Author Topic: Raze for the nspire?  (Read 3536 times)

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Offline njaddison

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Offline AzNg0d1030

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Re: Raze for the nspire?
« Reply #1 on: February 02, 2012, 10:12:39 pm »
Looks pretty hard even for nspire ndless
You just lost the game.



Offline willrandship

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Re: Raze for the nspire?
« Reply #2 on: February 02, 2012, 10:16:08 pm »
nah, it'd be doable, with less fancy graphics like smoke effects and such. The physics of this game should be pretty doable on the nspire, especially since there have been fairly featureful physics engines for the 84+.

Offline njaddison

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Re: Raze for the nspire?
« Reply #3 on: February 05, 2012, 03:57:59 pm »
Would it be possible to convert the game to c using adobe alchemy?
And if not, could I or someone else try to make a recognizable clone?
If it's possible to convert it to c, I will need somebody to compile it into a tns file after I convert it.
« Last Edit: February 05, 2012, 03:59:30 pm by njaddison »
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Offline willrandship

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Re: Raze for the nspire?
« Reply #4 on: February 06, 2012, 08:14:16 pm »
no conversion software will be able to get it to the 320x240 greyscale, or to work with the specific libraries for the nspire, so you'll need to rewrite it in C.

Offline DJ Omnimaga

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Re: Raze for the nspire?
« Reply #5 on: February 10, 2012, 03:19:09 am »
no conversion software will be able to get it to the 320x240 greyscale, or to work with the specific libraries for the nspire, so you'll need to rewrite it in C.
I thought grayscale was no longer needed due to the CX and Ndless converting colors to grayscale automatically? ???

Offline willrandship

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Re: Raze for the nspire?
« Reply #6 on: February 15, 2012, 02:13:20 am »
well, yes, but he was asking about a converter that would take the actual flash game and convert it to C. The graphics are way off, and the libs will be completely different for that kind of project.

Rewriting it (njaddison's second option) is the only viable path.