLib tilemap?  (Read 2402 times)

0 Members and 1 Guest are viewing this topic.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Limit on xLib tilemap?
« on: December 13, 2010, 09:21:24 am »
I tried to make tilemap with xLib and it was 24X16
but it only display 23X15 and smartly skipped blank line.
Is there something wrong with my programming or is it purely xLib's fault?
Sig wipe!

Offline jnesselr

  • King Graphmastur
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2270
  • Rating: +81/-20
  • TAO == epic
    • View Profile
Re: Limit on xLib tilemap?
« Reply #1 on: December 13, 2010, 09:29:18 am »
Would you please post your code? I think it's probably xlib's fault.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Limit on xLib tilemap?
« Reply #2 on: December 13, 2010, 09:29:59 am »
I will soon but I have to get a new battery first
Sig wipe!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Limit on xLib tilemap?
« Reply #3 on: December 13, 2010, 10:26:56 pm »
You should post your code when you can. It could be xLIB fault but it could also be an error in the map width/height code. xLIB had two arguments for each coordinates if I remember and it was a bit confusing.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)