Author Topic: TI-Nspire GB Emulator  (Read 138062 times)

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Offline calc84maniac

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Re: TI-Nspire GB Emulator
« Reply #45 on: December 03, 2009, 07:43:44 am »
Well, the Nspire resolution is twice as wide as the GB resolution, and almost twice as tall. I don't think you'll ever want to use original res, since that could hurt your eyes. :P Currently my graphics drawing always doubles the pixels horizontally, and I don't see that changing - but the vertical scaling is very changeable.
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Offline JoeyBelgier

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Re: TI-Nspire GB Emulator
« Reply #46 on: December 03, 2009, 07:49:10 am »
didn't original GB's hurt your eyes anyways :P
EDIT:
TI Nspire resolution: 240x320 pixels
NES resolution: 256x240 pixels
so that wouldn't look to bad when there were like 2 black borders or something of about 40 pixels each under and above the screen
« Last Edit: December 03, 2009, 07:54:27 am by NecroF-_-ckk »

Offline DJ Omnimaga

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Re: TI-Nspire GB Emulator
« Reply #47 on: December 03, 2009, 08:47:37 am »
True, I think the original GB res and screen size was pretty fine. The only bad thing is when the newer GB versions came out, I think it was darker and it went worse as colors were added (until they added backlight to the GBA)
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Offline JoeyBelgier

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Re: TI-Nspire GB Emulator
« Reply #48 on: December 03, 2009, 09:42:02 am »
yeah, sometimes you had to take weird positions to see anything happening on your gbc x.x

Offline Silver Shadow

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Re: TI-Nspire GB Emulator
« Reply #49 on: December 03, 2009, 11:05:08 am »
Yeah, that was especially noticeable with the Lord of the Rings: all backgrounds were dark, as well as the characters. You hardly saw anything at all.
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Offline TIfanx1999

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Re: TI-Nspire GB Emulator
« Reply #50 on: December 03, 2009, 11:36:31 am »
didn't original GB's hurt your eyes anyways :P
EDIT:
TI Nspire resolution: 240x320 pixels
NES resolution: 256x240 pixels
so that wouldn't look to bad when there were like 2 black borders or something of about 40 pixels each under and above the screen

You've got it bassackwords, the Nspire's resolution is 320x240 :)
and for the NES on NTSC (North American) titles only 256x224 resolution was used.
Oh, and just for comparison sake, the Nintendo DS's resolution is 256x192 per screen.

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Offline JoeyBelgier

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Re: TI-Nspire GB Emulator
« Reply #51 on: December 03, 2009, 11:53:12 am »
didn't original GB's hurt your eyes anyways :P
EDIT:
TI Nspire resolution: 240x320 pixels
NES resolution: 256x240 pixels
so that wouldn't look to bad when there were like 2 black borders or something of about 40 pixels each under and above the screen

You've got it bassackwords, the Nspire's resolution is 320x240 :)
and for the NES on NTSC (North American) titles only 256x224 resolution was used.
Oh, and just for comparison sake, the Nintendo DS's resolution is 256x192 per screen.

Oh, and Hiya anyone who remembers me! =)
whoops, thanks, dunno where I read the nes thing but I'm pretty sure they said 240 there
if it were true that would be a nice fit D:

Offline TravisE

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Re: TI-Nspire GB Emulator
« Reply #52 on: December 03, 2009, 01:30:50 pm »
That's odd, because I always considered the GBC as having the best, highest contrast of all non-backlit LCDs I know. To me it seemed like the old monochrome GBs had such hard-to-see, blurry screens by comparison.
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Offline DJ Omnimaga

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Re: TI-Nspire GB Emulator
« Reply #53 on: December 03, 2009, 06:02:55 pm »
Wow haven't seen you in a while Art Of Camelot. Where did you go? :( You kinda vanished completly :(

IIRC, I looked at a GBC once and it seemed to have a good display. GB display seemed a bit hard to see indeed. GBA was by far the worst, though. I am glad they released the GBA SP afterward
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Offline Silver Shadow

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Re: TI-Nspire GB Emulator
« Reply #54 on: December 04, 2009, 12:30:42 am »
Actually, GBC display was good, it was the GBA that was hard to see.
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Offline bwang

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Re: TI-Nspire GB Emulator
« Reply #55 on: December 04, 2009, 07:12:48 pm »
I know it is really good for math tho, my friend bwang wrote an entire symbolic manipulation engine that would do things like integrate and derive and expand indefinitely.  It was pretty cool, and all writen in basic.  Its to bad nSpire doesn't support any kind of loops :(
The Nspire does have for/while/repeat loops. It just has no I/O other than Disp and no graphics commands at all.

Offline Galandros

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Re: TI-Nspire GB Emulator
« Reply #56 on: December 06, 2009, 12:00:34 pm »
Not impressive as always because the Nspire has much better hardware. Kidding, you coded that even before there is documentation and an exploit of the Nspire, impressive!

What about change the code later to work as a 3rd party emulator of z80 calculators? :P
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Offline TravisE

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Re: TI-Nspire GB Emulator
« Reply #57 on: December 06, 2009, 10:16:08 pm »
IIRC, I looked at a GBC once and it seemed to have a good display. GB display seemed a bit hard to see indeed. GBA was by far the worst, though. I am glad they released the GBA SP afterward
Actually, GBC display was good, it was the GBA that was hard to see.

Ah, okay. I don't remember the old GBA that clearly (my brother had one, but I never got into it), but it did seem to have somewhat poorer contrast than GBC. And it did seem that some GBA games had excessively dark backgrounds sometimes.
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Re: TI-Nspire GB Emulator
« Reply #58 on: December 06, 2009, 10:18:25 pm »
yeah it was really incredibly mega dark. Unless you were directly under sun light, it was near impossible to see.
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Offline Galandros

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Re: TI-Nspire GB Emulator
« Reply #59 on: December 07, 2009, 03:59:01 am »
This brings me good memories.

GBC was hard to see outside with sun light.
About my GB pocket it was just when it is too dark but that is normal. :P
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