Author Topic: Tornado (working title)  (Read 2324 times)

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Offline NanoWar

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Tornado (working title)
« on: February 13, 2015, 08:28:43 pm »
Hey guys, I just wanted to share a little side project I've been working on now for a short while.

There's no story or game mechanic implemented yet, so I would like to have your thoughts/ideas!

I was initially planning to remake Dragon Quest Monsters, but it seems a bit too complex. Monster encounters should be in it, though. :)

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Offline TIfanx1999

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Re: Tornado (working title)
« Reply #1 on: February 13, 2015, 09:34:11 pm »
Looks nice! I'm really glad to see you working on something. :) Aside from the battle screen it looks very Zelda-esque, and that's not a bad thing. *Edit* I see there are more pics on Revsoft.
« Last Edit: February 13, 2015, 09:39:59 pm by Art_of_camelot »

Offline Iambian

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Re: Tornado (working title)
« Reply #2 on: February 13, 2015, 10:47:02 pm »
That's looking pretty awesome.

Had to read the topic on Revsoft to better understand what's going on, but if I understood it right, what you've got there is amazing and I hope it continues growing.
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Offline JamesV

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Re: Tornado (working title)
« Reply #3 on: February 13, 2015, 11:02:04 pm »
Ooh looks cool! :) Good luck!

Offline Sorunome

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Re: Tornado (working title)
« Reply #4 on: February 14, 2015, 03:37:02 am »
Yup, this is looking awesome! Good luck with your project!

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Offline NanoWar

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Re: Tornado (working title)
« Reply #5 on: February 14, 2015, 05:11:32 am »
Oh, forgot to link to the revsoft topic: http://revsoft.tifreakware.net/phpBB3/viewtopic.php?f=10&t=110

But anyways, what would you like to see? Collecting monsters with breeding or a more RPG style game with swords, shields, mana, spells?

Offline Sorunome

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Re: Tornado (working title)
« Reply #6 on: February 14, 2015, 01:41:03 pm »
I'd love to see RPG style.

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Offline Hayleia

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Re: Tornado (working title)
« Reply #7 on: February 14, 2015, 01:50:00 pm »
I think we are lacking good real-time action RPGs :)
I mean things like Zelda, where you see and fight opponents on the map, not like Pokémon where you don't see nor fight anything on the map but you fight them in a separate screen.
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Offline TIfanx1999

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Re: Tornado (working title)
« Reply #8 on: February 14, 2015, 10:43:32 pm »
I agree. While monster collecting is fun, i think more RPGish would be cool. If you wanted to go the action RPG route, i wouldn't mind either. :D

Offline JamesV

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Re: Tornado (working title)
« Reply #9 on: February 15, 2015, 05:08:31 am »
I think both are great, but I'd vote RPG :)

Offline NanoWar

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Re: Tornado (working title)
« Reply #10 on: February 15, 2015, 12:40:39 pm »
Ok great, thanks.

Party principles:
  • Single: one main character fights
  • Party: multiple characters form a group and fight
  • Monster party: exchangable monsters fight by your side
RPG elements:
  • Classes/Skills: magic attacks, skill tree, ...
  • Attributes: strength, intelligence, dexterity, vitality => attack, defense, agility, hit points, mana
  • Equipment: weapons, shields, rings, ...
  • Crafting: ingredients, enemies drop items, recipes, professions, ...
The more I think about this, the more I like the idea of a single player crafting rpg game with random monster encounters.



Offline CKH4

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Re: Tornado (working title)
« Reply #11 on: March 15, 2015, 12:01:43 pm »
This looks very promising. I can't wait for a released demo.
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