Author Topic: [PROJECT] Racer3D: Replay  (Read 26550 times)

0 Members and 1 Guest are viewing this topic.

Offline JustCause

  • CoT Emeritus
  • LV8 Addict (Next: 1000)
  • *
  • Posts: 810
  • Rating: +115/-5
    • View Profile
Re: [PROJECT] Racer3D: Replay
« Reply #45 on: November 11, 2010, 03:44:08 pm »
My suggestion: increase the starting difficulty and slow the difficulty gain. 0-1200 is a joke...it's boring to play through

Love the project!
« Last Edit: November 11, 2010, 03:45:24 pm by JustCause »
See you, space cowboy...

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [PROJECT] Racer3D: Replay
« Reply #46 on: November 11, 2010, 03:45:21 pm »
My suggestion: increase the starting difficulty and slow the difficulty gain. 0-1200 is a joke...it's boring to play through

I totally agree, and so my friends ;)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PROJECT] Racer3D: Replay
« Reply #47 on: November 11, 2010, 08:28:42 pm »
I personally found the difficulty to be fine, although it might be good to maybe increase it anyway. Keep up the good work!
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [PROJECT] Racer3D: Replay
« Reply #48 on: November 11, 2010, 09:04:15 pm »
I personally found the difficulty to be fine, although it might be good to maybe increase it anyway. Keep up the good work!

I'm not sure if I'll ever manage to do that: Quigibo told me that to so I would have to draw the game in rectangles instead of lines, so basically I'm going to have to do all again, but I have no idea of how to draw rectangles. Not even lines ;P

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PROJECT] Racer3D: Replay
« Reply #49 on: November 12, 2010, 03:13:10 am »
Aw right. Mhmm... if people look at the code, maybe they might be able to help you. I kinda forgot if Line( was the same as in BASIC.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [PROJECT] Racer3D: Replay
« Reply #50 on: November 12, 2010, 10:03:34 am »
Aw right. Mhmm... if people look at the code, maybe they might be able to help you. I kinda forgot if Line( was the same as in BASIC.

Ok, I decided to make the source public (anyways, you can always get the code, so...)

Code: [Select]
.RACER3D
[3C7E427EFF99FF42]->PIC1
"SCORE:"->STR1
"GAME OVER"->STR2
"DAVID G."->STR3
2->S
Label 1
ClrDraw
ClrHome
Pause 500
Output(0,0,"RACER 3D: REPLAY
Text(0,15,"1:PLAY
Text(0,25,"2:ABOUT
Text(0,35,"3:HELP
Text(0,45,"4:QUIT
Text(40,15,"5:TURN SPEED +
Text(40,25,"6:TURN SPEED -
Text(40,35,S->DEC
Repeat getKey->Z
End
If Z=1
Goto 1
End
If Z=2
Goto 1
End
If Z=3
Goto 1
End
If Z=4
Goto 1
End
If Z=26
ClrHome
Output(0,0,"RACER 3D: REPLAY
Text(0,15,"GAME BY:
Text(0,30,"-QUIGIBO
Text(0,40,"-DAVID G.
Pause 15000
Goto 1
End
If Z=18
ClrHome
Output(0,0,"RACER 3D: REPLAY
Text(0,15,"HELP: TO DO
Pause 15000
Goto 1
End
If Z=35
Goto 2
End
If Z=27
1+S->S
Goto 1
End
If Z=19
S-1->S
Goto 1
End
If Z=34
Return!If Full
Fix 5
128->B
40->L
For(A,0,40)
PIC1->O
rand^3-1+B->B->{L1+A}
End
For(A,0,95)
Line(A,rand^4+21,A,24)
End
StorePic
3->Y->R
[neg]100->X
0->T

Repeat getKey->M
End
If M=23
Goto 1
End

Repeat getKey(15)
.MOVE
If getKey(2)
X+S->X
Horizontal +
Line(0,24,0,rand^4+21)
StorePic
End
If getKey(3)
X-S->X
Horizontal -
Line(95,24,95,rand^4+21)
StorePic
End

.SCORE
!If T+1->T^32
L-1->L
End
Text(0,0,STR1)
Text(22,0,T->DEC)

.SHIFT
conj(L1+39,L1+40,40)[radians]
If {L1}<5
{L1}+5->{L1}
End
If {L1}>250
{L1}-5->{L1}
End
rand^3-1+Y+{L1}->{L1}
DS<(R,14)
rand^5-2->Y
End

