Author Topic: Assorted Project/Program Releases  (Read 5761 times)

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elfprince13

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Assorted Project/Program Releases
« on: April 21, 2006, 02:14:00 pm »
fast routine finds the prime factors of any number.
http://rancidmoose.unitedti.org/members/software/ticalc/Factoriser.zip
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Half Life 2
:-p

now that got your attention.....

its an advanced half-life calculator for the 83+ series, with support for time-units.

http://rancidmoose.unitedti.org/members/software/ticalc/HALFLIFE2.zip
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Immortal Bacteria Simulator
Simulates a colony of Immortal Bacteria in a 10*10 grid with up to 5 nutrient stations.

A  pretty fun simulation to watch.


http://rancidmoose.unitedti.org/members/software/ticalc/ImmortalBacteria.zip
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Isometric Map Engine
A GPL'ed, highly flexible isometric map engine for use in your own projects. written in pure TI-Basic

http://rancidmoose.unitedti.org/members/software/ticalc/isometricmapper.zip
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Prime Tester
A fast routine to test the primality of a number.


http://rancidmoose.unitedti.org/members/software/ticalc/ISPRIME.zip
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Pseudorandom number generator
A pure basic implementation of a pseudo random number generator. Sort of a proof of concept thing more than anything else.


http://rancidmoose.unitedti.org/members/software/ticalc/PseudoRandomNumberGeneratorInBasic.zip
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Pure Basic Side-Scrolling Engine
A GPL'ed pure-Basic implementation of a side-scrolling engine. Feel free to use it in your own projects

http://rancidmoose.unitedti.org/members/software/ticalc/SideScrollingEngine.zip

Offline DJ Omnimaga

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« Reply #1 on: April 21, 2006, 02:19:00 pm »
QuoteBegin-elfprince13+Apr 21 2006, 09:14 PM-->
QUOTE (elfprince13 @ Apr 21 2006, 09:14 PM)

Half Life 2
:-p

now that got your attention.....

its an advanced half-life calculator for the 83+ series, with support for time-units.

http://rancidmoose.unitedti.org/members/software/ticalc/HALFLIFE2.zip
you had my hopes up until I read the 3rd line

QuoteBegin-elfprince13+Apr 21 2006, 09:14 PM
-->
QUOTE (elfprince13 @ Apr 21 2006, 09:14 PM)

Isometric Map Engine
A GPL'ed, highly flexible isometric map engine for use in your own projects. written in pure TI-Basic

http://rancidmoose.unitedti.org/members/software/ticalc/isometricmapper.zip
sound Nice I need to dll it asap, how fast does it run? Is it kinda like Kerm Civilation Simulatizator isometric style?

QuoteBegin-elfprince13+Apr 21 2006, 09:14 PM
-->
QUOTE (elfprince13 @ Apr 21 2006, 09:14 PM)

Pure Basic Side-Scrolling Engine
A GPL'ed pure-Basic implementation of a side-scrolling engine. Feel free to use it in your own projects

http://rancidmoose.unitedti.org/members/software/ticalc/SideScrollingEngine.zip

sound nice I need to try this, I believe I saw this on cemetech once but I didnt read the threads here

Anyway welcome back to the forums :)smile.gif

elfprince13

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« Reply #2 on: April 21, 2006, 02:43:00 pm »
The Isometric map renders a map using hexagonal tiles. its really fast for pure basic, and is also more flexible then anything ive seen in Asm.

you can even adjust the window to distort the hexagons as desired.

it does require a fairly good knowledge of TI-Basic though.


The side scroller runs really nicely on my 84+SE, although I haven't tested it on lower calc models

and on the half life thing, I knew that would grab peoples attention instantly. Its a great name for a science program and accurately describes what it does....not my fault the name is in use on a FPS for pcs....  :Ptongue.gif

Offline kalan_vod

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« Reply #3 on: April 21, 2006, 02:48:00 pm »
Nice work, I think the ss looks the best. Btw did you make it not let you go back for a reason?

elfprince13

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« Reply #4 on: April 21, 2006, 02:59:00 pm »
QuoteBegin-kalan_vod+Apr 21 2006, 08:48 PM-->
QUOTE (kalan_vod @ Apr 21 2006, 08:48 PM)
Nice work, I think the ss looks the best. Btw did you make it not let you go back for a reason?  

 mario-likeness.  its GPLed though so feel free to use it.....just another one of my attempts to encourage pure-Basic development.

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« Reply #5 on: April 21, 2006, 03:01:00 pm »
I didnt knew we could release basic games under GPL :blink:blink.gif

elfprince13

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« Reply #6 on: April 21, 2006, 03:02:00 pm »
QuoteBegin-xlibman+Apr 21 2006, 09:01 PM-->
QUOTE (xlibman @ Apr 21 2006, 09:01 PM)
I didnt knew we could release basic games under GPL :blink:blink.gif

 it isn't really a game....more of a demo showing how it is done, but I GPLed  it....after all, the source code is there.

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« Reply #7 on: April 21, 2006, 03:24:00 pm »
GPL? And I understand why you did it now, but later marios let you move backwards :Dbiggrin.gif.

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« Reply #8 on: April 21, 2006, 03:38:00 pm »
General Public License

Offline kalan_vod

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« Reply #9 on: April 21, 2006, 03:41:00 pm »
How would a ti basic game be classified in that? I mean it's unlockable, and what not..

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« Reply #10 on: April 21, 2006, 03:43:00 pm »
you can unlock basic games with any software, meaning the source is included. It is a program like another, I just found it interesting at first, but I wont do this with my games I generally make my own disclaimers/policies (if u use my code give me credits, etc)

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« Reply #11 on: April 21, 2006, 03:49:00 pm »
So is the code in the readme or something? Or you just saying it's unlocked?

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« Reply #12 on: April 21, 2006, 03:51:00 pm »
unlocked i think, source coder might be an option to post the source tho since tigl screw up code

Offline kalan_vod

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« Reply #13 on: April 21, 2006, 03:52:00 pm »
Ok, so I can call my game GPL? Sorry ep, I was just wondering what is what. I seem not to know these acrimonies.

elfprince13

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« Reply #14 on: April 22, 2006, 01:38:00 am »
QuoteBegin-kalan_vod+Apr 21 2006, 09:52 PM-->
QUOTE (kalan_vod @ Apr 21 2006, 09:52 PM)
Ok, so I can call my game GPL? Sorry ep, I was just wondering what is what. I seem not to know these acrimonies.  

B)cool.gif I *think* that was intentional, but its acronyms.

usually I write my own License/Disclaimer but since I want most of these to be used in other programs I GPL'ed it.

As long as the source code is public and distributed in its "preferred form", you are allowed to release it under GPL.