Author Topic: another RPG  (Read 9450 times)

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xiaden

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another RPG
« Reply #75 on: October 31, 2007, 10:45:00 am »
=[ alas, i don't quite know how to make screenshots... besides, i have to rebuild the tileset.  which is a pain.  (double post ahead) plus, i can't upload of download files from my calc, i get an error 8c10000 or something like that(/double post)

any other type of ti 84+ connection software that i can use?

Offline dinhotheone

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another RPG
« Reply #76 on: October 31, 2007, 10:55:00 am »
goto revsoft and download wabbitemu for w/e comp you run, you should be able to figure out ss's from there. just run your program and hit record

Liazon

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« Reply #77 on: October 31, 2007, 02:34:00 pm »
wabbit already has SS? wow...

I was going to recommend PTI, but regardless, he's going ot need a ROM.

xiaden

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« Reply #78 on: November 01, 2007, 06:21:00 am »
mk, i'll do that. thanks

Offline DJ Omnimaga

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another RPG
« Reply #79 on: November 01, 2007, 06:34:00 am »
WabbitEmu isn't as great as PTI for screenshots though. While it allow you to set the framerate and if it's monochrome or grayscale it doesn't even capture fade-in/out effects in games using contrast settings to do so, it doesn't handle Z-addressing (useful for earthquake effects) correctly in screenshots and sometimes screenshots with high framerates seems to be like 2-3x slower than on real calc
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xiaden

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« Reply #80 on: November 06, 2007, 06:39:00 am »
News.
Equipment and Status are near completion.  once i post a screen, if someone could make a graphical version of them, i would owe them. lots. the graphical stuff is a pain in my opinion. you mess up one pixel, and you have to erase the entire thing(or sprite, i made a program for that, a small sideproject, the kind that inevitabally shoot out of my projects)

Also, i would like someone to debug whats going wrong with the map program. there is a problem with map1 and adeto communicating the new location of the sprite.  for those that can't just ungroup the programs, here are some exerts from the code:

c1-->
CODE
ec1
In Adeto:
//////////////////////////
If fPart( [A] (O+1,N+1))*10=4
Then
If(direction)
Temp var-> M(the temp variables are written by the map program to tell it where to look for the next map)
Prgm MAP1
GotoA
//////////////////////////
In MAP1:
//////////////////////////
IF M=1:Then
If fPart([A](1,1)=.2(this is the map number, stored in the tenths place of the first matrix entry.

xiaden

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another RPG
« Reply #81 on: November 07, 2007, 05:56:00 am »
... nothing?

vuurrobin

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another RPG
« Reply #82 on: November 07, 2007, 07:19:00 am »
I am not sure what you mean by tenth place. what number is in [A](1,1) ?

and something like this:
:If fPart( [A] (O+1,N+1))*10=4
can be rewriten to this:
:If 4=10fPart([A](O+1,N+1
to save some bytes


what kind of equipment are you planning.

anyway, looks good so far.

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another RPG
« Reply #83 on: November 07, 2007, 08:30:00 am »
I'm glad to see it is progressing, keep it up man!
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xiaden

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« Reply #84 on: November 08, 2007, 06:26:00 am »
What i mean by the tenths place, is the part of the number directlly to the right of the decimal place.  but i changed it to just use the entire decimal place, everything to the right of the decimal place. and it still isn't working right... help?  i can't see any error in my code.  if you really want me to i'll post the entire thing =](my calc isn't linking well still.).  

on a side note, i have a graphical status screen going, with a scrollbar and everything =P.  and i decided that yes, i am completlly re-doing the fighting screen, i would love it if someone would post some 8*8 sprites of a swoardsman, and an enemy(swoardsman needs to be able to dive and swing at the enemy, and cast magic. enemies i have planned are gaurds, goblin and mage.  each one of those need to be able to cast magic, and attack).   support would be greatlly appreciated.  heck, i might even be forced to name the main charicter after you=P.

Oh, and I've decided that i'm just going to keep progress on the first post, instead of posting it here every  other day =P

xiaden

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« Reply #85 on: November 08, 2007, 09:00:00 am »
QuoteBegin-vuurrobin+7 Nov, 2007, 13:19-->
QUOTE (vuurrobin @ 7 Nov, 2007, 13:19)
what kind of equipment are you planning.

anyway, looks good so far.  

 the main charicter, for relese 1.0, can only weild swords, armour and one accessory.  I'll probbally make names up on the fly, kinda like square does sometimes =P exsept the swords that is.  thanks for the advice btw, it's actually helping me debug.

vuurrobin

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another RPG
« Reply #86 on: November 09, 2007, 07:29:00 am »
I see the error <_<dry.gif

If fPart([A](1,1)=.2

you aren't closing the fpart :banghead:banghead.gif-.-blah.gif

If .2=fpart([A](1,1

xiaden

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« Reply #87 on: November 13, 2007, 05:56:00 am »
Oh. lol. i feel extreemly retarded right now =P thanks!

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another RPG
« Reply #88 on: November 13, 2007, 08:05:00 am »
nah dont worry we all have to start somewhere to learn anyway ;)wink.gif all of us started by asking question or getting help on how to change our calc contrast when we started doing calc stuff (except tr1p1ea who immediately went to coding a grayscale game in asm without even reading the tutorials and even knowing how to turn on the calc... j/k tr1p1ea)
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Liazon

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« Reply #89 on: November 13, 2007, 02:10:00 pm »
and it was a pretty good game mind you... w/ good sprites.

i wonder if tr1p1ea is working on a Desolate2?

edit:

ya xaiden, we all have to start somewhere.  and I'm sure that tr1p1ea probably did some mini practice programs too.  or he had to go through many many revisions before he got things going.  actually, this is just in time for Thanksgiving.

user posted image

http://geocities.com/calcul831415/TurkeyHunt/TurkeyHunter.zip

that was my first horrible attempt at programming a couple years back ^^  not too good, but meh for learning ASM before basic (still duno basic) over thanksgiving.  duno if i've really gotten better, but it's no big deal.  source is there if you ever want to learn ASM :)smile.gif