.DRAW
If Z=0->Z
For(A,0,39)
A+24->B
A/2+{[root]^2A*10*4)+L1}+X->C
If C-A->E>1000
0->E
End
If C+L->F>1000
0->F
End
For(D,E,96)+1,F,96))
Pxl-On(D-1,B)
End
End
Pt-Change(42,55,PIC1
DispGraph

.DEATH
If E>42 or (F<50)
For(A,1,7)
Pt-Change(42,55,PIC1)
DispGraph
Pause 250
End
Fix 4
ClrHome
Text(0,0,STR2
Text(0,20,STR1
Text(0,30,T->DEC
Text(50,55,STR3
Text(50,45,"QUIGIBO
Pause 9999


Goto 1
End

RecallPic
End:End
Label Q
Fix 4
End

Label 2
(full of bad habits this code, I like it, though)

Not Label, Lbl, and -> for STOs, a few changes should be made.

I need to change the Line( to Rect(, I don't think that's that hard, I will succeed, any help would be welcomed.

Quigibo advised me to make Rectangles 1*1, so I need to find out more about Rect(.

Thanks
« Last Edit: November 12, 2010, 10:05:56 am by ScoutDavid »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PROJECT] Racer3D: Replay
« Reply #51 on: November 13, 2010, 12:47:32 am »
1*1? O.o
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [PROJECT] Racer3D: Replay
« Reply #52 on: November 13, 2010, 07:56:43 am »

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [PROJECT] Racer3D: Replay
« Reply #53 on: November 13, 2010, 08:25:07 am »
um, you can do that by Pxl-On(Xpos,Ypos) ;D, you dont have to use Rect( 
I'm not a nerd but I pretend:

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [PROJECT] Racer3D: Replay
« Reply #54 on: November 13, 2010, 09:09:42 am »
um, you can do that by Pxl-On(Xpos,Ypos) ;D, you dont have to use Rect( 

but to make the road shorten faster, i HAVE to draw rectangles, according to what Quigibo told me (and he created Axe :s)

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [PROJECT] Racer3D: Replay
« Reply #55 on: November 13, 2010, 09:23:29 am »
I used for the road width:

21->r6
0->r5
repeat getkey(15)
r5+1->r5
if r5=100
r6-1->r6
0->r5
end
(...)
rand^4+r6->L
line(0,24,0,L)

-----

I think that's enough...
else, take a look at the code of tunnel3d




EDIT: 100th PosT! (>^_^)====  (PEEEEP)
« Last Edit: November 13, 2010, 09:26:47 am by aeTIos »
I'm not a nerd but I pretend:

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [PROJECT] Racer3D: Replay
« Reply #56 on: November 13, 2010, 09:43:08 am »
I used for the road width:
Code: [Select]
21->r6
0->r5
repeat getkey(15)
r5+1->r5
if r5=100
r6-1->r6
0->r5
end
(...)
rand^4+r6->L
line(0,24,0,L)
-----

I think that's enough...
else, take a look at the code of tunnel3d




EDIT: 100th PosT! (>^_^)====  (PEEEEP)

You changed it a little from the original, I'll try that :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PROJECT] Racer3D: Replay
« Reply #57 on: November 14, 2010, 03:03:04 am »
1*1? O.o

Rectangles, 1px by 1px :s
But why would you use rectangles this small instead of just using a rectangle that is the width of the track and 1 pixel height? You might as well use Pxl-On otherwise.

Anyway, I just tried modifying the code to use Rect() instead of Line(), although I did not get the buildings to show up properly, and there's no speed increase it seems, so it might be best that you stick with Line().
« Last Edit: November 14, 2010, 03:12:28 am by DJ Omnimaga »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Quigibo

  • The Executioner
  • CoT Emeritus
  • LV11 Super Veteran (Next: 3000)
  • *
  • Posts: 2031
  • Rating: +1075/-24
  • I wish real life had a "Save" and "Load" button...
    • View Profile
Re: [PROJECT] Racer3D: Replay
« Reply #58 on: November 14, 2010, 04:37:27 am »
DJ is right, the rectangles should have height 1 and the width of the road, that's what I said in my PM.  I got about a 3x speed increase when I tried it though.
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PROJECT] Racer3D: Replay
« Reply #59 on: November 14, 2010, 04:43:41 am »
Could you post the code you had? I modified it from the copy at http://ourl.ca/7800/138865 .

Maybe the lack of a speed increase was due to the error I got with buildings. They were incredibly high, so they must have taken much more time to render. I tried Rect(0,rand^4-3,0,24) instead of Line(0,24,0,rand^4+21) but that was obviously not the right formula adaptation it seems...

The road looked fine, though.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)