Author Topic: Axe game : Avoid  (Read 17403 times)

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Offline willrandship

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Re: Axe game : Avoid
« Reply #105 on: January 08, 2011, 08:31:44 pm »
What about compiling on-calc for nspire and 83+? It also might use Full, which would explain 83+ not working.

Offline DJ Omnimaga

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Re: Axe game : Avoid
« Reply #106 on: January 08, 2011, 08:35:50 pm »
Strange. Quigibo tries to make sure it works on all calcs. But he will never know if you actually never report your problem with source code available to him in the appropriate thread.
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Offline Happybobjr

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Re: Axe game : Avoid
« Reply #107 on: January 08, 2011, 09:00:54 pm »
What about compiling on-calc for nspire and 83+? It also might use Full, which would explain 83+ not working.

full does mess up "Get" but does not seem to mess up "send".
But On my games, i use normal because i don't like to use extra batteries.
Nspire-Immediate crash.
83+-  has the #4 error. This error also occurs with old worn out link cables to.


Strange. Quigibo tries to make sure it works on all calcs. But he will never know if you actually never report your problem with source code available to him in the appropriate thread.
I have mentioned the issues with him before.
« Last Edit: January 08, 2011, 09:02:34 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline Fast Crash

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Re: Axe game : Avoid
« Reply #108 on: January 08, 2011, 11:56:56 pm »
Thank you habbybobjr for all the tests !!! :D

Offline Happybobjr

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Re: Axe game : Avoid
« Reply #109 on: January 09, 2011, 10:30:14 am »
Thank you habbybobjr for all the tests !!! :D

I didn't do ant tests, yet.   ( poorly written sentence :P  -> )  I have just told you what i have experienced through my time in programming in axe.  ( <- poorly written sentence :P)
« Last Edit: January 09, 2011, 10:30:50 am by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline Fast Crash

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Re: Axe game : Avoid
« Reply #110 on: January 10, 2011, 11:56:35 am »
Ah ok :P Well at the end of the week the linked multiplayer's beta will be finished so i'll send it to mighty moose to crash his calc

Offline Happybobjr

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Re: Axe game : Avoid
« Reply #111 on: January 10, 2011, 05:43:18 pm »
When finished, will this be open source?
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Fast Crash

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Re: Axe game : Avoid
« Reply #112 on: January 11, 2011, 02:19:00 pm »
I don't think i'll release the source of all the game, but if you want i can post some routines that you ask for :)

Offline Happybobjr

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Re: Axe game : Avoid
« Reply #113 on: January 11, 2011, 02:46:42 pm »
I was curious about how you dealt with linking.

My games lack serious structure for the initial linking. (ie Tron).
I have it so both users press enter when ready.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline DJ Omnimaga

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Re: Axe game : Avoid
« Reply #114 on: January 12, 2011, 01:32:28 am »
Happybobjr, have you thought about posting your source code in the Axe sub-forum to get help on linking cross compatibility issues? I'm sure a lot of people could help you. If you never post any code, you'll be stuck with the same problem forever. When doing so, also make sure that your problem is explained well.
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Offline Happybobjr

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Re: Axe game : Avoid
« Reply #115 on: January 12, 2011, 11:36:39 am »
Happybobjr, have you thought about posting your source code in the Axe sub-forum to get help on linking cross compatibility issues? I'm sure a lot of people could help you. If you never post any code, you'll be stuck with the same problem forever. When doing so, also make sure that your problem is explained well.

nope, I don't tend to think logically.
The Initial linking won't be a problem once i finish everything.
I have been running tests for the compatibility issues with the 83+ and think i have found a solution but i need to get my hands on an 83+.
today was the 2nd snow day in a row. And i can't test with my Nspire.

Also: I absolutely hate connecting my calc to my pc.  It takes too much time. Especially annoying is having to clear my ram before linking each time.

Also #2:  Most people here don't have one of each calc available for testing 24/7.  I am considering buying another calc so i don't have to borrow my friends' over weekends.
« Last Edit: January 12, 2011, 11:40:12 am by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline FinaleTI

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Re: Axe game : Avoid
« Reply #116 on: January 12, 2011, 11:44:10 am »
I'd help, but I seem to have misplaced my 83+.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Fast Crash

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Re: Axe game : Avoid
« Reply #117 on: January 12, 2011, 11:46:01 am »
I should release the multiplayer engine of Avoid soon... :P

Offline Munchor

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Re: Axe game : Avoid
« Reply #118 on: January 12, 2011, 03:57:58 pm »
I should release the multiplayer engine of Avoid soon... :P
* ScoutDavid likes that.

I am waiting for a multiplayer game to play with my pals. Actually I have to try the shooter by happybojr, it looks quite cool.

Offline Happybobjr

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Re: Axe game : Avoid
« Reply #119 on: January 12, 2011, 04:37:43 pm »
I should release the multiplayer engine of Avoid soon... :P
* ScoutDavid likes that.

I am waiting for a multiplayer game to play with my pals. Actually I have to try the shooter by happybojr, it looks quite cool.

what about tron?
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________