Author Topic: [contest] Pacman  (Read 13671 times)

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Offline tronix

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Re: [contest] Pacman
« Reply #15 on: May 03, 2015, 03:54:52 pm »
The link for the latest version says I'm not allowed access... can someone please post a link to the latest version of paceman?

Offline Art_of_camelot

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Re: [contest] Pacman
« Reply #16 on: May 03, 2015, 04:40:49 pm »
There's a post on the previous page that has a zip file. Try that on maybe?

Offline Sorunome

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Re: [contest] Pacman
« Reply #17 on: May 04, 2015, 04:17:05 am »
There's a post on the previous page that has a zip file. Try that on maybe?
That one gives that permission denied error, i guess it was due to the id offsets

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Offline Art_of_camelot

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Re: [contest] Pacman
« Reply #18 on: May 04, 2015, 08:22:54 am »
Really? the one in this post:
Update!  :)
  • everything is controlled by a timer now, that means no more strange problems with the ghosts staying in their den or floating through walls
  • changed the graphics for b/w calcs, it should now be playable also on them
  • improved enemies in general
  • closed memory leak and cleaned up the code

Tell me what you think about the speed of this version: too slow or good?

I still need to make a title screen and the AI is also a bit strange right now...

is the one I'm talking about, and it works fine for me.

Offline Sorunome

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Re: [contest] Pacman
« Reply #19 on: May 04, 2015, 09:02:16 am »
Oh, i was referring to the one in
Thanks :)

BTW, the game sometimes glitches in the map generation, weirdly.
Do you have the latest release? http://www.omnimaga.org/index.php?action=dlattach;topic=13951.0;attach=13271

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Offline timedia

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Re: [contest] Pacman
« Reply #20 on: February 19, 2018, 04:28:20 pm »
Sorry for reviving an old thread,

I am trying to run this in ndless 4.5 on os 4.5.0.1180 and it crashed and rebooted my nspire CX revision AB