Author Topic: [Lua] UNO (THE [card]game)  (Read 20345 times)

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Offline Nick

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Re: [Lua] UNO (THE [card]game)
« Reply #30 on: December 27, 2012, 05:24:21 pm »
activity is so high latley - it is almost impossible to read through dat many topics O.O
That's because I am back xp

Offline Sorunome

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Re: [Lua] UNO (THE [card]game)
« Reply #31 on: December 27, 2012, 05:25:20 pm »
activity is so high latley - it is almost impossible to read through dat many topics O.O
That's because I am back xp
not only that - it only took less than a day to get my reuben axe remake to more than one page of posts :crazy:

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Offline lkj

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Re: [Lua] UNO (THE [card]game)
« Reply #32 on: December 27, 2012, 06:09:48 pm »
Looking nice, although I was confused by the #, ยง and X because I read what they meant only after I had tested it :P

great idea, what if i display 4 colored cards as you say, and to show which one is selected, i draw the colorChange icon (#) or +4 on the selected one. That'll make sure you got the right card and color.
It would be more beautiful if you displayed the selected card bigger than the other ones, but that may take up too much space.

Offline Nick

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Re: [Lua] UNO (THE [card]game)
« Reply #33 on: December 27, 2012, 06:13:04 pm »
I will put that in the instructions in-game later. But was it too confusing, or was it still kinda self-explanatory?

and lua has image scaling, so it'd be easy to make the other ones smaller, that way i wouldn't have to add new image. Good idea :)

Offline Sorunome

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Re: [Lua] UNO (THE [card]game)
« Reply #34 on: December 27, 2012, 06:14:56 pm »
but is the image scaling still quick?

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Offline Nick

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Re: [Lua] UNO (THE [card]game)
« Reply #35 on: December 27, 2012, 06:16:41 pm »
yeah, decreasin the size is quite fast, increasing in something else.. most of it depends on the size of the image though, and these here are small enought to make it go fast enough so you won't really notice it.

Offline lkj

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Re: [Lua] UNO (THE [card]game)
« Reply #36 on: December 27, 2012, 06:24:43 pm »
I will put that in the instructions in-game later. But was it too confusing, or was it still kinda self-explanatory?
I guess it would have been self-explanatory if I didn't know the original UNO cards or had known that you just display chars over the card sprites. But I assumed those cards were something new I didn't know yet. ;D

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Re: [Lua] UNO (THE [card]game)
« Reply #37 on: December 27, 2012, 06:38:48 pm »
I will put that in the instructions in-game later. But was it too confusing, or was it still kinda self-explanatory?
I guess it would have been self-explanatory if I didn't know the original UNO cards or had known that you just display chars over the card sprites. But I assumed those cards were something new I didn't know yet. ;D

hmm, so that needs a change.. i'll think about it.
Did you run into any strange behaviour, bugs, glitches, points to improve?

Offline lkj

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Re: [Lua] UNO (THE [card]game)
« Reply #38 on: December 27, 2012, 07:49:23 pm »
When you've won the game isn't finished, so you can let the AIs play on, and when only one of them is left, there seems to be some endless loop. The student software just stops to respond and I have to kill it in the taskmgr.

Nothing else, yet ;)
« Last Edit: December 27, 2012, 07:49:50 pm by lkj »

Offline Nick

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Re: [Lua] UNO (THE [card]game)
« Reply #39 on: December 28, 2012, 02:09:52 am »
I knew about the end missing, i haven't made anything for that yet..
but i didn't know it crashed :o strange, thanks for noticing

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Re: [Lua] UNO (THE [card]game)
« Reply #40 on: December 28, 2012, 04:14:25 am »
update.

i made the title screen, screenie below. Of course it is a lot more fluent irl, but because of the conversion from avi to gif it is very rough, bu still, enjoy!



yesterday sorunome said it looks like it's made in the 90's. I actually based it on an image from the original uno card set, which is indeed from that time, but i kinda like it this way. Should I change it?

actually, it's based on this image:
« Last Edit: December 28, 2012, 07:11:06 am by Nick »

Offline lkj

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Re: [Lua] UNO (THE [card]game)
« Reply #41 on: December 28, 2012, 11:57:22 am »
Why don't you have to take a card from the stack if you can't lay down one? Is that really the official rules, because I've never played it that way?
Also I think the AI sometimes (or always?) doesn't take 4 cards when I lay down a 4+.

yesterday sorunome said it looks like it's made in the 90's. I actually based it on an image from the original uno card set, which is indeed from that time, but i kinda like it this way. Should I change it?
I like it the way it is :)

Offline Nick

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Re: [Lua] UNO (THE [card]game)
« Reply #42 on: December 28, 2012, 12:00:40 pm »
Why don't you have to take a card from the stack if you can't lay down one? Is that really the official rules, because I've never played it that way?
Because i simply forgot that.. you have to take one if you cannot lay one. Those are the bugs you don't see anymore arfter some hours of programming..

Also I think the AI sometimes (or always?) doesn't take 4 cards when I lay down a 4+.
certainly not always, but it seems rather random, which makes it more difficult. I looked into that, but i'll rewrite the checkpart, so that should be solved in the next version, thanks!

Offline Sorunome

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Re: [Lua] UNO (THE [card]game)
« Reply #43 on: December 28, 2012, 02:53:31 pm »
yesterday sorunome said it looks like it's made in the 90's. I actually based it on an image from the original uno card set, which is indeed from that time, but i kinda like it this way. Should I change it?
LOL, I'm good at guessing :P
IMO you should give it a more modern touch, thought :P

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Offline Hot_Dog

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Re: [Lua] UNO (THE [card]game)
« Reply #44 on: December 28, 2012, 03:18:42 pm »
I love UNO!  This is great!