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Offline DJ Omnimaga

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Re: [Axe] Flappy Bird clone
« Reply #45 on: September 30, 2014, 12:09:33 pm »
I don't think it's due to computer speed. I have two computers running Dolphin (GameCube emlulator) and TilEm has a slower speed than a real calc. And it's the same with Wabbitemu, it's not a flaw from TilEm.
Yeah I thought it could be that, because I remember that certain programming languages, such as TI-BASIC and Visual Basic 6, were entirely dependent on computer speed, so if you made a game on a 300 MHz computer it would be totally unplayable on newer machines. Just try one of the VB games in Omnimaga archives to see what I mean, but mind the seizures.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Zemmargorp

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Re: [Axe] Flappy Bird clone
« Reply #46 on: October 01, 2014, 12:35:10 pm »
Yeah I thought it could be that, because I remember that certain programming languages, such as TI-BASIC and Visual Basic 6, were entirely dependent on computer speed, so if you made a game on a 300 MHz computer it would be totally unplayable on newer machines. Just try one of the VB games in Omnimaga archives to see what I mean, but mind the seizures.

Did I read "Visual Basic 6" ? My favorite programming language  ;) ! So it hasn't completely sink into oblivion... Where can I find the VB games from Omnimaga archives ? And are their source code also available ? By the way, I've made BOULDASH's level editor in VB6  :).
I'm french, that's the reason why my English can be a bit approximate.

Offline DJ Omnimaga

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Re: [Axe] Flappy Bird clone
« Reply #47 on: October 01, 2014, 02:26:20 pm »
Actually to clarify, I last used VB6 back in Early 2003. I just used it two years. Sadly I don't remember if I have the source anywhere anymore, so they are executables and the games are low-quality because they were made in a very short period of time as school projects (except the last one which was made as side project in 20 minutes) and my only programming experience was TI-83+ BASIC back then.

Illusiat 5 PC version
The Reign of Legends 0
WARNING: EPILEPSY! Avions

Illusiat 5 and ROL0 only runs on Windows 98, 2000 and XP, because I never could get the required dependencies (DAXCTLE.OCX and ANIGIF.OCX, which are not included) to run under 64-bit Windows 7. Even Virtual PC can't run ANIGIF.OCX





Had I gotten my own computer in 2003, The Reign of Legends 0 would have been expanded into a full RPG.
« Last Edit: October 01, 2014, 02:29:56 pm by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Zemmargorp

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Re: [Axe] Flappy Bird clone
« Reply #48 on: October 02, 2014, 01:41:18 pm »
Actually to clarify, I last used VB6 back in Early 2003. I just used it two years. Sadly I don't remember if I have the source anywhere anymore, so they are executables and the games are low-quality because they were made in a very short period of time as school projects (except the last one which was made as side project in 20 minutes) and my only programming experience was TI-83+ BASIC back then.

Illusiat 5 PC version
The Reign of Legends 0
WARNING: EPILEPSY! Avions

Illusiat 5 and ROL0 only runs on Windows 98, 2000 and XP, because I never could get the required dependencies (DAXCTLE.OCX and ANIGIF.OCX, which are not included) to run under 64-bit Windows 7. Even Virtual PC can't run ANIGIF.OCX

[...]

Had I gotten my own computer in 2003, The Reign of Legends 0 would have been expanded into a full RPG.

2003 ! That's quite old to me... I was only 5, and I didn't know VB6 yet !
I'll try them when I have time. Thank you for the links (and the videos).
I'm french, that's the reason why my English can be a bit approximate.

Offline DJ Omnimaga

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Re: [Axe] Flappy Bird clone
« Reply #49 on: October 02, 2014, 01:53:11 pm »
Hehe yeah those were made when I was about to graduate from hi school. I was 15-16 back then (they were made in 2002 and 2003).

In 2012 I started doing a remake of the ROL0 game using RPG Maker 2003 that was to be expanded towards a full RPG but I never finished it. It had revamped graphics.

« Last Edit: October 02, 2014, 01:57:02 pm by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Zemmargorp

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Re: [Axe] Flappy Bird clone
« Reply #50 on: October 04, 2014, 11:16:33 am »
Wow, that's very nice ! What a shame most programs are never finished...
Yes, 2003 seems a bit old to me... When I think that VB1 was created in 1991 !
I'm french, that's the reason why my English can be a bit approximate.

Offline DJ Omnimaga

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Re: [Axe] Flappy Bird clone
« Reply #51 on: October 05, 2014, 02:58:19 am »
Yeah the issue is that programming games and doing art that takes a long while requires a lot of motivation and sometimes time as well, because when we feel like coding we need more than 5 minutes at a time to sit down and think.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Zemmargorp

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Re: [Axe] Flappy Bird clone
« Reply #52 on: October 07, 2014, 12:58:53 pm »
EDIT : Oops ! Message posted in the wrong topic. Admins, you can remove this post.
« Last Edit: October 11, 2014, 11:24:15 am by Zemmargorp »
I'm french, that's the reason why my English can be a bit approximate.