Author Topic: my RPG  (Read 4607 times)

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Offline nitacku

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« Reply #15 on: September 07, 2007, 03:39:00 pm »
It's all on calc. The interface is entirely graphical, so navigating is very easy.
I aiming to make the editor a replace for all others. It requires xLIB of course to do all of the fancy effects and filters. (yes, there are filters you can apply to pics)

Offline Halifax

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« Reply #16 on: September 07, 2007, 03:52:00 pm »
nitacku: Filterse such as what? Advanced ones like motion blurring and stuff? Oh yeah, and have you ever checked out Pyroedit?
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

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« Reply #17 on: September 07, 2007, 03:56:00 pm »
true, altough pyro edit is kinda big, if you plan to make a huge game you may need to delete some part of pyro edit while coding, and be careful to not delete something that will make pyro edit stop working
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Delnar_Ersike

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« Reply #18 on: September 07, 2007, 04:28:00 pm »
QuoteBegin-Halifax+7 Sep, 2007, 19:31-->
QUOTE (Halifax @ 7 Sep, 2007, 19:31)
Delnar: Oh ok, well do you think you could possibly try one more time for me? :)smile.gif

 Meh, OK. I have plenty of free time over the weekend anyway (despite the three school projects...)

Offline nitacku

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« Reply #19 on: September 07, 2007, 04:35:00 pm »
QuoteBegin-Halifax+7 Sep, 2007, 21:52-->
QUOTE (Halifax @ 7 Sep, 2007, 21:52)
nitacku: Filterse such as what? Advanced ones like motion blurring and stuff? Oh yeah, and have you ever checked out Pyroedit?  

 Yep, motion blurring is included. Also one I call razor, gray mask, and a few others.

I've tried PyroEdit and it indeed has everything, however I find that the interface is a bit confusing at times and the speed can be a bit slow. Out of everything, I find that it's the sheer number of subprograms needed that deters me the most from using PyroEdit. The editor I'm working on now will be a single program.

Offline DJ Omnimaga

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« Reply #20 on: September 07, 2007, 04:42:00 pm »
nice ^^
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Offline Halifax

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« Reply #21 on: September 07, 2007, 05:47:00 pm »
Yes that is very cool, and I agree with you on many points.
There are 10 types of people in this world-- those that can read binary, and those that can't.

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« Reply #22 on: September 08, 2007, 02:00:00 am »
 :samurai:one_samuria.gif I've come to hijack my thread back from the hijackers.

College is tough, I can usually find about an hour each day to work on the project.  It is slowly progressing, I will pick up a link cable over the weekend and hopefully post something on Monday.

Offline DJ Omnimaga

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« Reply #23 on: September 08, 2007, 02:24:00 am »
one hour (even 30 misn per day) is always good you know :)smile.gif because this make 2.5-4 hours per week and in a few months the project can be either done, or a beta can be ready depending of the size :)smile.gif
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Offline DJ Omnimaga

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« Reply #24 on: September 08, 2007, 02:25:00 am »
one hour (even 30 misn per day) is always good you know :)smile.gif because this make 2.5-4 hours per week and in a few months the project can be either done, or a beta can be ready depending of the size :)smile.gif
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Offline Speler

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« Reply #25 on: September 08, 2007, 04:18:00 am »
I only get an hour a day to code, I get plenty done (*points to lack of released projects*).  But yeah, depending on how experienced you are, you can get a TON done in that time.