Author Topic: ASCII editor  (Read 4844 times)

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Harrierfalcon

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ASCII editor
« Reply #15 on: September 18, 2007, 10:44:00 am »
QuoteBegin-dinhotheone+18 Sep, 2007, 11:35-->
QUOTE (dinhotheone @ 18 Sep, 2007, 11:35)
ah, that makes more sense, but it looks like this program is editing homescreen size maps to me.  

 It is, but it since Dual layer ASCII still requires two layers of ASCII/Homescreen graphics, this would work.

vuurrobin

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ASCII editor
« Reply #16 on: October 10, 2007, 05:12:00 am »
I have chanced the dual layer editor so you can create combo's of ascii tokens, save them in a string and use them to edit your map, without having to search for the tokens or flipping the pages.

user posted image

I will probably chance the list displayer so you can have more combo's and so it will load faster. after that I'll work on editing maps with a size other than 8*16

the controls are self explainatory (I hope), it only uses [2nd] [alpha] [y=] [clear] and the arrows.

http://www.unitedti.org/index.php?act=Attach&type=post&id=1967

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« Reply #17 on: October 10, 2007, 06:27:00 am »
you spelled changes as chances x.x don't worry though I got what you mean ^^

Awesome job on this program vuurobin! Now I have too many projects ideas because of this program X_X I'm glad you added saving combinations though it will make things much easier. This sure be worth adding to Omnimaga Calculator RPGs and Programming Tools!
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vuurrobin

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« Reply #18 on: October 23, 2007, 01:46:00 am »
thanks  :)smile.gif


I have chansed the combolist so it loads faster and has more room for combo's (64 instead of 40). unfortunatly, you will have to convert the string with a program I created if you have a previeus combo string.

I have also chansed the editors so you can create maps other than 8*16. the single layer map can create maps from 1*1 to whatever memory allows, and the duall layer map allows sizes from 1*1 to 8*16.

the programs:

http://www.unitedti.org/index.php?act=Attach&type=post&id=1967


and the combostring convertor:

http://www.unitedti.org/index.php?act=Attach&type=post&id=1964


I will create a menu for it and put everything in 1 program so people don't have those subroutines. I think I will drop the "put multiple maps in program" function, since people uses different variables for choosing the right map and they may want to include some stuff like a list with the monsers that can be found there.

Offline tifreak

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« Reply #19 on: October 23, 2007, 02:51:00 am »
So, with the single layer, I can create 19x19 maps?  
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

vuurrobin

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« Reply #20 on: October 23, 2007, 02:55:00 am »
yes, 19*19, 8*75, 100*100, it is all possible (although the last one will probably give you an error memory :Ptongue.gif )

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« Reply #21 on: October 23, 2007, 02:59:00 am »
I will check it out tonight. If it works, you are my hero :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #22 on: October 23, 2007, 03:53:00 am »
Phew I was getting worried you ditched this because there wasn't much progress anymore. Glad you finished it :)smile.gif

Hopefully it may help me if I decide to make a new ASCII RPG :)smile.gif

I will prbly add to Calculator RPG and programming tools under TI Programming Tools as soon  as I have time :)smile.gif
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vuurrobin

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« Reply #23 on: October 23, 2007, 09:22:00 am »
nah, I don't ditch projects that fast, I am just a slow coder and sometimes wait to long with responding.

and it isn't finished yet, I am currently making a menu, putting it all in 1 program, and then creating a readme. after that, you can upload it  :Dbiggrin.gif


and tifreak8x, if there are any problems, let me know, ok ;)wink.gif



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« Reply #24 on: October 23, 2007, 02:20:00 pm »
yeah, found one.

I started it up, put 19 and 19, then 1. It loaded a map that I had just worked on (creepy o.oblink.gif:Ptongue.gif ) and then I pressed Alpha. It tooke me to the chars. I pressed alpha to scroll through them all, and then when I was on the begining again, I pressed clear, got an error:data type.

AEDIT:
If K=31
Then
prgmZ1
Delvar KAns->Str2

The cursor stopped there, you might want to check into that.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

vuurrobin

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« Reply #25 on: October 24, 2007, 01:53:00 am »
hmm, seems I forgot to check if the user selected a char or not. easy to fix  :)smile.gif


just chance

prgmZ1
Delvar KAns->Str2

into

prgmZ1
if K=21
Ans->Str2
Delvar K


I'll fix it and then upload it.

Offline tifreak

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« Reply #26 on: October 24, 2007, 02:41:00 am »
All right, will see about updating my program with that. :)smile.gif Just thought you would like to know about it.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

vuurrobin

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« Reply #27 on: October 24, 2007, 03:08:00 am »
yea thanks, it's better that I fix any bugs now, instead of after I upload it to the archives :Ptongue.gif

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« Reply #28 on: October 24, 2007, 03:43:00 am »
doN,t worry, it take so long for ticalc.org to add stuff to their archive that version 6.0 will be out before its even added :Ptongue.gif
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vuurrobin

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« Reply #29 on: October 24, 2007, 04:10:00 am »
 o.oblink.gif I do hope it doesn't go further than 1.0, AFAIK, there isn't anything to add.


anyway, i have uploaded the fixed version  :)smile.gif
I have also created a menu for it and put everything in one program, so all that is left is making a readme I guess.