Author Topic: Axe Guitar Hero.  (Read 10961 times)

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Offline Munchor

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Re: Axe Guitar Hero.
« Reply #15 on: December 20, 2010, 01:56:31 pm »
Interesting, why are some of the rectangles larger than others, though? (In the first screenshot)

It was paint-made. The calculator version forced me to do some maths and they are all exactly equal!

Offline Happybobjr

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Re: Axe Guitar Hero.
« Reply #16 on: December 20, 2010, 03:48:15 pm »
I have quick change for length of time now :P

I finally bothered to put it in :P
Thanks DJ about the pt-on vs Text(   I switched it to text but now i shall switch it back :P
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline Munchor

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Re: Axe Guitar Hero.
« Reply #17 on: December 20, 2010, 03:49:19 pm »
I have quick change for length of time now :P

I finally bothered to put it in :P
Thanks DJ about the pt-on vs Text(   I switched it to text but now i shall switch it back :P

Any ideas concerning my other post?

Offline Happybobjr

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Re: Axe Guitar Hero.
« Reply #18 on: December 20, 2010, 04:00:31 pm »

Hopeful features for the future:
  * Have it playable.  // Gameplay is definetely going to be tricky
  **Very easy to do,  just not bothering right now
 
 * Have editable songs.  // You will need quite a big Appvar, 1 for each or one for all? I recommend first
  **Songs are actually extremely small.  1 note takes up 3 bytes,  I can change this to 2, but i don't want to do the math right now.

  * Have Save songs save only what has been written.  // Same thing as above
  ** Sounds easy but I just couldn't get it right.  I am not working on that right now because it guarantees at least 50 ram clears to work it out.

  * Have Slurs. // Slurs? That would be unthinkable for my level, but you can always try it
  **Extremely easy.  But would require another byte in memory :P  or 1/8 more (might try that)
  ** I was just saying have a set time between notes for resting and if slurred, not rest.

  * Better quality  // I can't see how you can get better quality, you mean the sound?
  ** Better sound quallity,  I will check soon if  for(?,0,7):Vertical-:end  then draw the new note would be faster than clrDraw then draw all the notes

  * Better fingerings. You will need 5 Keys, hence I recommend the 5 keys right below the screen for the gameplay
  ** Again, I honestly don't care right now.  I just want the top quality sound before other stuff.

  * Keys to change notes/time length.  (easy and will come soon) // Nice.
  ** Done for note length but math class ended before I could do notes.

Concerning Gameplay and Graphics:

> I think the notes should start in the upper part of the screen and go down to a line very close to the bottom of the screen:
* do it right now if you want, I just didn't want to do the math right now.
« Last Edit: December 20, 2010, 04:00:46 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline Munchor

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Re: Axe Guitar Hero.
« Reply #19 on: December 20, 2010, 04:03:00 pm »
Actually the gameplay is very easy, a few getKeys and collision tests and score.

Regarding Gameplay and Graphics:

I did the math for you :P

Offline Happybobjr

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Re: Axe Guitar Hero.
« Reply #20 on: December 20, 2010, 04:04:16 pm »
ummm... you were the one that said gameplay would be hard....
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline Munchor

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Re: Axe Guitar Hero.
« Reply #21 on: December 20, 2010, 04:05:01 pm »
ummm... you were the one that said gameplay would be hard....

I reconsidered it actually :P

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Re: Axe Guitar Hero.
« Reply #22 on: December 20, 2010, 04:06:11 pm »
making the game play would be rather easy.  Making the music aligned with the keys, sound in tune, deal with interrupts, trickier.  Not an easy project.  But very doable ;)

good luck :D

Offline Munchor

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Re: Axe Guitar Hero.
« Reply #23 on: December 20, 2010, 04:06:57 pm »
Ouch. I forgot the music aligning with graph and keys! That's tricky.

Offline Happybobjr

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Re: Axe Guitar Hero.
« Reply #24 on: December 20, 2010, 04:08:55 pm »
ummm how,  I was just going to do modulus for now.  Quick and practical
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline yunhua98

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Re: Axe Guitar Hero.
« Reply #25 on: December 20, 2010, 04:10:37 pm »
is there another pratical way?  I personally think modulus with a certain margin of error allowed is easiest

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Offline Happybobjr

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Re: Axe Guitar Hero.
« Reply #26 on: December 20, 2010, 04:13:44 pm »
pt on( 10*note.value Mod(4), 5, [FFFFFFFFFFFFFFFFFFF] )
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline DJ Omnimaga

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Re: Axe Guitar Hero.
« Reply #27 on: December 21, 2010, 12:56:46 am »
music editor would be nice, although first I would worry about the game itself, since music editing could be harder.
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Offline Munchor

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Re: Axe Guitar Hero.
« Reply #28 on: December 21, 2010, 06:07:32 am »
music editor would be nice, although first I would worry about the game itself, since music editing could be harder.

There is already a music editor/maker. In fact, that's what there is xD

Offline Happybobjr

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Re: Axe Guitar Hero.
« Reply #29 on: December 21, 2010, 08:50:56 am »
music editor would be nice, although first I would worry about the game itself, since music editing could be harder.

There is already a music editor/maker. In fact, that's what there is xD

there is no music editor.  just a music creator.
I want to be able to change notes previously out in.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________