Author Topic: [TI-BASIC] Calculator Programming  (Read 1956 times)

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dragon__lance

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[TI-BASIC] Calculator Programming
« Reply #15 on: January 17, 2006, 02:20:00 pm »
um, wat u could do is create maybe a helper program with Timendus's API, there are several good routines in there that can do wat u want ;)wink.gif

Liazon

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[TI-BASIC] Calculator Programming
« Reply #16 on: January 18, 2006, 10:07:00 am »
And API's sprite and greyscale routines are probably the fastest in existence at the moment.  Or so I believe.

Offline Radical Pi

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[TI-BASIC] Calculator Programming
« Reply #17 on: January 18, 2006, 10:09:00 am »
I was looking for a routine that writes normal 6*8 text to the graphscreen and wraps it. Graphscreen because there I can overlap text to make the cool sprites in my War of Mmruda game.

I was pretty sure there were some flags that could toggle wether font wraps, and its size.
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CDI

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[TI-BASIC] Calculator Programming
« Reply #18 on: January 18, 2006, 10:33:00 am »
hmm... I want a greyscale graphscreen text option for my own readons :Pblah.gif

Offline Radical Pi

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[TI-BASIC] Calculator Programming
« Reply #19 on: January 18, 2006, 10:36:00 am »
I don't mean greyscale. Just two screens full of text that are ORed to the graphscreen.
One of these days I'll get a sig I'm really proud of.

CDI

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[TI-BASIC] Calculator Programming
« Reply #20 on: January 19, 2006, 08:05:00 am »
I knew that, but this is calc programming so I stated my want

Liazon

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[TI-BASIC] Calculator Programming
« Reply #21 on: January 19, 2006, 08:28:00 am »
Did Desolate have GS text?

CDI

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[TI-BASIC] Calculator Programming
« Reply #22 on: January 19, 2006, 09:31:00 am »
yep, and I loved it

Offline DJ Omnimaga

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[TI-BASIC] Calculator Programming
« Reply #23 on: January 19, 2006, 02:19:00 pm »
in basic it woulkd be kinda hard, but possible, the text would have to be stored in advance in  two pics
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dragon__lance

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[TI-BASIC] Calculator Programming
« Reply #24 on: January 19, 2006, 03:14:00 pm »
wat u can do is create a textdecoder like mine or spellshapers. in the string, when u want to go to the next line, just have a token like "-" represent it. and yeah, i think grayscale text is impracticle with BASIC, just too much work ;)wink.gif

Offline kalan_vod

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[TI-BASIC] Calculator Programming
« Reply #25 on: January 19, 2006, 04:57:00 pm »
QuoteBegin-dragon__lance+19 January 2006, 21:14-->
QUOTE (dragon__lance @ 19 January 2006, 21:14)
wat u can do is create a textdecoder like mine or spellshapers. in the string, when u want to go to the next line, just have a token like "-" represent it. and yeah, i think grayscale text is impracticle with BASIC, just too much work ;)wink.gif

 Shame! Don't declare the possible impossible! I think a routine could be added in xlib though which reads a string and does the placing on some pics which you would have recall.

CDI

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[TI-BASIC] Calculator Programming
« Reply #26 on: January 20, 2006, 06:22:00 am »
hmm... I could do it with HS text if manages properly... or custom text?

Offline kalan_vod

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[TI-BASIC] Calculator Programming
« Reply #27 on: January 20, 2006, 11:16:00 am »
Well it would be flashy if done with home screen, but it would take less space.

CDI

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[TI-BASIC] Calculator Programming
« Reply #28 on: January 20, 2006, 11:18:00 am »
nono, the size text... otherwise known as BIG text

Offline kalan_vod

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« Reply #29 on: January 20, 2006, 11:19:00 am »
Oh, well if you are going to use 8x8 blocks to use the big text I would just make my own.