Author Topic: Age of culture I  (Read 9676 times)

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Offline lolje

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« Reply #45 on: May 09, 2006, 10:35:00 pm »
great. I will submit it now.

EDIT:
I still need a story and I don't really feel able to write a good one - english is not my native language and i have no idea what to write into the story  

thx to everyone,
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g28401

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Age of culture I
« Reply #46 on: May 10, 2006, 04:55:00 pm »
looks very interesting, I would try it, but i don't have a link cable, and I have too much of my own stuff in the ram, and I am too lazy to download mirage.

Offline lolje

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« Reply #47 on: May 10, 2006, 08:40:00 pm »
QUOTE
I am too lazy to download mirage.

lol - that's the great thing about this game; it's pure basic!
That means you don't need any shell or asm-library to run it
plus it has only ONE FILE so lazy people (like me for example^^) are lucky

Mirage OS is recommended because you can also open it while having it archived (which is quite useful - the game is not very small) and it's also saved when its archived.
but you don't need mirage :)smile.gif
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tenniskid493

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« Reply #48 on: May 11, 2006, 12:59:00 am »
he does, because he said that he has too much stuff on his ram already, so he doesn't have enough room.

Anyways, looks really cool, I'll have to check this out.

g28401

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Age of culture I
« Reply #49 on: May 11, 2006, 05:10:00 pm »
I'll check it out after I finish my current project.

Offline lolje

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« Reply #50 on: May 12, 2006, 02:54:00 am »
lol but you can just archive that stuff he has on RAM  :Ptongue.gif
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g28401

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« Reply #51 on: May 12, 2006, 07:43:00 pm »
too lazy :)smile.gif

Offline DJ Omnimaga

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Age of culture I
« Reply #52 on: May 14, 2006, 04:05:00 am »
Moved to Age of Culture forum
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katmaster

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Age of culture I
« Reply #53 on: May 14, 2006, 04:50:00 pm »
I'm gonna check this out right now :)smile.gif

Offline lolje

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« Reply #54 on: May 22, 2006, 08:44:00 pm »
 :oohmy.gif I found out (with the help of xLIB: real(14 ) that it wastes nearly 200 bytes everytime you just open the main-building and then leave...
holy shit - Does anyone know the reason!?

maybe it's the long if-statements e.g.
If G=92:Then:*Huge Code*:End
??????

However, I'll try to fix that - you can look forward to a more bug-free game without memory-errors (In mirage it would just turn off  :(sad.gif )

btw I'm just integrating some research-stuff  :)smile.gif

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Offline DJ Omnimaga

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« Reply #55 on: May 23, 2006, 02:46:00 am »
hmm interesting problem, can you post the part of the code where you enter the building and the building code itself?
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Offline lolje

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« Reply #56 on: May 24, 2006, 04:47:00 am »
its Label MB - just type 'Goto MB' into the first line, start it, press [ON] and pick 'GOTO'. Then you should find it...
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« Reply #57 on: May 24, 2006, 05:22:00 am »
I'll check asap, if I have time, it must be something due to the lbl/goto command
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Offline lolje

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« Reply #58 on: July 13, 2006, 07:46:00 pm »
I have got good news and bad news for you, guys:


The bad news:
1. I can't remove the memory-eating points in the game
2. The game is already so big that I won't be able to add the Story to it without slowing it down...


The good news:
1. I started coding the next edition 'Age of culture II' !!! It will use xlib and my new programming-skills (which got better since Age of culture I !) - so that means in general that I will write a completely new Age of culture with the title 'Age of culture II' and it will be faster and include more and better stuff while being probably even smaller as the original!!! I'll also avoid creating memory-leeks by checking it everytime I integrated something new.

So a new, faster, better, and smaller Age of culture with more stuff
(I will integrate the story I got from 'Dragon Lance!) awaits you!
The only thing you have to do is (like everytime  :rolleyes:rolleyes.gif ): waiting.

2. Age of culture I v1.5 will maybe soon be available as an Application!


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Offline kalan_vod

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Age of culture I
« Reply #59 on: July 13, 2006, 07:48:00 pm »
Sounds great, I hope you can get this done. If you need any help with the memory eating bug let me know.