Author Topic: Caedes (Carnage): An Axe RPG  (Read 16465 times)

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Offline saintrunner

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Re: the beginnings of an RPG Shooter
« Reply #30 on: January 31, 2012, 09:16:38 pm »
Double post sorry: but it's kinda an update

I'm choosing Carnage as the name, as it has gotten the most votes.

update to the actually game:

I have decided it will be a free realm, fighting game. most likely will take quite a while as I want a bunch of fun factor features. working on my weapons right now, and also my text display and store/equipment menu :)

edit: also could an administrator change this thread name to 'Carnage: an Axe RPG'
« Last Edit: January 31, 2012, 09:17:37 pm by saintrunner »
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Offline nxtboy III

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Re: the beginnings of an RPG Shooter
« Reply #31 on: January 31, 2012, 09:25:10 pm »
Why not 'Carnage: and Axe RPG Shooter'?

Oh, and what will the player be shooting in the game? People, zombies, monsters, aliens, etc?

Offline saintrunner

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Re: the beginnings of an RPG Shooter
« Reply #32 on: January 31, 2012, 09:25:54 pm »
almost everything :devil:
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Offline nxtboy III

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Re: the beginnings of an RPG Shooter
« Reply #33 on: January 31, 2012, 09:28:13 pm »
Oh, I see.  :devil:  :evillaugh:

Offline hellninjas

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Re: the beginnings of an RPG Shooter
« Reply #34 on: January 31, 2012, 09:32:21 pm »
Nice work Saint, i'm enjoying this project :D

Offline saintrunner

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Re: Carnage: An Axe RPG Shooter
« Reply #35 on: February 01, 2012, 10:12:06 pm »
Update:

First weapon and weapon chest have been implemented.
First room is almost finished.
Size is around 1240, which I guess is good for my lack of optimizations up to now, (I occasionally optim. as I add, to reduce the size without sacrificing speed.
Also the speed still looks good, and after I finish the fighting engine, all I will focus on will be sprites and the map! I'm super excited :)
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Offline nxtboy III

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Re: Carnage: An Axe RPG
« Reply #36 on: February 01, 2012, 10:14:55 pm »
This will probably look really good once it is done. Are the sprites gonna be 8x8?

Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #37 on: February 01, 2012, 10:24:30 pm »
yep! I'm probably gonna keep challenging myself that way, I might throw in one or two 16x16's
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Offline nxtboy III

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Re: Carnage: An Axe RPG
« Reply #38 on: February 01, 2012, 10:26:16 pm »
You should maybe make just the enemies 16x16.

Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #39 on: February 02, 2012, 06:19:06 pm »
Updated screenie:

working sword engine and hit engine, plus a deletion code
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Offline LincolnB

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Re: Carnage: An Axe RPG
« Reply #40 on: February 02, 2012, 07:04:12 pm »
Looks great but sword collisions seem off? also, "deletion code"? What is that?
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Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #41 on: February 02, 2012, 07:05:55 pm »
sorry, tile deletion code, it allows me to delete and replace tiles as I please in my tilemap. So I don't need to use any pxl-tests :) and I just noticed the sword collision and fixed it :)
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Offline nxtboy III

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Re: Carnage: An Axe RPG
« Reply #42 on: February 02, 2012, 08:11:47 pm »
Looking nice, saintrunner.
I like the character sprite.

Offline saintrunner

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Re: Carnage: An Axe RPG
« Reply #43 on: February 02, 2012, 08:12:13 pm »
I think I might change it though...to small/thin
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Offline nxtboy III

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Re: Carnage: An Axe RPG
« Reply #44 on: February 02, 2012, 08:13:38 pm »
You should make the character at least 12x12.