Author Topic: Nspire Raycaster  (Read 94460 times)

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Offline bwang

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Re: Nspire Raycaster
« Reply #315 on: May 07, 2010, 10:05:21 pm »
how much does this strain the cpu?
I get 10-30 FPS at 320x240 rendering every other column. The framerate greatly depends on the complexity of the scene being rendered. Bridges and tunnels, in particular, really push the engine.

Offline DJ Omnimaga

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Re: Nspire Raycaster
« Reply #316 on: May 08, 2010, 04:00:52 am »
I moved this to its own sub-forum right under Axe parser and CaDan in Major TI community projects.
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Offline TIfanx1999

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Re: Nspire Raycaster
« Reply #317 on: May 08, 2010, 05:16:55 am »
This continues to look impressive. I won't be able to fool around with it for a while yet as I don't own a Nspire. I'm wait for ndless 2 before I get one.

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Re: Nspire Raycaster
« Reply #318 on: May 08, 2010, 11:29:14 pm »
YAY for version 0.2.0, didn't expect to come out immediately :O

Btw you can lock your own topics. Above the Quick Reply there are a few options and Lock topic should be there. This should prevent non-staff from posting in it. Also I think you can still post in it if it's locked because Quigibo can with Axe Parser.
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Offline critor

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Re: Nspire Raycaster
« Reply #319 on: May 09, 2010, 03:44:27 am »
YAY for version 0.2.0, didn't expect to come out immediately :O

Why ?

Offline DJ Omnimaga

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Re: Nspire Raycaster
« Reply #320 on: May 09, 2010, 04:03:28 am »
YAY for version 0.2.0, didn't expect to come out immediately :O

Why ?
I did not mean this in a bad way, I was just amazed at how incredibly quick he worked on this project. No need to jump on me
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Offline critor

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Re: Nspire Raycaster
« Reply #321 on: May 09, 2010, 04:29:56 am »
YAY for version 0.2.0, didn't expect to come out immediately :O

Why ?
I did not mean this in a bad way, I was just amazed at how incredibly quick he worked on this project. No need to jump on me


I'm not jumping on you.

Sorry, I've misunderstood...
I thought you were talking about Ndless2.

For various reasons, I'm not expecting Ndless2 to come out soon...
« Last Edit: May 09, 2010, 04:31:31 am by critor »
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Offline DJ Omnimaga

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Re: Nspire Raycaster
« Reply #322 on: May 09, 2010, 04:35:02 am »
exams, studies, school projects, and the jump straight from version 0.1.0 to 0.2.0 suggests me a lot was added since 0.1.0, meaning it could take a while to add.

Notice how the board overall post rate went down by 100 posts a day approximately. Most people are busy with school exams atm, since it's May, projects have a slower progress rate and some members post less often, which is an indication that they have much less free time. This is why I was amazed at the speed at which Bwang worked on 0.2.0.

If those reasons are not valid for you, then I am sorry, but I did not mean anything wrong in my reply to version 0.2.0 release. I am entitled to my opinion, though, which is based on my 9 years of experience in the TI community (I saw many projects in the works and the rate at which they progress depending of the time of the year)
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Offline critor

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Re: Nspire Raycaster
« Reply #323 on: May 09, 2010, 05:07:53 am »
If those reasons are not valid for you, then I am sorry, but I did not mean anything wrong in my reply to version 0.2.0 release. I am entitled to my opinion, though, which is based on my 9 years of experience in the TI community (I saw many projects in the works and the rate at which they progress depending of the time of the year)

I was not meaning anything wrong either...
To your advice, do the same reasons apply to Ndless development, or is there anything else?

(it's strange as YaroNet which was the greatest forum about Nspire hardware information and exploits, has been silent for over a month...)
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Offline DJ Omnimaga

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Re: Nspire Raycaster
« Reply #324 on: May 09, 2010, 12:13:06 pm »
Yeah I guess it would apply to Ndless.

Also, three other factors can cause a project to die or slow down a lot in the TI community: lack of interest, quitting calc programming completly/moving on to other stuff or the person getting in trouble. I hope the later did not happen to Geogeo and ExtendeD with TI, altough I doubt ExtendeD got into serious trouble, if any, since he still shows up from time to time in the online list here (about once a week). As for moving on, I doubt this happened with those two people, noticing their dedication to the calc community since 2004-05, but we never know. I've been browsing TI sites since 2001 and I must tell you: when somebody stays around programming for longer than one year without losing interest, it's a miracle. A project can see loads of updates for a while, then suddently, one day, the author vanishes completly, leaving no more sign of life for months, then returning to say the project is discontinued and he is releasing the source. In some cases it's even worse, the author vanishes and never return (see RevSoft hosting).

(About your yAronet comment, yeah I found it very strange. Same for UTI. I would have expected UTI to continue getting a lot of traffic for the Nspire and key factoring stuff. Again, their downtimes and some other issues might have influenced UTI activity, though.)
« Last Edit: May 09, 2010, 12:16:19 pm by DJ Omnimaga »
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Offline bwang

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Re: Nspire Raycaster
« Reply #325 on: May 09, 2010, 01:59:01 pm »
The jump from 0.1.0 to 0.2.0 is to signify the change from demo/alpha to beta status. Nothing new was added; I just rearranged the source a lot.

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Re: Nspire Raycaster
« Reply #326 on: May 09, 2010, 03:01:28 pm »
Oh, ok x.x

Are you plannign a ticalc release, btw?
« Last Edit: May 09, 2010, 03:01:50 pm by DJ Omnimaga »
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Offline bwang

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Re: Nspire Raycaster
« Reply #327 on: May 09, 2010, 11:18:37 pm »
Soon, after I fix a couple of things and write some documentation.

Offline DJ Omnimaga

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Re: Nspire Raycaster
« Reply #328 on: May 09, 2010, 11:58:13 pm »
Aaah ok good to hear :)
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Re: Nspire Raycaster
« Reply #329 on: May 11, 2010, 12:14:36 pm »
I had a really cool idea. While the engine, like most raycasters, doesn't support 3d models, it does support Sprites that can be viewed from different angles, right? Using that, we could create simplistic 3D objects by making sprites that line up at the corners. Sure, it couldn't make a Person or anything fancy, but it could make boxes or other flat shapes.

Is this impossible? I don't know too much about the sprites and such with raycasting.